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The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

  • Platformos

    • PC
    • Xbox One
    • PlayStation 4
    • Nintendo Switch
    • +2
  • Kūrėjas

    • CD Projekt Red
  • Leidėjas

    • Bandai Namco Entertainment Europe
    • WB Games
    • CD Projekt SA
  • Temos

    • Fantasy
    • Medieval
  • Išleidimo data


  • Apie žaidimą

    CD Projekt RED's third Witcher combines the series' non-linear storytelling with a sprawling open world that concludes the saga of Geralt of Rivia.

The Witcher 3: Wild Hunt

Apie žaidimą

CD Projekt RED's third Witcher combines the series' non-linear storytelling with a sprawling open world that concludes the saga of Geralt of Rivia.

Aprašymas

Overview

The Witcher 3 goes open world.
The Witcher 3 goes open world.

The Witcher 3: Wild Hunt, officially announced in February 3, 2013, is an action-role playing video game developed by Polish studio, CD Projekt RED. It is the third title in The Witcher video game series, based on The Witcher saga, a collection of short stories by Polish author, Andrzej Sapkowski. For the first time in the history of the series, the game will be set in an open-world environment. The Witcher 3: Wild Hunt puts the players in the role of a professional monster hunter, Geralt of Rivia, the series’ main protagonist. According to CD Projekt RED, this installment will conclude Geralt's story. The game was released on May 19, 2015, on PC, PlayStation 4 and Xbox One.

Gameplay

The Witcher now with horses.
The Witcher now with horses.

The game plays much like the previous installment, The Witcher 2: Assassins of Kings, with minor refinements made. The game will track both player choice and actions which ultimately affect how the game will end. The developers say that these choices can either be very tiny or absolutely major. There are 36 different endings to the game, with more than 300 minor variations in the story. Depending on the platform, previous character imports will be possible. On the PlayStation 4, the developer has made note that there will be a way to define old actions and decisions before starting a new game. During the start of the game a player can choose to "simulate a Witcher 2 save", this will result in player being asked what choice they made during the Witcher 2's campaign.

Glossary

Players have access to an in-game glossary. This allows players to read up on characters, bestiary, crafting and game mechanics. The bestiary tab gives detailed information about the beast in question, but also gives insight into their vulnerabilities. The tutorial tab allows for a deeper explanation of the game's mechanics. The character tab will give a condensed biography of the game's characters. The crafting tab gives players access to the required ingredients for an item, though only blacksmiths can forge weapons and only armorers can craft armor.

Story

In The Witcher 3: Wild Hunt, Geralt of Rivia, the game’s main protagonist, embarks on a quest given to him by the Emperor of Nilfgaard, Emhyr var Emreis. He is in search of the emperor's daughter and Geralt's old friend Ciri, who is currently being pursued by The Wild Hunt. The game’s subtitle, ‘Wild Hunt’, refers to a mysterious group of spectral riders that is often seen as an omen of misfortune and death. The game takes place in the war-torn Northern Kingdoms, currently invaded by the Empire of Nilfgaard.

Releases

Standard Edition

[external image]
Standard Boxed Copy
  • DVD discs with the game
  • An exclusive CD with the official soundtrack
  • The official, developer-created "Witcher Universe - The Compendium"
  • A beautiful, detailed map of the in-game world
  • A set of unique Witcher 3 stickers
  • A stylish, protective sleeve

Every standard physical copy (Consoles/PC) comes packed with this.

Collector's Edition

[external image]
Collector's Edition
  • The standard edition of the game, containing: the official soundtrack, a beautiful and detailed map of the in-game world, unique stickers, and the developer-created "Witcher Universe - The Compendium"
  • A giant, 33x24x25 cm, 100% hand painted, Polystone figure of Geralt of Rivia battling a Griffin.
  • An exclusive, collector grade Witcher medallion.
  • A one of a kind SteelBook.
  • A two-hundred page artbook, containing breathtaking art from the game.
  • Huge outer and inner Collector’s Boxes you can store your Witcher merchandise in.

