Rekomenduojami pranešimai

na bet elite grynai jie remiasi realiais mum zinomais duomenis + kitus kuriu nezinom sugalvoja bet remdamiesi tuo ka zinom ir kaip ten viskas galetu but. daug ten labai smulkmenu kurios tikrai tenai super.

o no mans sky man visai kitoks. tai lyg kazkokia scifi knyga kurias skaitydavau , viena is daugybes kur kazkoks charas atsiranda kazkokioj planetoj ir megina isgyvent...

cia viskas aisku ir paprasta bet del to nera lengva tikrai


devai paaiskino kas buvo su tais 3 patchais:

 

 
Patch 1

The focus of patch 1 was to add greater support for more hardware. Either specific hardware configs, or hardware outside our min spec. We want as many people to be able to play as possible, and these were our most reported issues.

AMD Phenom Support
Game is now confirmed working on Phenom CPUs.
Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2,
Havok Physics has also now created new libs for us to add Phenom support.

Alt-Tab has improved
Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.

Improved Performance
On CPUs with 4 threads or fewer, performance has been improved.
On CPUs with exactly 8 threads, performance has also been significantly improved.

Framerate Stuttering due to Shader Caching
Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on. This is particularly true on ATI cards.

Max FPS Cap
On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been fixed.

Radeon 6xxx
Added support for this GPU, which doesn’t support OpenGL 4.5 fully.

Save Corruption
Solution to try to prevent saves getting corrupted no matter what’s going on in background processes (see Patch 3 below, where we also are attempting to recover corrupted saves).

Intel GPU Detection
We do not currently support Intel GPUS. We are working on this for a future patch, to expand our min spec.
In the meantime, the game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.

Gsync
Gsync has been disabled by default, which was causing an issue for some users

Mouse Smoothing
Generally this is most helpful for players with sub-30 FPS.
Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in “Mouse Smoothing”.
It defaults to off. If you feel micro stutters in framerate affecting controls, feel free to turn this up. If you feel the framerate is “slow” or “lumpy”, please make sure that this is turned off

Patch 2

For patch 2 our focus was on the most reported bugs or crashes. Our aim was to improve stability, and make sure player’s saves are safe in future.

Stuck under the world
It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved.
Whilst it won’t happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you.

Crash after warping
Occasionally at random the game would lock up after a warp, or return to desktop. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.

Game failing to save until you died
If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.

Crash fixes in scanning
Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.

Crash warping inside a freighter
When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy 1f641.png
This is fixed now.

Patch 3

Patch 3 is targeted at our next most common support requests, fixing the next most common crashes, as well as trying to help players who have become stranded or have corrupted their save files.

Stranded in Space Station
If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.

Loading Corrupted Save Files
Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt on PC.

Crash fixes for next three most commonly reported issues:
– As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
– If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
– Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).

Overall these fixes should remedy around 70% of our current support requests. We’re working on the next 30% right now. If you are still experiencing issues please do mail support@hellogames.co.uk

Thank you,
Hello Games

 


man asmeniskai kaip veike be patchu taip ir veike su kitais dviem ir paskutiniu taip pat veikia. bent jau del performance mano specam skirtumo nepasidare. bet kadangi jie keite ir pacio zaidimo elementus tai aisku losiu naujausia patcha kas be ko. 

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Realiai jau pabodo man jis, Map visatos tragiškas, jau pasiklysti galima galėtu butu kaip kokia paieškos modas ar panašaus, 
Kraftinti irgi jau pabodo man
Piratus patinka dar kapoti juos 
Mažai veiksmo man jau

Reik bandyti kita Space žaidimą koki Star Citizen 

Redagavo narkata

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Na taip kartojasi, bet man dar vis kabina kad as neturiu to ano, ir nerandu kol kas kaip pasigamint kelis dalykus. Idomu ar yra kitu rasiu , kitokiu laivu. Tiesiog palosi ir kitu zaidimu , po to gryzti prie sito ir vel jis man idomus.

