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Sake jie tiesiog neturejo tiek laiko kad viska idet iskarto i zaidima ka noreno. Na cia pas visus tas buna. Arba isleist zaidima dabar ar sudet viska ka nori bet neisleist dar kokia pora metu. Zodziu yra kaip yra.

Dabat tikrai daug idomiau plius ant pc modai jau igauna pagreiti. Nors as visa dar losciau praeita updeita nes jam daugybe visokiu modu yra kurie pakeicia irgi viska.

Nezinau dar kaip sitam update su tais ateiviu suduzusiai laivais planetose nes man tai vienas idomesniu dalyku buvo ieskot tu laivu ir ziuret koki rasi ginklus keist. Tai yra tool.

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1.63 neblogu nauju dalyku dave 

 

naujas aparatas Pilgrim . toks kosminis mocas.

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ir dabar visi exocraftai HUD'e tures spidometra. 


tesselation PC versijoj pagerino performance. default tai buna isjungta siaip . reikia paciam faile isijungt kas nori. nes kol kas eksperimentinis dalykas. 


1.63
No Man’s Sky Update Version 1.63 Patch Notes For PC, PS4, And Xbox One
Added a new Exocraft, the Pilgrim. Purchase the blueprints for the Pilgrim Geobay from a Blueprint Analyser.
Added an Exocraft Summoning Station that once built on a planet, allowing all owned exocraft to be summoned from anywhere on that planet. Purchase the blueprints for the Exocraft Summoning Station from a Blueprint Analyser.
Increased the inventory size of all Exocraft.
Increased the base speed of the Colossus.
Added upgrade modules for the Exocraft, similar to the modules available for ships, Multi-Tools and the Exosuit. Upgrade Modules are purchasable for Nanites from the Exocraft Technician once their quest chain is complete. Modifiable stats include top speed, boost power, fuel efficiency, gun damage and more.
Expanded the Exocraft Quick Menu options to allow all owned and in-range Exocraft to be summoned, not just the current primary Exocraft.
Added the ability to customise your Exocraft with unique paint, decals and boost particle options.
Added specific technology to customise Exocraft handling, allowing drivers to spec their vehicles for grip or drift.
Added a speedometer display to the HUD while driving an Exocraft.
Fixed a number of issues with vehicle races, particularly in multiplayer.
Fixed an issue where Exocraft with laser upgrades could still not mine substances that required an Advanced Mining Laser.
Fixed an issue where Exocraft could not mine terrain resources.
Fixed an issue where the Race Initiator was not available at the Blueprint Analyser.
Improved the performance of terrain tessellation on PC (EXPERIMENTAL).
Improved the visuals when highlighting objects with the Analysis Visor.
Fixed an issue where players could not lose a 5-Star wanted level.
Fixed an issue that prevented the Blaze Javelin from firing while zoomed in with the Combat Scope.
Fixed an issue where players who were on the other side of a portal at the launch of NEXT would see their portal return marker in an invalid position.
Fixed an issue where NPCs could use the wrong audio.
Fixed an issue where frigate cargo would be lost if inventory space wasn’t available upon landing on the frigate.
Fixed an issue where expedition upgrades were not refunded when the expedition was cancelled.
Fixed an issue where players were unable to land on frigates owned by other people in multiplayer.
Added the ability to cycle between frigates when viewing the fleet.
Fixed an issue where freighters could not be purchased with other players on board.
Fleets can now be seen from the planet surface.
Fixed an issue where frigates would revert their colours to blue and white.
Added display of planetary coordinates to starship dashboard.
Fixed a number of issues with player position being saved incorrectly while on the other side of a portal in multiplayer.
Fixed an issue that caused players returning to a Base Computer via a teleporter to spawn inside the Base Computer mesh and be violently ejected.
Fixed an issue where players were being asked to build a beacon for the Base Scientist but didn’t know the blueprint.
Fixed an issue that could cause Delivery missions to require the wrong substance at the hand-in step.
Fixed an issue that could cause missions that involved bribery to request an invalid item as the bribe.
Fixed an issue that could cause the Atmosphere Harvester to collect an invalid substance on specific rare biomes.
Fixed an issue that could cause Atmosphere Harvesters (and other similar remote gathering technology) to run out of fuel and empty its collection hopper when the player left the system.
Fixed an issue that could cause Automated Mining Units to mine an incorrect substance from terrain resource deposits.
Fixed an issue that caused base building warning messages to be displayed immediately after correctly constructing a building.
Fixed an issue that caused the ‘Find nearest building’ signal booster option to find only buildings of the same type as the nearest building.
Starships will now be placed upon available landing pads when teleporting back to the player’s base.
Fixed a number of other issues affecting starship landing and collision.
Fixed an issue that could allow multiple starships to be docked on the same landing pad in multiplayer.
Non-primary player ships are returned to the freighter when the freighter is called in, preventing them becoming permanently lost or broken.
Further improved the system to remove irrelevant bases from the teleport list.
Fixed an issue that could cause starship engines to sound too loud.
Fixed an issue that could cause the camera to swing wildly when launching the starship.
Prevented Quick Menu hotkeys from taking effect while other UI panels are open (eg during text chat).
Fixed a crash related to the Quick Menu.
Fixed an Xbox One-specific crash in networking.
Fixed a crash in AI ship behaviour.
Fixed a crash in the terrain system when reloading an autosave.
Fixed an issue that could cause poor performance on the Discoveries menu.
Fixed an issue that could cause excess memory usage on some AMD systems.

