scalman

Medieval Engineers

Rekomenduojami pranešimai

Kūrėjas: Keen Software
Leidėjas:
Žaidimo variklis: VRage engine
Žanras:
Režimai:
Išleidimo data:
Reitingas:
Metacritic įvertinimas:
Puslapis:

 

 

taigi nuo space engineers kureju pareina dar vienas engineer zaidimas , tik si karta ant zemes ir senais laikais. bei su labai ispudingais engine potobulinimais kurie leis mum tokias ispudingas piliu desktrukcijas kaip matosi vienam is video.

 

 

 

 
By creating a second engineering game, we are leveraging our existing technology and experience

The thought that we should postpone the development of Medieval Engineers for years was a no-go. We had to find a better solution.
 
We started to hire new people so that we would have the resources to develop both games in parallel without sacrificing any of them. The size of our team is nearing 40 people and we are still growing. There are separate teams for Space Engineers, Medieval Engineers and our secret AI project.
 
Very early we realized that even Space Engineers could actually benefit from the development of Medieval Engineers. A medieval setting has different requirements for volumetric environments and it forces us to look at the engineering genre from a different angle. To be more specific, these are the things that Space Engineers earned (or may receive in the future) thanks to Medieval Engineers:
  • Compound blocks – multiple blocks being positioned into one grid cell; this will allow better ship designs
  • Mechanical blocks
  • Auto-generated details for some blocks (e.g. roof endings in Medieval Engineers, armor edges in Space Engineers)
  • Voxel hand – a tool for modifying terrains (asteroids); you can alter shape and material
  • Structural integrity
  • Natural landscape
  • Procedural terrain generator (this is why we were able to easily add procedural asteroids to Space Engineers)
  • DirectX 11 (we decided to add PBR - Physically Based Rendering)

On the other hand, Medieval Engineers inherited (or will get) these features:

  • Multi-player
  • Physics, rendering and all 'core engine' stuff
  • Steam Workshop
  • Modding SDK and API

 

 

 

The game is inspired by real medieval technology and the way people built architectural works and mechanical equipment using medieval technology. Medieval Engineers strives to follow the laws of physics and history and doesn't use any technologies that were not available in the 5th to 15th centuries. 

Medieval Engineers concentrates on construction aspects, but can be played as an action game too. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Medieval Engineers shouldn’t be about troops; it should be about the machinery you build. 

Medieval Engineers is the second “engineering” game developed by Keen Software House. The first one is Space Engineers, which sold over 1 million copies in its first year and is still a bestseller.

Early Access
  • Game modes 
    - Creative - unlimited resources, instant building, invulnerability, levitation 
    - Survival - this mode is a work-in-progress and only death/respawn, slow construction and no-levitation are implemented. To be added: resource management and inventory; material harvesting and processing; tools using 
  • Single-player
  • Multi-player – will be added in a future update 
  • First-person & Third-person
  • Voxel hand – shape the terrain and its material (right now only creative mode voxel hand is implemented) 
  • Block types: 
    - Small: 0.25 meter (25 centimeters) 
    - Large: 2.5 meters 
    - Dynamic: can be used to construct carriages and machinery that is supposed to be moved around 
    - Static: immovable and connected to earth; if a heavy load breaks its structural integrity it cracks and unsupported parts become dynamic 
  • Building blocks: stone walls (various shapes - from blocky to rounded), wooden walls and flooring, roofs (ceramic, thatched, hay), mechanical blocks (rotors, transmissions, transitions), power source blocks (wind and manual human labor), stored energy blocks (torsion spring), leverages, weights, swings, ropes, wooden beams of various length and shape, torches and other sources of artificial light, flags … More will be added in future! 
  • Realistic physics – structural integrity, destructible objects (everything: from blocks to terrain), real proportions, volume, mass, storage capacity, integrity 
  • Steam Workshop – share your creations with the Community 
  • Modding - world files, 3D models, textures, shaders, API (scripting in-game objects in C#) 
  • 32-bit & 64-bit – 64-bit version expands the amount of objects and blocks (almost unlimited) and terrain 
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings 

 

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gan ispudingai atrodo visos tos konstrukcijos kurios dar ir veiks. is tu senu laiku pastatyt ivairiu kovos masinu bei vejo malunu manau butu idomu tikrai. ir po to sugriauti tai ispudingos destrukcijos deka  :grt:


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wow fizika. ismeginau kelias min ta ankstyva versija, tai fizika ten kaip kad kokios nvidijos tech demo buna. negana to tu esi dievas , gali skraidyt kaip kitam ju zaidime tik cia jsi neturi jokiu varikliu ..bet gali ..o kam? tam kad greitai pastatyt koki statini is akmenu bloku ..tada pakilt i virsu aukstai ir is ten paleist visa eile akmeniniu rutuliu dideliu ant to ka pastatei..tada nusileist greiciau uz kamuolius zemyn ir stebet kaip viskas skyla, griuna duzta...tiesiog   :gusta: . fizika tokia gera kad jei pastatysi siena ir prie jos prilipinsi pvz akmenu bloka kuris aisku didesnis ir sveria daugiau..gal siena pradzioj ir atlaikys bet jei prilipinsi dar kelis tai ji tikrai suskils ir isgrius. o kaip graziai viskas griuna  :sweet:   jei turi apacioj atrama tai tik suskils, jei neturi suluz i gabalus ir kris zemyn kol pasieks kieta pavirsiu arba zeme...

bent jau pamegint visa tai tikrai verta. pagaliau statybu zaidimas paremtas fizikos desniais kazkokiais.  :clap2:


katapultos dar nespejau pastatyt, nes ... is tikro ten niekas neparodo jokiu schemu kaip tai padaryt ar pan. tiesiog turi ivairias dalis ..ir pats deliok viska kaip jau nori ir kad po to veiktu dar aisku  :trl:


cia kad labiau suprast kaip pasistatyt grazias pilis su jose veikianciais mechanizmais...


cia dream come true zaidimas tiem kas nori pakonstruot isvairius senoves mechanizmus ar sukurt kazka savo .


duok zmonem fizika ir jie padarys veikianti ...laikrodi

 

 

:chan:

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