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Realiai jau pabodo man jis, Map visatos tragiškas, jau pasiklysti galima galėtu butu kaip kokia paieškos modas ar panašaus, 

Kraftinti irgi jau pabodo man

Piratus patinka dar kapoti juos 

Mažai veiksmo man jau

 

Reik bandyti kita Space žaidimą koki Star Citizen 

kiek valandų prasukęs?

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pas korvaxus geri pastatai tokie. exas jau 36 slotu, laivas 32 , ginklas 24. atrodo ginklui tai max tai jau nera ko siekt toj krypti tik isvaizda keist . 

paemus kad dar tik realiai na apie 15-20 planetu aplankiau . jo gameplay kartojasi, bet planetose randu nauju istekliu kokiu nemaciau niekur pvz. kazkoki kaktusai kurie ir ginasi kai prieini ir jei ji iskasi tai iskart elite daliniai prisitato. keisti kazkokie augalai ten . bet po 20k virs eina tai galima pardavinet kodel gi ne. tik nesenai atlas 1 rakta pasidariau. dabar daug daugiau randi istekliu kai viska atsirakini . kazkaip idomu kokios dar planetos laukia. panasios gal bet ir kazkuo isskirtines. o ko dar galima tiketis siaip is planetu ? dev teams ne 200 zmoniu kad ten galetu atskiri teamai dirbt prie atskiru dalyku tai , as kazkaip apie viska pagalvoju ka jie pasieke tai labai visa tai zavi. na tokios kad ir smulkmenos kai sentinelai taves iesko uzsidega prozikus apsisviecia vietas kur tu tipo buvai ten ir iesko ..nu nzn ivairiu smulkmenu randu . pats korvaxus bustuose langai atsidaro vis kai prieini arciau. po to vel uzsidaro.matosi vintiliacija kur yra kur viskas. neblogi bustai. 

 

vienas korvaxas bazej man tipo norejo adata kazkokia suvaryt i smegenis ir man tipo rinktis ka daryt neleist jam to daryt, leist, arba paimt adata is jo . tai as aisku neleidau.

Korvax liko nepatenkintas

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kartais jie prajuokina tikrai su tokiais dialogais ten.  :D

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kaip supratau radau teleporta kazkoki. va kaip sitas. gal kas jau tokiu naudojosi ? pas mane jis neveikia. na neaktyvuotas. eini kiaurai ir tiek

 

OAE2B2l.jpg


wait ..wut..

nomanssky_201608300225jsjr.png

 

:trl:


man vis dar patinka ji pasileist. niekad nezinai kas gyvens kitoj planetoj. tiesa kad reikia zaist zaidima visai del kitu priezasciu del ko dauguma megino zaist ir dabar rage didziausias. bet zaidimas visada buvo apie tai..

 

35d5210b7ffb6c68100c649a9f1c0a74.png

 

o ne apie tai apie ka ten kazkas prisisvaigo 

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kaip supratau radau teleporta kazkoki. va kaip sitas. gal kas jau tokiu naudojosi ? pas mane jis neveikia. na neaktyvuotas. eini kiaurai ir tiek

 

OAE2B2l.jpg

wait ..wut..

nomanssky_201608300225jsjr.png

 

:trl:

man vis dar patinka ji pasileist. niekad nezinai kas gyvens kitoj planetoj. tiesa kad reikia zaist zaidima visai del kitu priezasciu del ko dauguma megino zaist ir dabar rage didziausias. bet zaidimas visada buvo apie tai..

 

35d5210b7ffb6c68100c649a9f1c0a74.png

 

o ne apie tai apie ka ten kazkas prisisvaigo 

Teisingai, maziau svaigt reikia. As jau ir platina surinkau... Lyg ir as kazka panasaus buvau rades kaip ir tu. Isijungiu as ji reciau, bet isijungiu :) Visdar kabliuojantis  :acc:

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NoMansSky-ds1-670x418-constrain.jpg

 

devai ilgai tylejo pasislepe nieko niekam neatsakinejo ir neaiskino. pasirodo dirbo prie didelio zaidimo updeito.Foundation Update 1.1. 3 rezimai, baziu statyba, veliau bus daugiau

 

 

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visa info 

http://www.no-mans-sky.com/foundation-update/

 

kazkas idomaus pagaliau. susiradai planeta , gali statyt joje savo baze pagal savo skoni., is video matosi kad istekliam rinkti galesi tiesiog pristatyt masinu tam reikalui nereikes paciam viska rinkt. 