Downloadable Content

  • Free DLC Program which will give 16 free DLCs. It includes:
    • Temerian Armor Set
    • Beard and Hairstyle Set for Geralt
    • New Quest - "Contract: Missing Miners"
    • Alternative Look for Yennefer
    • Nilfgaardian Armor Set
    • Elite Crossbow set
    • New Quest: "Fool's Gold"
    • Ballad Heroes' Neutral Gwent Card Set
    • Triss alternative costume
    • New Quest - "Scavenger Hunt: Wolf School Gear"
    • Skellige Armor Set
    • New Quest: "Skellige's Most Wanted"
    • Alternative Look for Ciri
    • New Quest - "Where the Cat and Wolf Play
    • New Finisher Animations
    • New Game+
  • Hearts of Stone DLC (released on Oct. 13, 2015)
    • First expansion released for The Witcher 3
    • Includes 10-15 hours of additional gameplay, new items, contracts, signs, and more.
  • Blood and Wine DLC (released on May 31, 2016)
    • Final expansion released for The Witcher 3
    • Over 30 hours of new content
    • New area, Toussaint, roughly the size of base game's No Man's Land or Novigrad areas
    • Geralt can own a Vineyard home
    • New Skellige Gwent Deck

The Heart of Stone and the Blood and Wine expansion content can be played separately with a pre-generated Geralt, integrated into the campaign of the base game with a new save game, or played alongside an existing save.

Xbox One X Enhancements

On December 21, 2017, CD Projekt Red released an update for Xbox One X support. The update adds support for HDR, 4K resolution, and overall improvements to the games graphics. The enhancement includes an option that allows players to choose between a "Performance Mode" and a "4K Mode". The "Performance Mode" pairs an unlocked dynamic resolution (varying from 1080p to native 4K) with an unlocked framerate (varying from 60 frames per second to 40 frames per second in high-traffic, demanding areas). The "4K Mode" renders a native 4K resolution and locks the game to 30 frames per second.

PC System Requirements

Minimum

  • OS: 64-bit Win 7/Win 8 (8.1)
  • Processor: Intel i5-2500k 3.3 GHz or AMD Phenom II X4 940
  • Memory: 6GB
  • Video Card: GeForce GTX 660 or Radeon HD 7870
  • DirectX: DX11
  • HDD: 40 GB

Recommended

  • OS: 64-bit Win 7/Win 8 (8.1)
  • Processor: Intel i7-3770 3.4 GHz or AMD FX-8350 4 GHz
  • Memory: 8GB
  • Video Card: GeForce GTX 770 or Radeon R9 290
  • DirectX: DX11
  • HDD: 40 GB

Links

  • The Witcher 3: Wild Hunt – Official website
  • The Witcher 3: Wild Hunt – Steam store page
  • The Witcher 3: Wild Hunt – GOG.com store page
  • The Witcher YouTube Channel
  • CD Projekt Red Twitter
  • The Witcher Facebook Page
Daugiau...

Nuotraukos


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Kūrėjas: CD Projekt RED
Leidėjas: CD Projekt RED
Žaidimo variklis: REDengine 3
Žanras: open world RPG
Režimai:
Išleidimo data: 2014
Reitingas:
Metacritic įvertinimas:
Platformos: PC , next gen consoles
Puslapis:

 

 

Citata

world-exclusive peek into the next generation of RPGs with The Witcher 3: Wild Hunt. This standalone sequel takes the fascinating stories and characters, non-linear plotlines, and difficult decisions that the franchise is known for and puts them all in an open world 30 times larger than the previous game – an enormous setting even larger than Skyrim's vast expanse, made possible with the new REDengine 3 technology that developer CD Projekt RED is debuting with the game. Our huge feature dives into everything The Witcher 3 has to offer, and it's a lot: the detective work that precedes deadly combat when monster hunting, storylines that weave and twist together between political intrigue and otherworldly menaces, and a tired hero who wants to set things right but can't put down his swords until his conscience allows – if it ever does.

Coming in 2014 on PC and "all high-end platforms available" (CD Projekt RED isn't saying flat-out that it's a next-gen game, but it's a safe bet that new console announcements in the coming months will define the term "high-end platform"), The Witcher 3: Wild Hunt stretches from stormy islands to war-torn forests and a sprawling dark fantasy metropolis without a loading screen anywhere to be found.

