sony nestabdys ir netrukdys Kojimai igyvendint savo keistai beprotisku ideju. laisve duota. dabar ziuresim ka jis su ja padarys
Sony: restricting Kojima’s creative vision “probably not a wise thing to do”
Sony has told VG247 that it doesn’t want to hold back Metal Gear creator Hideo Kojima’s creative vision on his new project, Death Stranding.
In an exclusive interview published today, Sony’s Euro boss Jim Ryan said that although the PlayStation business must be accountable to the executives in suits, it has no desire to hold back the “free spirit” of the acclaimed games auteur.
“If you try to place too many constraints on a free spirit like that it’s probably not a wise thing to do,” said Ryan.
“But equally, clearly, with something like that there’s a significant investment on the part of Sony, and all of us who make those sort of decisions around that sort of investment are ultimately accountable to Sony shareholders. It’s a balance between allowing the creativity to flourish and recognising that we’re part of a business,” he added.
pats Kojima sake kad pasirinko SOny del to butent kad jam dave laisves. tikriausia pirma karta jis gavo tiek laisves, tai jau galima laukt nekasdieninio zaidimo tikrai
Kojima nori kad zaidejai butu sujungti ne pagaliais o virvem...dauguma zaidimu mes naudojam pagalius
Death Stranding is about ropes instead of sticks
Death Stranding creative lead Hideo Kojima has given a fascinating bit of insight into his ideas for the embryonic project.
Speaking to IGN, Kojima described a short story by Kobo Abe about humanity’s first tools.
“The stick is the first tool that mankind created to put distance between himself and bad things – to protect himself,” Kojima said.
“The second tool mankind created is a rope. A rope is a tool used to secure things that are important to you.”
What does this have to do with video game sin general and Death Stranding in particular? Well:
“Most of your tools in action games are sticks. You punch or you shoot or you kick. The communication is always through these sticks,” Kojima continued.
“I want people to be connected not through sticks, but through what would be the equivalent of ropes.”
Kojima echoes a common observation about mainstream video games: many only offer the player one way to interact with the world, and that interaction is combat. Combat is a lot of fun – there’s just something inherently satisfying about pointing and pressing a button, isn’t there? – but it does rather limit the player to a backseat role of watching the story unfold and committing murders as directed.
Well, even if your primary interaction is non-violent it can still limit your agency considerably, but Kojima’s work in the Metal Gear series has always given the player many options as to how to proceed, even while they are bound to a set narrative – so I think we can expect something pretty interesting out of our old mate.
“But of course you will be able to use the sticks too,” Kojima added, presumably because he would like to make some money at some stage. Hit the link above for the full comments in context and some discussion of how Death Stranding will be both like and unlike existing games.
Kojima mindfuckas atrodo pasieks sekanti lvl si karta. bring it on