1.1 pakeitimai
•General Gameplay ◦Fixed technology becoming instantly fully charged when repaired
◦Fixed ship appearing on incorrect pad in space station after loading
◦Added interactable objects that required certain tech to collect
◦Added shootable objects that require certain tech to mine
◦Rebalanced resource availability and technology charge requirements
◦Fixed initial game flow - where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing
◦Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith
◦Prevented laser and melee attacks while in space from attempting to edit terrain
◦Improved calculation of resources received when mining terrain
◦Renamed Signal Scanners to Signal Boosters
◦Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources
◦Removed signal booster from being distributed on terrain, as player can now build them
◦Improved accuracy of environment detection, fixing cases where it rained inside caves
◦Fixed galactic waypoints not loading correctly across saves
◦Removed atlas pass v1 requirement from doors in stations
◦Suit upgrade pods are no longer spawned in stations
◦Suit upgrade pods can now only be used once
◦Fixed collision in anomaly that was causing issues when exiting larger ships
◦Increased the number of different NPC character models generated per system
◦Fixed the game always remaining in day time for players who began their save prior to patch 1.03
◦Fixed a potential crash in foliage instance renderer

•Localisation ◦Fixed stats page in asian languages
◦Fixed multiple issues with asian language formatting
◦Multiple improvements and fixes to localisation text in all languages

•UI ◦Added new icons for specific types of primary resources
◦Fixed health bars not appearing on some targets
◦Added hazard and life support drain indicators
◦Fixed mission messages not appearing in a timely fashion
◦Beacons now notify the player that they will save the game
◦Fixed crash when creature IK animations were updated under certain conditions on the discovery screen
◦Improved navigation in discovery UI
◦Massive speed improvements to browsing huge discovery lists
◦Increased size of discovery storage
◦Added option to load "Earliest" previous save in Options menu
◦Fixed weapon naming
◦Added icon to remind players of the reload button when weapon is empty
◦Multiple fixes for viewing discoveries

•PS4 ◦Added photo mode
◦Large optimisations to the engine to accommodate base building

•PC ◦Added support for up to 8 mouse buttons
◦Fixed better order position history for mouse smoothing
◦Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image
◦Fixed hard-limiting on save sizes, with appropriate warning about free space on boot
◦Player is now notified when shaders are being loaded
◦Fixed occasional crash on exit
◦Fixed performance of trail renderer for some AMD cards
◦Large optimisations to the engine to accommodate base building

•Generation ◦Added biome specific plants
◦Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants
◦Improved distribution of plant life across all terrain types
◦Introduced visual differentiation of red, green and blue star systems
◦Introduced new mineable terrain resources found only in red, green and blue star systems
◦Reduced average building frequency
◦Introduced planets with elevated building density
◦Introduced planets with no buildings or sentient life
◦Increased the proportion of lush and tropical planets
◦Decreased the proportion of lifeless planets
◦Fixed bug where multiple ships could appear, overlapping, at the player's start scene
◦Prevented certain building types being incorrectly placed underwater
◦Prevented multiple buildings occasionally being placed in overlapping positions
◦Prevented buildings occasionally being placed intersecting with the terrain
◦Improved and altered per-planet terrain resource generation, improving gameplay and visuals

•Creatures ◦Fixed elevation cache mismatches, causing errors in creature knowledge and pathing
◦Fixed slow memory leak in creature role allocation
◦Improved creature animation speeds
◦Fixed issues where some creatures turns had the incorrect frame count
◦Fixed occasional crash when interacting with creatures

•Atmospherics ◦Increased proportion of vibrant blue skies
◦Corrected cloud levels for clear skies
◦Improved average cloud level settings
◦Fixed cloud rendering while flying in your ship
◦Improved atmosphere depth when transitioning to space
◦Increased fidelity of atmosphere rendering on nearest planet
◦Improved atmospheric fog as you fly to a planet
◦Improved fog method for planets seen on the horizon

