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Wasteland 3

Wasteland 3

  • Platformos

    • Mac
    • PC
    • Xbox One
    • PlayStation 4
    • +1
  • Kūrėjas

    • inXile Entertainment, Inc.
  • Leidėjas

    • Deep Silver
    • Prime Matter
  • Temos

    • Post-Apocalyptic
  • Išleidimo data


  • Apie žaidimą

    The third entry in the iconic post-apocalyptic RPG franchise, backed again by crowdfunding like its predecessor.

Wasteland 3

Apie žaidimą

The third entry in the iconic post-apocalyptic RPG franchise, backed again by crowdfunding like its predecessor.

Aprašymas

Overview

Wasteland 3 is a party-based role-playing game developed by inXile Entertainment and published by Deep Silver for PC, Mac, Linux, Xbox One, and PlayStation 4. It is a sequel to Wasteland 2 and features a new dialogue system, a player vehicle, cooperative play, and an expansive Ranger base.

Story

Following the destruction of a major Ranger headquarters in Arizona, the surviving members of Team November receive a communication from a man known as The Patriarch, who leads a survivor enclave in Colorado. The Patriarch promises aid for the Rangers if they help him deal with his three estranged children who are vying for control of his territories.

Gameplay

Wasteland 3 is a party-based role-playing game played from an isometric perspective. Players control a 6-person party consisting of up to 4 Rangers and 2 companions. Rangers can be selected from a pool or created by the player; both Rangers and companions have their own skill trees, abilities, and stats that are upgraded as they level up.

The game's setting of Colorado consists of large self-contained areas linked by an open world. The open world is traversed using an all-terrain vehicle called the Kodiak that can be upgraded with weapons and armor. During exploration, the player can encounter ambushes and scavenge supplies.

Dialogue in Wasteland 3 heavily features skill checks and moral choices. These choices can have impacts on the world by opening or closing off certain areas and altering the party's reputation with various factions.

Combat is turn-based and features a cover system and environmental effects. During combat encounters in the open world, the Kodiak acts as an additional party member, able to be remotely controlled to shoot and run over enemies.

System Requirements

PC

PC MinimumPC Recommended
  • Requires a 64-bit processor and operating system
  • Operating System: Windows 8.1/10 (64 bit)
  • Processor: Intel Core i3-2120 | AMD Phenom II X4 960T
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 750 Ti | Radeon RX 460
  • Storage: 22 GB available space
  • Sound Card: DirectX compatible sound card

Mac

Mac MinimumMac Recommended
  • Requires a 64-bit processor and operating system
  • Operating System: OS X (10.14)
  • Processor: Intel Core i3-2120 | AMD Phenom II X4 960T
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 750 Ti | Radeon RX 460
  • Storage: 22 GB available space

Linux

Linux MinimumLinux Recommended
  • Requires a 64-bit processor and operating system
  • Operating System: Ubuntu 18.04 or equivalent
  • Processor: Intel Core i3-2120 | AMD Phenom II X4 960T
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 750 Ti | Radeon RX 460
  • Storage: 22 GB available space

External Links

  • Wasteland 3 Official Site
Daugiau...

Nuotraukos


Panašūs žaidimai

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Kūrėjas: inXile Entertainment, Inc.
Leidėjas: Microsoft
Žaidimo variklis:
Žanras: RPG
Režimai:
Išleidimo data: 2020 -- --
Reitingas:
Metacritic įvertinimas:
Puslapis: 
https://wasteland.inxile-entertainment.com/

Citata

 

From the creators of Wasteland 2 and Torment: Tides of Numenera comes Wasteland 3! Following the critically acclaimed releases of 2014's Wasteland 2 and 2015's Wasteland 2: Director's Cut, fans have been clamoring for a direct sequel. Wasteland 3 is currently in development with a target release in Spring 2020.

    A party-based role-playing game, with a renewed focus on our trademark complex story reactivity and strategic combat.
    
    By including a player vehicle, environmental dangers, and a revamped, more fluid action system, we are evolving on Wasteland 2's deep tactical turn-based combat and unique encounter design.
    
    Play by yourself or with a friend in story-driven synchronous or asynchronous multiplayer. Choices open up (or close off) mission opportunities, areas to explore, story arcs, and lots of other content.
    
    Your Ranger Base is a core part of the experience. As you help the local people and establish a reputation in Colorado, quests and narrative will force you to make decisions on how to lead.
    