 

siek tiek info apie nauja Witcher :megusta: 40 kartu didesnis pasaulis uz Witcher 2. :spiderp:
 

 

Citata

- The team felt it missed the huge freedom of open-world games like Skyrim
- Proper mounted combat still being tested
- Currently not a definite part of the game
- Horses will be in, though, since they’re important for navigation
- Ships float on the water in true physics interactions
- Team has doubled in size
- No chapters, acts, or any artificial break-points
- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
- No loading screens while traveling in the open world
- Can explore on foot, by horseback, and via boat
- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
- Fast travel: instantly revisit any discovered location
- Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.”
- Point of interest will always be in sight
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
- Over 100 hours of hand-scripted quests
- Quests: help villagers, engineer the succession of the Skellige kings, etc.
- Use monster hunting for adventure, incoming, and unique rewards
- There are mini-games based on the area of the world
- Ex: Skellige has knife-throwing
- Gain exclusive rewards from mini-games
- Don’t have to complete mini-games to proceed in the story
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
- Enemies don’t scale to the player’s level
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
- World 40 times larger than the last game
- Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
- Each land has its own storyline
- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Don’t have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways
- Major events in the main storyline are “gates” for the state of the world
- Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help
- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
- There aren’t contract-like assignments this time
- Press the left trigger to turn on Geralt’s witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning
- Time of day and other conditions determine where monsters appear and their abilities
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingredients needed for making of unique items, potions, mutagens
- These allow Geralt to gain special powers and upgrades in the new mutation development tree
- These kills serve as the witcher’s primary method of income
- Moving more toward romance and away from shallow sexual encounters
- “We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.”
- Witcher 3 doesn’t have completely different environments based on singular choices due to the open world, but there are similarly impactful decisions
- You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices
- Won’t be on the same level as Witcher 2, however
- Game mechanics based on previous games, but the team is revisiting many details
- Backward difficulty curve being addressed
- Reworking the flow of combat
- 96 animations for Geralt’s combat moves (last game had 20)
- Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times
- Combat system: three big changes to solve the problem of being locked into long animations
- Every button press mapped to a single strike
- Each move takes a roughly equivalent time to perform
- Can always interrupt your current action to immediately dodge or block
- Can block/dodge when out of stamina, but you’ll be staggered
- Team wants to make the combat “more intimate”
- “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.”
- Geralt’s dodge roll replaced by a pivot move
- It retains its defensive utility without game-breaking mobility
- Attacks faster than in The Witcher 2
- Enemy AI completely rebuilt
- No scripted boss encounters
- One boss: ice giant
- Roughly a dozen types of interactive objects
- Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem
- Magical signs are retooled
- Each of the five signs has a basic form such as Igni’s new flamethrower effect
- If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign
- For Igni, would unlock a 360-degree blast that immolates anything close
- Yrdren’s small trap can be changed into a bigger field that slows enemies
- Player retains the use of the basic form
- Other two trees are based on swordsmanship and alchemy
- Swordfighting: can unlock new strikes and boosts such as improved stamina and parrying
- Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process
- Alchemy specialization is based more on potions
- Improvements available for the horse and boat
- These aspects are still in development
- One idea: players could access their long-term storage stash from their horse as well as from inns
- Team knows about frustrating inventory management in Witcher 2
- Crafting still important for enhancing Geralt’s capabilities
- Can customize crafted items
- Some components are can be substituted for similar things
- Ex: monster scales instead of leather in a piece of armor
- This affects the properties of the final item
- Can find unique components as part of monster hunts or questlines
- Combine these with special recipes to make artifacts of immense power
- Each armor piece has a unique appearance
- Armor has improved presentation and new cloth simulation
- Can visit a barber to change Geralt’s hairstyle

World supposedly 20% bigger than Skyrim’s
30-40 minutes to cross world on Horseback
New streaming technology (CDRED Engine 3)
Geralt’s Memory is restored
No chapters/acts
Dude is DONE fighting for everyone else
Everything from solving MYSTERIES to slaying monsters
Coming out on “all top-of-the-line” consoles

CD Projekt RED has, for awhile now, been expected to announce The Witcher 3. An official announcement should be arriving tomorrow, but Game Informer has already confirmed the news.

 

 

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Redagavo Magnitas

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Va va. Katik prieš minutę IGN paskaičiau. Greitas tu ^^.

 

Begalo laukiu šito grajaus, nors neteko žaisti nei 1, nei 2. Niekad nemėgdavau tokių žaidimų. Išėjus Skyrim 2011 pasakiau, kad tai š**** ir laukiau iki 2013 kol nusprendžiau pažaisti. Begalo užkabino.

 

Nuo tada laukiu tokių žaidimų. Witcher 3, Cyberpunk 2077 ir galbūt naują TES dalis.