•Terrain ◦Improved terrain generation algorithms
◦Improved and extended blend areas between different terrain noise types
◦Terrains now generate more open spaces
◦Smaller features now appear at nearer lods to improve visuals in the distance
◦Fixed objects being placed on incorrect terrain material types
◦Improved resolution of distant planet terrain
◦Decreased differences between planet as seen from space and actual planet terrain
◦Fixed seams on planets when seen from space
◦Improvements to terrain material selection and terrain material blending
◦Terrain generation priority and cost calculation improvements
◦Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first
◦We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain
◦Introduced more varied and vibrant colouring to terrain for each biome
◦Decreased frequency of brown terrain colour selections
◦Changed texture scales to improve transition between terrain lods
◦Improved terrain colour combinations to add variety and better match terrain contouring
◦Improved terrain texture blending method to better retain vibrant colours
◦Improved settings for hue, saturation and value noise variation on terrain
◦Fixed a number of issues causing holes to be seen in the planet terrain
◦Fixed occasional crash when mining terrain

•Visuals ◦Fixed colour of muzzle flashes on player weapons
◦Added muzzle flashes to ship weapons
◦Added cockpit lighting for damage and weapon firing
◦Added debris to freighter explosion effect
◦Improved freighter cargo explosions
◦Improved photon cannon hit and space explosion effects
◦Improved turret explosion effect
◦Improved grass colour selection
◦Improved grass colouring method to match underlying terrain colour
◦Improved grass placement to match gradient of terrain, and rocky terrain slope patches
◦Improved lighting on grass
◦Improved alpha cutoffs and blending for grass in the distance
◦Improved colouring method for on-planet buildings
◦Fixed "pop" in lighting when flying between planets
◦Fixed incorrect lighting seen in shadow areas
◦Improved lighting method when rendering tree leaves
◦Fixed procedural texturing on objects with multiple overlapping textures
◦Fixed size of certain texture atlas normal maps
◦Fixed texture scaling on asteroids
◦Zinc plant is now more obvious when it has been gathered
◦Fixed occasional rendering errors due to precision on cockpit during warp
◦Fixed pulse lines not appearing when pulse driving out from planet atmosphere
◦Fixed shadowing artefacts on imposters

•Space ◦Improved asteroids to allow much denser fields
◦Improved explosion effects
◦Fixed scale of moons on the space map
◦Added freighter groups to the space map
◦Changed distribution of resources in asteroids
◦AI ships will now clear asteroids in their path
◦Planets are now scannable from space to see their resources

•Space Combat ◦Fixed bounty targets warping out too soon
◦Improved HUD indicators in space combat
◦Added damaged ship effect on AI starships
◦Added formation flying
◦Improved locking on passive starships
◦Improved AI combat flight patterns
◦Added new ship weapon technology
◦Holding brake whilst turning now activates drift for fast turns
◦Improved AI ship freighter attacking
◦Improved freighter targeting code when under attack by enemy ships

•Freighters ◦Fixed pulse drive to prevent travel through freighters
◦Improved docking code
◦Added hangar to the lead freighter
◦Added docking in freighters
◦Added icon to accessible freighter hangars
◦Added colouring to cargo drops to identify what is in them
◦You can now only pick up cargo drops that will fit in your inventory
◦Added auxiliary freight ships to freighter groups
◦Added alert lights and alarm audio for when freighters are in combat
◦Improved turret lights and explosions
◦Improved muzzle flashes on freighter turrets
◦Added indicator of cargo contents
◦Freighter Commanders now give rewards for rescuing them from pirate attack
◦Fixed collision on freighter cargo containers