    The game will be set in the savage lands of frozen Colorado, where survival is difficult and a happy outcome is never guaranteed. Players will face difficult moral choices and make sacrifices that will change the game world.
    
    Wasteland 3 will feature a deep and engaging story utilizing a newly-revamped dialog tree system from the celebrated writers of Torment: Tides of Numenera.

https://www.fig.co/campaigns/wasteland-3#about

Redagavo Magnitas

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Zaidimas toks idomus pasirode.. Ryskios spalvos zaidimuose mane traukia. O pats zaidimas primena man kazkiek Xcom serija.

Na, o kas idomiausia, kad zaidimas zada pasirodyti TIK 2019m.! PS4, Xone, PC platformose. Na, tokie metai, kad ar nebus koks PS5 po tiek laiko. :) Ziuresime.. Istikro net nezinau kodel taip anksti sugalvojo jie reklamuotis. Per toki laika zmones ir pamirs jo laukti.

 

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Howdy Rangers,

 

As we go deeper into pre-production and the Colorado wasteland continues to take shape, we want to keep showing you some of the unique areas our writers and level designers are developing. Below, we have a few (spoiler-free!) details on the Stanley Hotel, a Colorado locale that inspired Stephen King's The Shining as well as our own writer, Colin McComb. He's been working with the rest of the team on the design of the zone, and we're ready to share how it fits into Wasteland 3. Additionally, we have a new concept render from the Bischoff brothers. We continue to use these pieces to flesh out our art direction, so we're excited to share them with you.

 

Speaking of art, let me briefly touch on some of the progress our team has been making in that department. We've mentioned in the previous updates that a huge focus for us during preproduction is prototyping our systems and engineering needs. Art has similarly been hard at work on figuring out Wasteland 3's aesthetics and pipelines, and our technical artist, Joey Betz, has also been developing tools and algorithms for snow.

 

For example, Joey has been working on slope based algorithms, which basically tells the engine to take our snow materials and only "paint" them on the top of objects (like cars, roofs, etc.), thin out based on the steepness of the slope they're on, and not appear at all on the bottom. He has also implemented a nice wetness algorithm, which works out melting snow on different surfaces. These subtle tech solutions are huge strides for us, as they allow our artists and level designers to do a great deal more with the many snow-heavy areas we are creating.

 

Here's a rough in-engine animation of the tech, showing the slope based algorithm in action to paint snow only on top of the sphere, as well as the wetness algorithm on the tiling.

 

 

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Hey, Rangers - Colin here to talk about the Stanley Hotel.

 

In the mountains northwest of Denver stands a grand but somewhat weathered hotel, a remnant from simpler, more peaceful times.

 

When the bombs fell in 1998, the hotel guests watched mushroom clouds rise over the mountains and listened to the world end over the radio. They talked long into the night about what the future held. Then, over the next few days, they had final, sumptuous meals before wandering into the surrounding forest to hang themselves. Only the caretakers remained - employees, at first, and then people seduced by the idea that they could bring back a certain elegance to the world.

 

As the world devolved into savagery, stories of this relatively peaceful end spread through Colorado. The Stanley became a popular destination for suicidal pilgrims who came to the hotel for a joyful final repast before joining the frozen corpses hanging in the forest.

 

Those corpses instill superstitious fear in the wild, inbred clans in the surrounding mountains, as well as a certain unease in neighboring settlements. Rumor has it that the Stanley is haunted - those who spend too much time here swear that they hear the whispering voices of the unquiet dead. The caretakers of the Stanley don’t mind. They are people of quiet faith and firm belief in doing the right thing by their guests, and they welcome anyone who comes to their doors.

 

The Suicide Forest beyond their walls is not as peaceful. Predatory cats of unusual size and intelligence roam the hills, as more than one corpse-robber has found to his chagrin. Caves twist into the hard rock of the mountain - a perfect place to den for the long winter, or for a thoughtful, morality-light “entrepreneur” to set up shop far from the prying eyes of what remains of Colorado’s law.

 

Above it all, the Stanley looms, promising an end to the misery of life in this world. Stop on by! Reservations are appreciated, but even if the hotel is full, hang around.

 

A room should be vacant soon...

 

 

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Taip iseina, kad zaidimas bus ar yra kuriamas is Donate. Golas buvo: $2,750,000, o surinkti pavyko: $3,121,716.

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