Žadą daug, begalo daug. Būtų geraj gameplay kuo greičiau pamatyti. Citatos kurios viiską pasako apie žaidimą:

 

The Witcher 3 is 30 times larger than the previous game, which will make it even bigger than Skyrim.

REDengine 3 permits the exploration of a vast, open-world without loading screen interruptions.

more than 100 hours of players' time. He'll have almost five times the amount of unique character animations, too.

Laukiam.

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Jei žaidimas open world, tai, manau, reikia tikėtis ir lankų kokių. Nelabai limpa (aišku, gal pamačius, viskas normaliai būtų) Geraltui lankai/arbaletai, bet kažkaip nelabai ir liptų be jų tokiame dideliame žemėlapyje. Jei ten kažkas ant kažkokio kalno, nelipsi juk į kalną ilgai, nes ant sunkesnio lygio nužudytas būtum jau kol liptum. Na, laukiam, Project Red išmano savo darbą puikiai, parodė su dviem pastarosiomis dalimis, dar Cyperpunk daug žadantis žaidimas, neatrodo, kad nuvils.

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iseis jau 2014. ant ps4 buvo kuriamas nuo pat pradziu.

CD Projekt RED has confirmed that its next game, The Witcher 3: Wild Hunt, will be released on the PlayStation 4. This will mark the first time that the series is appearing on a Sony console.

 

In an official announcement, CD Projekt RED boss Adam Badowski said the studio was “thrilled when asked, several months ago, to be one of the developers who were granted early access to the PlayStation 4.”

 

Badowski also noted:

 

“Of course, we couldn’t reveal any specifics about this to our fans, even though many journalists and forum members asked about when and how The Witcher might show up on Sony’s console. After yesterday’s PlayStation Meeting we can finally promise: The Witcher 3 is coming to the PlayStation 4.

 

“The new hardware gives us the opportunity to create something great. We are able to work with the new console from its birth and this allows our in-house REDengine 3 to push the graphical limits of what the PlayStation hardware can display. The console is fresh and has some innovative solutions that we’re looking forward to using in our game.”

 

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Nuotrauka

 

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grafiskai nepasakytum kad geriau uz skyrim atrodo,kuris puikiai eina ir ant x360. aisku ne grafikoj esme pasakytu daugelis. taciau next gen platformu paskelbimas na iveda tam tikrus next gen dalykus kuriu visi laukia jau is next gen o ne current gen zaidimo.

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Žinant, kad projetct red LABAI daug dėmėsio skiria istorijai, tai neabejoju, kad šis žaidimas bus pretendentas į metų žaidimą. Abi dalis buvo superinės ir nematau priežasties kodėl ši neturėtų.

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Nuotrauka

 

The Witcher 3: Wild Hunt EDGE Details:

 

-There will be no overt tutorial instead mechanics will gradually be introduced.

-Combat system now has dodge in order to be closer to the pirouettes found in the books.

-Geralt can choose to execute or spare bandits, though he can loot them either way.

-They are targeting 30fps on console.

-Geralt will change his stance according to the task he is faced with e.g. wary if surrounded by a pack of monsters.

-They added Witcher sense similar to Batman’s Detective mode so you can see weak points on monsters like The Fiend’s lungs, or outside of battle to re create events like tracking a murderer.

-Main storyline is 40-50hrs, and another 40-50 in the open world.

-No “Fedex Quests.”

-Choice and consequence will ripple across the world.

-Don’t want to build a sandbox experience, storytelling is still the main goal.

-Some locations: Skellige: Nordic-style archipelago, Slavic-like No Mans Land and city of Novigrad.

-Geralt can jump. In-house motion capturing, though the horse was done somewhere else.

"Main storyline is 40-50hrs, and another 40-50 in the open world..." thats my game :sir:

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World-exclusive peek into the next generation of RPGs with The Witcher 3: Wild Hunt. This standalone sequel takes the fascinating stories and characters, non-linear plotlines, and difficult decisions that the franchise is known for and puts them all in an open world 30 times larger than the previous game...

Pataisysiu tave: 30, o ne 40 kartų didesnis. Vis vien skaičius gražus :)

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nu jo ziauriai gerai susuktas treileris ir dar labiau laukiam as zaidimas. jau antra dalis buvo mature tokia tai galima tik speliot ko laukt is 3 dalies :)

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