•Audio ◦Updated the lush ambience to make the wind sounds less noisy
◦Ambient background fauna now checks for the presence of creatures
◦Added rain on foliage
◦Added rain on ship
◦Added freighter specific footsteps
◦When on a dead planet, no music will play
◦Round table prop now plays an appropriate sound
◦Added more music to the loading sequence and game start
◦Added audio to new base building props
◦Created sounds for new base building props
◦Added audio to freighter doors and internal freighter ambiences
◦Added freighter explosions
◦Added freighter alarm
◦Added ambient radio comms when approaching a freighter
◦Fixed missing sounds when in a space station due to the mix settings
◦Multi-tool upgrades now affect audio
◦Lots of minor mix changes
◦Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably

sakyciau zaidimas tikrai keicia veida. dabar bazese galesi pats augint isteklius, samdyt ateivius kad tau dirbtu ir pan. daugiaauksciai pastatai ko neteko matyt iki siol niekur nebuvo pastatu per kelis aukstus su kopeciom kad butu. jei tas survival rezimas bus tikras survival tai gali but visai idomu. nes realiai isgyvent planetose niekad nebuvo nei sunku ten nei ka. 


zodziu naujas pagrindas visam zaidimui. nes tikrai devai turejo pakeist cia visa koda zaidimo is pagrindu kad tai veiktu. idomu ar baziu statyba bus tik vienam rezime ar visuose. PS4 versija jau prieinama.


Motion Blur ON / OFF

 

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TAA ON / OFF

 

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statybu elementai

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idomesnes kosmines stotys

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farming

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jau kazkieno baze

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atrodo tai yra max kiek gali statyt i virsu bent kol kas. 

 

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gal kosmose pagaliau tikrai bus galima kovose padalyvaut. atrodo po to ir premija gausi jei padesi . galesi ir ta didziuli laiva visa nusipirkt jei kada nors tiek $$ turesi aisku. 


2016 bendravimas..

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ismeginau tai survival tikrai nejuokauja. pastoviai krenta gyvybes palaikymas , thermal mazeja ant akiu ir ginklas greit issenka. tenka visada pirma pasirinkt carbon kad po to iron kabliuot... zodziu su laivu pakilti nuo pirmos planetos bus ilgas ir sunkus kelias. istekliai pagr arti tas ok bet tie jau geresni tai toli matosi, o su tokiu thermal lygiu niekaip gyvas negrysi is tokios keliones. tai reikia kazkaip mastyt ka cia kaip pagerint gali is turimu galimybiu kad nukeliaut toliau. 

nauji efektai iskart matosi kyla dulkiu debesys nuo pavirsiaus su ivairiom dalelem. nzn man performance zymiai pagerejo ant mano lapo. losiu taip kaip parinko zaidimas 1080p ir high teksturos , kitka medium su TAA low. bet ir ant low atrodo geriau atrodo nei kad buvo su FXAA. viskas labai grazu ir eina gerai. seniau ant 768p ir tai sunkiai ejo nesvarbu ant low ar medium. 

kazkoki gauntleta reikia ant rankos uzsidet kad galetum kietesnius isteklius paimt. kitaip neima. cia naujiena . zodziu atsiradai prie minimalios bazes. kad tik isgyvent tai tenka pasirinkus resursu pastoviai begt atgal i ta baze kad atsigaut. 

vis dar nesugalvojau kaip man sitoj planetoj nukeliaut peskom toliau ir sugebet kazkaip isgyvent. reiks kazka mastyt. 

zodziu tikras survival kaip kad nesenai matytam Mars tv series 2ep , kai ten jie turejo iki bazes nusigaut marse ... zodziu life suportas krenta tai ant akiu irgi. 

jei seniau zaidime miegojai ten ant istekliu ir pardavinejai tai dabar jau nezinau is kur cia reiks gaut visko ko reikia kad laivas bent kazkiek paskristu.  :genius:


apie tokius 7 milijonu freighterius ant survival tik pasvajot gali. 

whC19Q3.jpg

 

beja sako kosmose ginant tokius laivus nuo piratu galima po 100k ar 200k uzsidirbt.  :grt:

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naujas updeitas jau ruosiamas kuris pagaliau duos kazkokiu transporto priemoniu planetu tyrinejimui. tikima kas bus kazkakokia ratuota priemone

 

Hello,

This week Hello Games will be releasing the next content update for No Man's Sky. We're calling it the Path Finder Update; it introduces a new vehicle that will aid home planet exploration, building on the Foundation Update to hint at a path ahead for the future.

Detailed patch notes will be released when the update goes live.