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It appears that the first details and the trailer for No Man’s Sky’s next update, Visions, have been leaked online. According to Hello Games, Visions will bring new worlds, new base parts, new precious materials, new emotes and new fauna.

Moreover, No Man’s Sky Visions will bring improved color pallette, visual enhancements including skies and atmospherics, harsher environments, rainbows and more.

We don’t know when this update will be made available but you can watch the leaked trailer below. We’ve also included below all the improvements/additions that will be coming with this update (thanks Resetera).

Enjoy!

No Man’s Sky Visions Key Features

  • “New worlds”
  • Improved color pallette
  • Alien artifact collection
  • Crashed freighters are now procedural. Can be ‘raided’
  • Rainbows
  • New fauna
  • Salvagable alien scrap
  • 5x the planetary biomes
  • Corrupt sentinel drones
  • Archeology. Digging up rare alien skeletal remains
  • New emotes
  • Global community missions
  • Visual enhancements including skies and atmospherics
  • New precious materials
  • Harsher environments
  • Fireworks
  • New base parts
  • More to come

 

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Kurejai pristato zaidimo papildyma pavadinimu Beyond. Zaidejus jis turetu pasiekti vasara.

 

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naujas papildymas kartu su VR palaikymu jau Rugpjucio 14d


A major free update, our largest so far. Expanded Online, Virtual Reality and much more

 

Redagavo scalman

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VR + Online + NMS 2.0 

 

 

zaidimas palaikys visus vr , tiek PSVR tiek visus ant pc esamus 

Online bus 32 zaidejai , ir bus spec zona visiem susitikt ar tiesiog sutikt random zaidejus vadinsis Nexus . dabar nebus butina jungtis i zaidimas su kitais 3 draugais , visi bus online ir gales susitikt toj zonoj ir is ten pvz vykdyt misijas kartu su kazkuo , kad ir random

ir NSM 2.0 didziausias zaidimo pasikeitimas ir papildymas iki siol 



ispudziai apie PSVR kad tai geriausias dalykas ant PSVR , tai pilnas zaidimas , jokiu apribojimu ir atrodo puikiai, viskas turi savo realu dydi atsistojas prie laivo tu realiai matai kad jis yra didelis palyginus su tavim salia jo , ko niekad nesuprasi nepajausi kitaip. 


VR turetu viskam zaidime suteikt daugiau prasmes 

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Redagavo scalman

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kam vis dar norisi daugiau random daugiau visokiu dalyku ko neduoda default zaidimo nustatymai, tai cia labai geras modas ant pc aisku .  man tai kuo labiau random netiketu random multitoolu random laivu tuo idomiau , ir planetas gauni tokias kokiu niekad nepamatysi basic zaidime.

https://nomansskymods.com/mods/no-mans-sky-beyond-mod-pack-27-mods/

 

siaip uztenka ir to beyond fantasy modo ir ten jau viskas zaidime labai pasikeicia iskarto, bet as naudoju ir su savo ankstesniais modais sita. kai kurie veikia kartu kiti nelabai bet nu visai kitas dalykas. 

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Citata

STARSHIP UPGRADES
Visit the Starship Outfitting Terminal at a Space Station to add inventory slots to your favourite starship, or spend nanites to upgrade its class.


STARSHIP SALVAGING
The Starship Outfitting Terminal can also be used to salvage unwanted ships for scrap, granting valuable products and technologies.


