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Destiny

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Kūrėjas: Bungie
Leidėjas: Activision
Žaidimo variklis:
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Režimai:
Išleidimo data:
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Metacritic įvertinimas:
Platformos: XBOX 360 , PS3
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daugiau concept arto
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nors pats zaidimas dar labai didele paslaptis,bet gamestop jau turi preorder bonusus. bonusai bus siti du

 

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Bungie turi oficialiai pristatyt zaidima jau si sekmadieni. tai laukiam treileriu normaliu ir picu.

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stai ir pamatem kas tas ilgai teasintas naujasis Bungie zaidimukas. ogi naujas kosminis MMO, kuri mes losim artimiausius 10 metu..bent jau pagal kurejus. na kas gali but masyviau uz Hallo ...ermm :nsure: ..Destiny !!

 

http-~~-//www.youtube.com/watch?feature=player_embedded&v=EwOUi4JDC4o#t=0s

 

parodomi ir pirmi gameplay trumpiniai tiek is kosmoso mapo ziurint,tiek begiojant FPS

 

pagrindine nauja info trumpai:

 

- Bungie co-founder Jason Jones: “We did a bunch of ambitious things on Halo deliberately to reach out to people. “We made the game run without a mouse and keyboard, and now nobody plays [first-person shooters] the old way anymore because they don’t want to. [so] how do we take this genre that we love so much and turn it on its head?”

- Quasi-massively multiplayer sci-fi experience

- “shared world shooter”

- Again, no subscription fee

- Requires an Internet connection to play

- “We built this game from the ground up to be social and cooperative.

- “every piece of code and every piece of art must justify these pillars or they get thrown out.”

- Bungie boils down Destiny’s basics to seven key pillars

- Pillar 1: A World Players Want to Be In

- “This pillar really influenced us early in development”

- Destiny has already been a six-year journey for Jones

- The rest of Bungie started working on the game in 2009 and jumped fully onboard after Halo: Reach shipped in September of 2010

- “Is this world cool? Do I want to stay here? Do I want to learn more about it?”

- Set in a post-apocalyptic earth

- Humanity has been nearly wiped out, but saved by the extraterrestrial protection of The Traveler, a gigantic white globe that now floats claustrophobically close above the planet’s last safe city – a place where humanity’s greatest minds have come together

- Over time, humans have regained their technological mojo and again taken to exploring the stars of our own galaxy: Mars, Venus, the Moon, etc

- Now, different alien life seek to stamp out humanity once and for all, and it’s up to you as a Guardian to help stop them and keep earth safe

- Game’s plot is likened to a series of novels that will each house self-contained stories over the course of the franchise’s planned decade-long lifecycle

- Bungie narrative director Joseph Staten: “One lesson that’s critical is that the most important stories we tell aren’t going to be told by us. They’re going to be told by players – their personal legends built from shared adventures.”

- Pillar #2: A Bunch of Fun Things to Do

- Tower: reinforced monolith that serves as your home

- Can socialize, gear up, or group up and then aim for the stars at the tower

- You’ll see other players here

- New engine pairs real-time dynamic lighting with global illumination

- Ships will serve various purposes

- Only a Scout class was specifically mentioned, though it was implied that space combat will factor into Destiny as well

- Mars’ Exclusion Zone is controlled by the Cabal

- Whooshing to Mars, the pair finds “the bones of a lost human civilization.”

- It’s “an ancient city. Buried in sand. The precious remains of a golden age.”

- Here to prevent you from reaching any of the literal gold that’s rumored to lie beneath the ruins of the Dust Palace are the Sand Eaters

- Sand Eaters: group of massive, armored rhino-esque creatures known as the Cabal

- One of the game’s weapons: “The Fate of All Fools”

- Game has some behind-the-scenes matchmaking that links players

- Staten: “Every time you run into another player, it’s amazing. It just doesn’t happen in other shooters.”

- “Thorn” pistol

- Pillar #3: Rewards Players Care About

- Jones: the game will have “a lot of great things to earn, find, and make,” reiterating that “everything you do in Destiny earns rewards.”