Shortly after we launched the Foundation Update, we released a number of patches to address issues reported by players before beginning work on the Path Finder update. We were surprised and excited by the response to Foundation, and we have been listening carefully to community feedback since then.

To those of you who have spent time sharing feedback, whether positive or negative, we are listening.

This is the next step in our journey. It shows the path forward. We hope you'll join us.

Thank you,
Hello Games



tokie kietu bagiu tikrai nesitikejau   :grt: . plius grafikos ir apsvietimo pagerinimai. PS4 Pro pagerinimai. 

devai sako cia tik pradzia to ka jie dar ruosia. na masina jau turesim kurioj galesim kvepuot i valias. tai ka dabar reikia atskiras planetas padaryt idomias kad butu ka veikt su tom bagem. bet ir vien tik explorint jau idomu bus. kaip ji ten driftina... ir siaip atrodo fizika vaziavimo visai padori. 


visa info apie nauja update. labai ten daug visko 

http://no-mans-sky.com/pathfinder-update/


pathfinder-playstation_screenshot.jpg


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Nomad

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Roamer

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Colossus

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kurk savo lenktyniu trasas ir lakstyk , gerink laikus.

 

Hone your driving skills by building your own race circuit on your home planet. Find the most interesting planet, create a time trial and challenge others to beat it.

 

pathfinder-vehicles-screenshot-4.jpg

RA

naujos parduotuves ir nauji prekeiviai

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A valuable new currency called Nanite Clusters can be found in various locations including abandoned bases and cargo crates

pathfinder-currency-nanite_cluster.png


naujos galimybes customint bazes daugiau nei dvigubai visko daugiau

pathfinder-basebuilding-variety_building


multitoolai dabar suskirstyti i grupes pagal savo paskirti

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    • Pistols offer increased mining capabilities, Rifles provide combat advantages and Experimental weapons are attuned to scanning. The rarest and most powerful are Alien Multi-tools
    • Similar to starships, weapons are also S, A, B or C class-rated
    • When purchasing a new Multi-tool, you can now trade in your current model for a discount

     


Photo Mode

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photo mode pavyzdziai

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no mans sky tikrai dar niekad neatrode taip gerai. 

 

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pakeistas patobulintas Discovery menu

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PATCH NOTES

 

AUDIO

  • 50% more generative soundscapes
  • Additional game loading and game start music
  • Added multi-room base ambiences
  • More detailed rain system, including room dependent and indoor window rain
  • Added indoor storm ambience
  • Changes to reverb system
  • Fix for a flood of sounds which could occur during the tutorial

SHIPS AND SPACE

  • Improved ship landing code
  • Fixed AI ships appearing in the air with landing gear deployed
  • Ship weapons operate using a new multi-mode system
  • Fix for being able to spawn freighters underground while you are jetpacking
  • Prevent all docking points in stations, freighters and outposts being taken by AI ships
  • Fixed issue where ships could occasionally become invisible
  • Fixed an issue where spawning into a freighter in near-planet orbit would occasionally place the player underground
  • Freighter containers now drop less Titanium, Thamium and Copper
  • Freighter containers now have a chance to drop Nanite Clusters
  • Traders can now drop Nanite Clusters
  • Traders no longer drop Copper or Iron
  • Reduced camera shake whilst taking hits in space combat
  • Reduced pirate damage in survival mode
  • Reduced damage on ship laser
  • Tweaked ship exit animations to improve player placement

GAMEPLAY

  • Added damage and resource numbers in combat and when mining, toggleable in the Options menu
  • Allow multiple weapon types on the multitool
  • Free weapons and ships now have broken slots
  • Recruit NPCs have more descriptive names
  • Fixed holes appearing in high detail terrain regions
  • Made player respawn positioning more robust
  • Introduced new growable plant type
  • Fixed slow memory leak in material effects
  • Removed several minor memory leaks on warp
  • Boosted shield recharge rate whilst in caves slightly
  • BoltCaster Rate of Fire and Laser Mining Speed upgrades are now known from start. Tweaked build requirements so that both are possible to build on player’s first planet
  • Drones now drop small amount of zinc on destruction
  • Reduced amount of platinum from depots
  • Fixed Vy’Keen depots dropping titanium instead of platinum
  • Improved balance of hazards on Scorched and Frozen planets
  • Reworked NPC secondary interactions to give you standing in exchange for offerings
  • Reduced the amount of tech given by NPCs. In most cases they will now reward tech fragments instead of blueprints
  • Reduced the amount of tech available for NPC reward
  • Fixed projectiles shooting through certain unmineable substances
  • Adjusted space stations to minimise cases where NPCs intersect with the environment
  • Fixed issue where the suit upgrade chamber would occasionally disappear

