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Death Stranding

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#1
Magnitas
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Kūrėjas: Kojima Productions
Leidėjas: Sony Computer Entertainment
Žaidimo variklis:
Žanras:
Režimai:
Išleidimo data: ---- -- --
Reitingas:
Metacritic įvertinimas:
Puslapis:

 

The game stars Norman Reedus, the Walking Dead actor who previously worked with Kojima on Konami's Silent Hills project, which ultimately was abandoned by the publisher during a fallout between Kojima and his ex-employer.

Kojima has already claimed that he wanted his next project to be "edgy" and if the trailer is any indication, he will deliver on that ambition; the video clip opens with Reedus's character attached to a baby via an umbilical cord, both naked and standing on a beach that it blanketed with dead fish and whales.

Reedus's character has scars on his stomach which appear to be of a crucifix, while his hands are drenched in black paint.

Little else is know of Death Stranding, aside from that PS4 architect Mark Cerny is working on the game. No release date has been set.

 

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Šį pranešimą redagavo Magnitas: 2016-06-15, 00:57

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#2
FUZA
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FUZA

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Kol kas is trailerio paziurejes supratau,kad nieko nesupratau,bet patiko :D Faktas kad Hideo Kojima vardas garantuoja gera produkta.Klausimas - kada?Pas Hideo zaidimai greitai nesidaro,tai speju minimum 2 metus galim buti ramus ir daug info negausim,trupinukais busim maitinami kasmet per E3 :) bet kas gera verta laukimo.


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#3
red-cat_eX
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pradzioje pagalvojau kad reedus'as pagimde ;D


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#4
neilazz
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Sunku netgi spėti apie ką bus žaidimas, bet treileris rimtai suintrigavo ir tuo pačiu "WTF?". :D



#5
scalman
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scalman

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sunku buvo patiket kad cia buvo real time. tai koks engine ? 

 

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Info from Geoff Keighley Interview with Kojima on YouTube:

- No involvement from Del Toro
- Kojima Productions logo has nothing to do with the game, it's just a logo
- It's an action game
- Game setting is still secret
- Kojima won't say the name of the main character
- Game will take "some time" to make, don't expect it soon
- Game name is related to the stranding of something that is dead, like a whale on a beach, something from some other world comes to a new place

 


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Šį pranešimą redagavo scalman: 2016-06-14, 13:07

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#6
Džekeris
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Na dabar aišku, kodėl Kojima buvo susitikęs su Reedus po to kai paliko Konami.


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#7
scalman
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:yao:  :yao:


tikrai konami asaros po kojimos pasirodymo itariu dideles 


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Šį pranešimą redagavo scalman: 2016-06-14, 17:36

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#8
Magnitas
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Tokios geros emocijos "trinktelejo" sitos konferencijos metu kai Kojima atejo ir pasake stebuklingus zodzius nuo 1.10 :D

 

O siaip zaidimai grinas Kojima kurinys. Manau bus kitoks silent hill zaidimas, bet su ta pacia atmosfera. Kai pasirode 5 skraidantis.. Lyg kokie tai dievai, manau tai pagal Kojima irgi kazka reiskia. Zodziu talentingas zmogus gavo laisve kurti.

 


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#9
scalman
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interviu

 


maike gera  :)


Kojima pasitiki sony ir sony pasitikejo juo todel ju santykiai siaip ir like geri, todel jis daro savo pirma zaidima butent ant sony 


jie jau parode treileri.. nors dar nera apsisprende koki engine isvis naudot... tai kaip tada tas treileris ejo real time .. ? 


jie dar testuoja skirtingus engine ir renkasi kas jiem tinka ir kas ne.  Kojima jau seniau buvo pareiskes kad pirmam savo zaidimui jis nekurs savo engine bet naudos kazkoki is esamu engine. bet iseina kad kol kas jie dar nepasirinko.


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#10
Dwėsk
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Man tai asmeniškai MGS5 engine buvo labai neblogas, animacijos sklandžios, optimizacija puiki, tekstūros judančių objektų tikrai neblogs, gal tik aplinkoms trūko dvasios, o šiaip jį patobulinus galėtų ir 2017-2018 metais nustebint žmones dar.



#11
scalman
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taip bet engine liko konami. jam tektu dabar vel nauja engine nuo nulio kurt . 


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#12
Magnitas
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#13
scalman
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sony nestabdys ir netrukdys Kojimai igyvendint savo keistai beprotisku ideju. laisve duota. dabar ziuresim ka jis su ja padarys

 

 
Sony: restricting Kojima’s creative vision “probably not a wise thing to do”

Sony has told VG247 that it doesn’t want to hold back Metal Gear creator Hideo Kojima’s creative vision on his new project, Death Stranding.

In an exclusive interview published today, Sony’s Euro boss Jim Ryan said that although the PlayStation business must be accountable to the executives in suits, it has no desire to hold back the “free spirit” of the acclaimed games auteur.

“If you try to place too many constraints on a free spirit like that it’s probably not a wise thing to do,” said Ryan.

 

“But equally, clearly, with something like that there’s a significant investment on the part of Sony, and all of us who make those sort of decisions around that sort of investment are ultimately accountable to Sony shareholders. It’s a balance between allowing the creativity to flourish and recognising that we’re part of a business,” he added.

 


pats Kojima sake kad pasirinko SOny del to butent kad jam dave laisves. tikriausia pirma karta jis gavo tiek laisves, tai jau galima laukt nekasdieninio zaidimo tikrai


Kojima nori kad zaidejai butu sujungti ne pagaliais o virvem...dauguma zaidimu mes naudojam pagalius

 

 

Death Stranding is about ropes instead of sticks

Death Stranding creative lead Hideo Kojima has given a fascinating bit of insight into his ideas for the embryonic project.

Speaking to IGN, Kojima described a short story by Kobo Abe about humanity’s first tools.

“The stick is the first tool that mankind created to put distance between himself and bad things – to protect himself,” Kojima said.

“The second tool mankind created is a rope. A rope is a tool used to secure things that are important to you.”

What does this have to do with video game sin general and Death Stranding in particular? Well:

“Most of your tools in action games are sticks. You punch or you shoot or you kick. The communication is always through these sticks,” Kojima continued.

“I want people to be connected not through sticks, but through what would be the equivalent of ropes.”

 

Kojima echoes a common observation about mainstream video games: many only offer the player one way to interact with the world, and that interaction is combat. Combat is a lot of fun – there’s just something inherently satisfying about pointing and pressing a button, isn’t there? – but it does rather limit the player to a backseat role of watching the story unfold and committing murders as directed.

Well, even if your primary interaction is non-violent it can still limit your agency considerably, but Kojima’s work in the Metal Gear series has always given the player many options as to how to proceed, even while they are bound to a set narrative – so I think we can expect something pretty interesting out of our old mate.

“But of course you will be able to use the sticks too,” Kojima added, presumably because he would like to make some money at some stage. Hit the link above for the full comments in context and some discussion of how Death Stranding will be both like and unlike existing games.

 

 


Kojima mindfuckas atrodo pasieks sekanti lvl si karta. bring it on  :)


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#14
Dwėsk
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“But of course you will be able to use the sticks too,” Kojima added, presumably because he would like to make some money at some stage.

 

Prajuokino mane šita vieta :D Žino, kad didžioji dalis geimerių be pew pew nieko nenori daugiau.



#15
narkata
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