NEW TERRAIN EDITING SYSTEM
The Terrain Manipulator has been improved and optimised, with new visual effects and new Restore and Flatten Modes.


PROTECTED TERRAIN EDITS
Terrain edits made within a base are now protected from regeneration. The protected edit system has been improved to allow more edits to be made before reaching the cap.


SAVE CUSTOM OUTFITS
Added the ability to save a range of custom outfits in the Customiser, allowing for quick changes between a range of appearances.


FIRST PERSON EXOCRAFT
Players of all versions of the game now have access to First-Person Exocraft.


NEW FEATURES ENABLED IN VR
Features have been unified across VR and non-VR. Photo Mode and Creature Riding are now available in all versions of the game.


SPACE MAP
The starship Space Map has been overhauled, improving the quality and clarity of the visuals.


QUALITY OF LIFE IMPROVEMENTS
Many frequently used interactions and interfaces have been sped up, and access to many features has been streamlined. Improvements include: instant access to the Galactic Trade Terminal; purchasing Planetary Charts from the full shop UI rather than a dialog interaction; increasing the speed of the Pulse Drive; and the riding of creatures that have been fed only basic bait.


INVENTORY MANAGEMENT
Inventory management has been refined and a number of UI quality of life improvements have been added. Items can be dragged and dropped to swap positions, or directly dropped onto damaged technologies for automatic repair. Control over stack sizes has been improved in the shop, transfer and charging interfaces. Hazard protection upgrades that are not relevant to the current environment are now hidden from the Quick Menu.


NEW TECHNOLOGIES
Many new technology upgrades have been added, granting abilities such as: long distance inventory transfers to and from freighters; mid-air jetpack recharging; and instantaneous emergency warping.


NEW BASE PARTS
A new range of triangular base building parts have been added, opening up a large range of new structures for builders.


DISCOVERY PAGE ADDITIONS
The Discovery Page has been polished and improved, addressing a number of key bugs and usability issues. These include bulk uploading of discoveries; faster access to planetary data; and a better sense of position both on a planet and within the system.


BUG FIXING AND POLISH
A significant number of frequently reported issues have been addressed, as we continually monitor the community’s most requested fixes. The full patch notes for the Synthesis Update run to 297 items.


BASE BUILDING IMPROVEMENTS
Base building benefits from a large number of improvements, including visual and functional improvements to the snapping system. Existing parts have been optimised and building costs have been reduced.


MORE STORAGE
The capacity of the Storage Containers has been significantly increased. The containers can now be given custom names.


PERSONAL REFINER
Added a new technology, the Personal Refiner. This equipment allows users to refine elements directly within the Exosuit, without having to place a portable refiner on a planetary surface.


OWN MULTIPLE MULTI-TOOLS
Added the ability for players to own more than one Multi-Tool. Purchased Multi-Tools will be added to the Quick Menu for easy swapping.

 

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Citata

 

Living Ship: Introducing Update 2.3

Explore space from a different perspective with the Living Ship update. Introducing a new class of biological ship, a new story mission, mysterious space encounters, space NPCs, and more.
 

  • The Living Ship – Living Ships are a new class of rare, sentient starships to add to your fleet, growing in dozens of procedurally-generated variations.
  • Organic Technologies – These biological ships have their own set of unique organic technologies, all procedurally generated for a customized, evolved loadout.
  • Origin Story Mission – A new series of missions, Starbirth, will take players through the ancient Korvax experiments that led to the birth of these sentient starships. Players who wish to incubate, grow and ultimately fly their own living ship should visit the Space Anomaly and follow the call of the Void Egg…
  • Organic Cockpit – Pilot your sentient ship from its strange, organic cockpit. Grasp vein-covered tendrils to suggest directions to the living craft, and examine the unsettling details in full 360° in VR.
  • Space Encounters – Experience rare encounters with mysterious space objects and strange new lifeforms while pulsing through a star system. Investigating these may often yield rewards—or more dangerous encounters!
  • Space NPCs – NPCs now have the potential to hail your communicator in space. These alien lifeforms often stock specialty items for sale—but some may need assistance, or approach with more questionable intentions…
  • Quality of Life – Managing items in the inventory has become easier with a new shortcut to instantly divide a stack in half. Multiplayer exploration has been streamlined with the ability to warp as a group. Team up with friends and strangers on the Space Anomaly, then choose your exit destination to continue your journey together. Game performance is improved across the board, with a focus on runtime optimizations for terrain, cloud and water shaders for PlayStation VR and PlayStation 4.

 

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