BASE BUILDING

  • Fixed NPC terminals and ladders being removed from the central room of bases after the player leaves
  • Moved snap points for the glass corridor to be correctly grid aligned
  • Galactic Terminals now have consistent pricing, regardless of where in a base they are added
  • Fixed plants not being removed after removing the planter below them
  • Deleting a room now refunds not only the room itself, but also its contents
  • Fixed some plants and rocks not being removed when placing down a base building part
  • Fixed the colour of the base terminal light occasionally resetting to red
  • Terminals no longer can be build over windows in the central room
  • Fixed base building colours becoming corrupt under specific circumstances
  • Fixed some NPC missions counting the number of parts in your base incorrectly
  • Fixed landing pad not snapping correctly to some parts
  • Fixed issues where resource harvester would fail to gather resources
  • Left mouse button and right trigger can now be used to build
  • Fixed various precision problems with building in freighters
  • Fixed some cases where grenades would fail to edit the terrain
  • Organised parts in the base building menu to be more intuitive

UI

  • Added animation within the Quick Menu
  • Changed the hyperdrive stat to be measured in Light Years
  • Opening the menu will now return to the last page you viewed
  • Added a new Tech stat section to the Tech info popup
  • Improved mouse smoothing
  • Improved mouse sensitivity
  • Clearer and more detailed multitool, ship and freighter comparison screen
  • Fixed flickering transition between Inventory and Options Menu pages
  • Reduced number of menu options requiring a button to be held rather than pressed
  • Improved responsiveness of button holding
  • Fixed a bug in the options menu where the title bar would flicker
  • Improvements to discovery timeline UI
  • Added “Set Waypoint” option to the solar system pop-up
  • Improved alignment at aspect ratios other than 16:9
  • Prevented player notifications showing up during credits and redeem screen
  • Fixed issue whether error messages would be shown for charging and repairing before the options had been selected
  • Increased icon resolutions to support play at 4k resolutions
  • Fullscreen effects are now correctly displayed when entering a hazard
  • Disabled the quick menu while warping between systems
  • Removed obsolete Generation Detail option in settings
  • Updated display of new discoveries to be clearer and more readable
  • Fixed some Japanese and Russian localisation issues and text overlap
  • Made cinematic black bars less frequent and obtrusive
  • Made is so cinematic black bars can be dismissed
  • Race standing is now displayed on the journey milestone page
  • Fixed various windows occasionally appearing partially offscreen
  • New visuals and backgrounds on mode select, options and inventory screens

VISUALS

  • Reduced banding artifacts on some metallic surfaces
  • Fixed seam artifacts on some normal maps
  • Fixed shadows being too black over water on certain planets
  • Fixed very occasional errant black geometry in space
  • Improved performance of water rendering
  • Improved performance in forward rendering passes
  • Improved performance in spotlight rendering
  • Fixed some issues with flickering lights
  • Correctly oriented IBL map, fixing several lighting issues
  • Fixed issue where vertex displacement would glitch when walking between regions

PC

  • Support for Intel HD Graphics 530, 540, 550, 580, 630, 640, 650
  • Reduced banding artifacts in gamma correction on some GPUs
  • Escape key now goes directly to the quit options page
  • Improved and expanded Steam Controller mapping

PS4

  • Support For PS4 Pro 4K Rendering
  • Support For PS4 Pro Delta Colour Compression
  • Support For PS4 Pro automatic Depth Buffer decompression

 

  •  
Redagavo scalman

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po 1.35 vel smagu gryzt prie zaidimo. visai kitas zaidimas is tikro. pagaliau atsirado ale story kazkas tokio. tekstiniai pranesimai atsiranda ir apie tave paty ten tipo kad tu nieko neprisimeni kaip atsiradai ir panasiai. idomiau tikrai. misijos atsiranda ka reikia daryt. aisku gali pats daryt kazka kita jei nori ir is to atsiras dar nauju misiju. po to misijas duos dar ir patys ateiviai. zodziu smagiai itrauke cia mane vel is naujo zaidimas. 