- Unique weapons in the game

- Every piece of your kit will be your own, from your helmet to your cape to your armor pieces to your face

- Bungie wants players coming back “day after day, week after week, month after month, [and] year after year.”

- Pillar #4: A New Experience Every Night

- Jones: “Imagine you could spend an hour and accomplish something.”

- Bungie wants to have emergent activity, where “you get distracted from doing the thing you meant to do when you logged on.”

- Jones expressed hope that “every time you sit down to play Destiny you have a different experience than last time.”

- The Vex are time-traveling robots

- Bungie will have “an activity for every mood.”

- No main menu in the game

- Instead, it just lives and you’re always in it when you boot the game up

-Pillar #5: Shared With Other People

- At least three classes of Guardians to choose from: Hunter, Warlock, and Titan

- Jones: “Everything that’s fun to do is more fun to do with your friends.”

- Competitive multiplayer mode

- Won’t be forced to engage in player-vs.-player combat unless you explicitly desire to

- Pillar #6: Enjoyable By All Skill Levels

- Destiny will appeal to all types of shooter fans

- Jones: “All core activities can be enjoyed by a novice player. What’s hard is keeping it interesting for your advanced players.”

- Pillar #7: Enjoyable by the Impatient and Distracted

- Mobile phone app integration

- This will send you updates about new quests and what your friends are up to

- Bungie also teased that you may be able to use the mobile connection to affect your friends’ games

- Jones said they know that players “don’t want to work hard, they don’t want to read, and they don’t’ want to go to the Internet to figure out our bullshit.”

- Jones: “This has led us to a huge investment in [user interface].”

- Veteran Bungie music director and composer Marty O’Donnell is already hard at work scoring Destiny

- A full 50 minutes of soundtrack material is already in the can, recorded with a 106-piece orchestra in London at Abbey Road Studios

- Some other material conjured up by O’Donnell, his longtime music writing partner Mike Salvatore, and rock god Paul McCartney, will be included

- Most pieces will be 5-7 minutes each

- Bungie art director Christopher Barrett dubbed Destiny a “mythic science fiction” universe

- “We’ve created more concept art for this game than all of our previous games put together.”

- Staten: “We need to earn a big audience. What [we] did before doesn’t matter.”

“We’re absolutely going to be on this generation of consoles. When we came to the big collaboration with Activision we said we’re going to tell these adventures over a 10-year period, so we need to make sure we’re prepared for the future, both in upcoming generations and multiple platforms and devices themselves.”

..taigi labai ilgai laukt nereiks jei dar ir siose konsolese pasileis.

persistent-world console shooter ..naujas zanras .. :npoker:

ai tik yra viena problemele cia..tai yra leidejas..Activision. kurejai savo info tai pateike.o leidejas na turi savo planu ir pagal ji zaidimas turi iseit dar 2013. gal ir nieko blogo aisku,bet zinant si leideja,siam zaidimui gali ir blogai baigtis.

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New Destiny trailer – The law of the jungle

 

http-~~-//www.youtube.com/watch?feature=player_embedded&v=jS1BM9XRgvw

 

At Bungie, we’re all hard at work gearing up for the big show in June, but we didn’t want to leave you empty-handed heading into E3. To whet your appetite for Destiny‘s gameplay reveal on June 10th, we’re releasing a CG/live action trailer that features three Guardians in action. This spot, titled “Law of the Jungle,” was created in collaboration with director Jon Favreau, actor Giancarlo Esposito, and visual effects house Digital Domain.

 

See you at E3!

Puiku, kad Halo kurejai pereje i multiplatform, o viska pristatys per Playstation konferencija Birzelio 10 :)

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Man visai idomiai atrode sony konfe. Ten tipo losi vienas/su draugais story moda, ir gali ivykti public event, kad imestu kitus zmones esancius toj vietoj kartu kapotis pries viena priesa? O kas poto kai baigias eventas? Tie kiti dingsta is akiracio? Ar ten online modas?

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kai baigiasi eventas kazkoks tai kiekvienas toliau losia savo ..arba susijungia su kazkuo kitu vel..dabar sita modeli zaidimo jau tiekia i dauguma zaidimu. va ir racingai ta tures .

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