Magnitas

Shadow of the Beast

Rekomenduojami pranešimai

Shadow of the Beast

Shadow of the Beast

  • Platformos

    • PlayStation 4
  • Kūrėjas

    • Heavy Spectrum Entertainment Labs
  • Leidėjas

    • Sony Interactive Entertainment Europe
  • Temos

    • Fantasy
  • Išleidimo data


  • Apie žaidimą

    A reimagining of the classic Amiga side-scroller.

Shadow of the Beast

Apie žaidimą

A reimagining of the classic Amiga side-scroller.

Aprašymas

Overview

Shadow of the Beast is a side-scrolling action game developed by Heavy Spectrum Entertainment Labs for the PlayStation 4.

Reveal

At Sony's Gamescom 2013 press conference, the company announced that it will release an updated version of the 1989 Amiga game developed by Reflections Interactive and published by Psygnosis. No release date was announced during the press conference.

f56809fdfdf6e1ada6593531bd03fb80.jpg

 

Kūrėjas: Heavy Spectrum Entertainment Labs
Leidėjas: SCEE
Žanras: Action / Adventure
Išleidimo data: 2016 -- --

 

Citata
The legend of Aarbron is told once more

Explore the eerie, yet beautiful, world of Karamoon as you discover hidden quests and unravel its darkest secrets in your bid to overthrow Maletoth. Along the way, you will battle hordes of enemies in ferocious adrenaline-fuelled combat, unlocking increasingly brutal moves as you draw power from the blood of your enemies.

Discover the souls of other players and summon them to fight at your side, or to lead the way to new locations, plus enter Survival mode to put yourself to the test against increasingly cunning enemies in endless, brutal combat.

 

 

Citata

First Shadow of the Beast PS4 off-screen shots surface

 

The first off-screen shots of the PS4 version of Shadow of the Beast have appeared online.

The shots seem to have been taken at a Sony-hosted event currently taking place in London, and appear to show a brutal side-scrolling action game.

Shadow of the Beast was first announced via a CGI trailer at Gamescom 2013, but little has been seen of it since. The game is being developed by UK studio Heavy Spectrum Entertainment Labs.

Expect further details on the game to be announced soon.

 

174HO5N.jpg

 

7J8bVbt.jpg

 

yG43ziA.jpg

 

snhktyj.jpg

 

jqFBOTc.jpg

 

ePDNa6X.jpg

 

Jeigu tai nebutu PS4 eksliuzyvas dar galima butu pagalvoti, kad zaidimas bus kazkoks.. Ehhh.. Bet.. Galbut bus kazkas panasaus i GOW.

Redagavo Magnitas

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

Pasirode naujas gameplay ir keletas screenu. Taip iseina, kad zaidimas bus 2D formato, kas is mano puses yra labai saunus dalykas.

Pats zaidimas toks.. Vienas is tu, kuris tinka rankenai gadinti. :) Arba pykciui islieti. Bet kodel gi ne.. Grafika gan grazi. Tik ar nebus monotoniskas. Cia klausimas.

 

DmqRz0w.jpg

 

ubMLMv8.jpg

 

EWpBaaD.jpg

 

nn8BWHV.jpg

 

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

Exploring the Vicious Combat in Shadow of the Beast

Hi everyone, I’m so grateful to have the chance to write this blog post, as I get to talk about a subject close to my heart — gameplay!

I recently got a chance to sit down with James Hawkins, XDev executive producer at Sony, and record us playing a bit of the game as we discuss some of the gameplay design.

Our game has quite a few different facets to the experience, from platforming and puzzles to the intricacies of combat. We want players to have a varied challenge — after all, learning and mastering the skills to beat the game are a large part of the fun.

Of course, we appreciate that some players want to enjoy the world and would prefer to be able to take a slightly more laid-back approach, so we’ve added a beginner option to make that possible too — but to see anything beyond the most basic ending you’ll have to really sink your teeth into the game!

One key area as you progress through the game is the Wisdom of Shadows that allows you to buy upgrades, new special moves, and talismans that can be equipped to enable new strategies. To access these items you’ll need to hunt down secrets hidden throughout the levels to unlock them, and then purchase them with Mana gained through demonstrating your skills in the game — primarily by scoring well in combat!

The heart of combat is simple: enemies come in from the left or right and you have to defeat them. Most of your attacks will destroy them with one hit. It’s straightforward to understand but the depth in the formula quickly becomes apparent as different enemies respond differently to your various attacks, and have different methods and timing of their own attacks — not to mention getting faster as they approach.

As you go deeper into the levels you’ll have to start watching enemies very closely to defeat them unscathed, and once multiple types of enemies are mixed together you’ll really have to stay on your toes! Keep in mind that your moves take time to execute, so once enemies start getting a little faster you’ll have to think about the enemy coming at you from behind while you’re executing your move on the enemy in front. Once things get even more hectic you’ll need to start planning for the enemies behind the enemies you’re attacking!

Luckily you have a huge range of options available to you: basic attacks, counters, stun, throws, special attacks, evades, dodge rolls, the Wrath of Aarbron, Rage Chains, and — most importantly –the oft-overlooked but oh-so-important block button! When you master them, many of these moves have “perfect windows” in their timing as well that can grab you extra points.

The combo multiplier in particular is critical — it is applied to every kill so if you can get a really big multiplier then this can reward you with massive scores. But be super-careful — taking damage (or using a Rage Chain) will reset your combo multiplier back to one. Scoring big starts with not getting hit, and for that reason the most fundamental skill is learning to block effectively.

It’s so nice to talk about the game design! I hope it will prove helpful for players who decide to pick up Shadow of the Beast, and particularly anyone who decides to unlock all the different endings and aim for Platinum ranks in all the fights on Beast mode!

Please be sure to pre-order your copy of Shadow of the Beast today in order to secure your limited edition dynamic Theme featuring a brand new original creature designed by acclaimed artist Roger Dean! Roger was the creator of the cover art for the original Shadow of the Beast game and its sequel, so it’s a massive honor to have him revisit the universe with our game.

Thanks again for your interest — it is genuinely appreciated.

Matt Birch - CEO and Founder, Heavy Spectrum

blog.us.playstation.com

Redagavo scalman

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

Puse velnio toks sakyciau zaidimas. Truputi rankena kentetu, bet..  Svarbu eina priesus smarkiau sudoroti. O tai jau neblogai. :)

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

Kazkaip net nepagalvojau, kad sitas zaidimas buvo prikeltas i naujos kartos konsole. Idomiai atrode originalas. :)

 

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

Prisijunkite prie pokalbio

Jūs galite rašyti dabar, o registruotis vėliau. Jeigu turite paskyrą, prisijunkite dabar, kad rašytumėte iš savo paskyros.

Svečias
Parašykite atsakymą...

×   Įdėta kaip raiškusis tekstas.   Įdėti kaip grynąjį tekstą

  Only 75 emoji are allowed.

×   Nuorodos turinys įdėtas automatiškai.   Rodyti kaip įprastą nuorodą

×   Jūsų anksčiau įrašytas turinys buvo atkurtas.   Išvalyti redaktorių

×   You cannot paste images directly. Upload or insert images from URL.