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nepaemiau PS4 versijos kai buvo po 10 euru. teks laukt kitu dealu kada nors gal vel paleis.


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zaidimas atrodo kaip niekad graziai ir vis grazeja. visokiu nauju post efektu atsiranda, dulkiu debesys , rukai ir pan dalykai 

 

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As tai pasiemiau, kai buvo 10 svaru. Jau ir S klases laivuka ikociojau, uz kitus laivus jie stipresni gal 40-50% kovose. Ukininkavimu dabar uzsiemu, reikia susitaupyt apie 400 lemonu, kad ta freighteri nusipirkciau :D

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As net naujam multitului nesukrapsciau kai radau pas viena ateivi pirkt. Uztai vienon planetoj net 2 suduzusius laivus radau tai jau iskart sokau i 24 vietu. Is kuriu puse dar aisku sugede cia vel naujiena kazkokia bet logiska kad reikia viska remontuot aisku.

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As net naujam multitului nesukrapsciau kai radau pas viena ateivi pirkt. Uztai vienon planetoj net 2 suduzusius laivus radau tai jau iskart sokau i 24 vietu. Is kuriu puse dar aisku sugede cia vel naujiena kazkokia bet logiska kad reikia viska remontuot aisku.

jo tu teisus, dabar jeigu randi suduzusi laiva, jo ne visi slotai buna sveiki ir juos reikia susitaisyt, kas kainuoja irgi nemazai pinigu, jeigu laivas su daug slotu ir daugiau negu puse ju sugede.

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Dar tie slotai brangsta su kiekvienu pataisytu sekantis jau brangiau kainuoja. Zmones sako kai turi savo dideli laiva tai jame kazkaip pigiau gaunasi taisymas.

Per nauja paloses primeciau kad tie pikti ateiviai kurie ten tave gasdina ir kartais praso atiduoti jiem savo multitoola jie tau duoda tada uz dyka visiskai nerealia nauja puska. Jau 2 gavau is ju nemokamai cia grynai is tu kurie kosminej stoti arba kur planetose buna.

Jau net neimu suduzusiu laivu kad ir ant q

10 slotu didesni uz ta pradini kas is to kai realiai naudojamu slotu tik 4 buna naudojami. Pinigus geriau leist savo kuprines tobulinimam. Daug cia visko reiktu mokintis kaip teisingai lost kaip greiciau pralobt ir pan bet neidomu. Man patinka to nezinot o paciam mastyt kaip cia geriau suktis. Siaip bet ka pirkt nu jau ziauriai brangu.

Bet man idomu. Itraukia ilgam o kai sugalvoju kazka naujo ismegint tai istrinu tiesiog seiva ir losiu is naujo vel. Tada meginu kitus dalykus ir ziuriu kas gaunas.

Ir su ateiviais reikia kalbet n kartu vel ir vel per nauja su tuo paciu gali kalbet ir jis duos tai kokiu directions tai kita karta zodziu ismokins. Svarbiausia kad planetose kitaip nelabai rasi geru vietu tai reikia klausinet visu directions ka tik sutinki.

Suduziusiu laivu kad ir nepaimi bet gali kartais nusiskanukt ir gaut ju naudojama technologija pvz lazerius kietus kur po to uzsidedi pats ir panaudoji pries piratus kosmose kai uzpuola.

Sutikau ir bounty laivu uz 100k tipo ji suvartai ir gauni atlygi. Sitos tai labai saunios misijos is tikro daugiau tokiu.

Visa iron imu pagr is kosmoso nevargstu planetose ten su akmenim tim pradzioj

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