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kad cia turetu sekt paskui Dirt Rally , ne Dirt4 . bent jau turetu pagal pavadinima. 

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nelabai suprantu, kodel cia lyginti Dirt Rally su Dirt. vienas zaidiams yra arkada, o kitas stengiasi buti simuliatoriumi ir yra Dark Souls masinu zaidimas. dvi skirtingos serijos is esmes siuo metu.

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kad cia turetu sekt paskui Dirt Rally , ne Dirt4 . bent jau turetu pagal pavadinima. 

kad man jie vienodi,jauciu grisiu prie wrc :D

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pamenu dirt rally emiau iskart nuo early access kai tik pasirode steame, ir tada buvau labai uzsikabines , vien ka reiske tie masinu garsai , tikras next gen buvo palyginus su visais kitais racingais , ypac subaru ta senute ralio legende kaip burzge pasaka buvo..

DiRT-Rally-2_Subaru_Impreza_95_USA.jpg

 

idomu kaip viskas skambes naujoj versijoj ? Aisku kad ralio trasu nematyt , bus ten isgalvotos trasos kazkokiose vietose ir tai kazkaip nelabai daug ten tu vietoviu . tas trasos generatorius Dirt 4 buvo visai idomus dalykas bet problema kad labai jau vienodas trasas jis ten gamindavo , tai greit pabosdavo is tikro. kazkaip sitas ju 2.0 labiau panasu i tai ka galejo tiesiog updeitint is dirt rally zaidimo ir tiek. na naujas zaidimas , nauji pinigai aisku krenta i kisenes , tik ar labai jau verta , ar labai jau naujas jis bus , tas dar neaisku. 


“Everything that you’re familiar with is back and better,” says chief game designer Ross Gowing. DiRT Rally 2.0 will drop the different handling modes of 2017’s DiRT 4, instead focusing on the more realistic physics of its predecessor.

 

“The car interacts with the surfaces and the road a lot more,” says rally consultant Jon Armstrong. “Some of the things that have changed are the grip levels at low speeds, how that slips allowing the car to rotate.” Low speed physics were one of the few bugbears the more hardcore sim drivers out there had with the original Rally, so they should rest easy knowing the team has focused on that aspect of the physics.

Armstrong also touches on improved aerodynamics, with the team aiming for more realistic jumps (and landings).

It isn’t all about the physics, either. “We introduced features that we thought were worthwhile additions,” explains Gowing, “and wouldn’t distract us from our core focus, which is the on-track experience.”

 


graziai skamba tik neaisku kiek tai realiai jausis ten jas valdant o dar ypac ne su vairu o tiesiog pulteliu. 


ta valdymo updeita galejo ir dirt 4 padaryt ar dirt rally ir butu visi patenkinti. kazkaip jie greit paliko savo praeitus zaidimus. 

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Kaip ir pats supranti už nauja "upgrade" pinigų neprašysi. :D O už nauja ale žaidimą galima jau imti be moralės pažaidimu.

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devai zada sunkesni zaidima nei dirt 4 , nebus jokio palengvinto valdymo modelio kaip dirt 4 buvo irgi, trasos danga degraduos 150 lygiu, kazkaip vienu zodziu ten tai vyks, reiktu pamatyt realiai gameplay.

 

Chief Game Designer Ross Gowing shed a little more light on one of the key new features in DiRT Rally 2.0: track degradation.

Each rally stage surface found in the rally racer evolves over time as countless rally cars drive over it deforming the surface along the way.

Gowing is keen to point out that the stages of ground deformation are much more nuanced than we had originally been led to believe. Indeed, there are 150 different steps of track degradation on gravel which provides much more of a fluid transition compared to having just a few very distinct and drastic steps.

 


dar reikes skirt demesio daugiau masinos damage kuris persikels nuo vieno stage i kita. na visa tai mes jau senai CMR raliuose kaip ir turejom,tai nieko naujo cia, DR 1 irgi turejo nebloga damage jau.

 

Gowing explains that in DiRT Rally 2.0 you’ll be incurring repair costs throughout the stages for any damage your car receives.

This means you will need to manage your car’s damage between events as Gowing explains: “In previous games, you could hilariously stack very close to the finish line – tumble over the finish line – and there was no real consequence. The more we thought about it, the more we wanted people to take responsibility for the damage that they do to their vehicles…I’d recommend slowing down to the marshall posts!“.

Damaging some key car components can have some cumulative effects too: “If you smash up your radiator, your engine is gonna suffer as a result because it’s not being cooled properly anymore and there’s various knock-on effects for all of our mechanical components“.

It certainly sounds as though you’ll need to be extra careful in DiRT Rally 2.0 then found previously which should add not only a new layer of strategy but also an extra level of challenge.

 


jie cia taip viska pasakoja lyg butu kokia naujiena. na patys viska suprastino paskutiniais metais tai dabar jau tai skelbia kaip kazkokia naujiena.


na bet gerai kad bent i sita puse eina. tik kazkaip atrodo kad viska jie daro jau kazkiek pasenusio engine, bent jau vizualiai Dirt 4 jau neprilygo WRC7 , cockpitai aisku buvo grazus bet nejau vis dar turesim tokius vizualus, nieko naujo? 

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Codemasters has today released the latest trailer for DiRT Rally 2.0, showcasing the pace, intensity and thrill of playing through FIA World Rallycross Championship events. Alongside all the traditional rally content in the career and historic rally modes, Dirt Rally 2.0 will launch with eight tracks from the 2018 FIA World Rallycross Championship, including new locations to the series: Mettet, Silverstone and Circuit de Barcelona – Catalunya.

 

Four different classes of rallycross cars will be available at launch in DiRT Rally 2.0: the official FIA World Rallycross Championship Supercars, RX2, RX Super 1600s, and RX Crosskarts. New Supercars to the DiRT Rally franchise include the GCKompetition World Rallycross team’s Prodrive-built Renault Megane RS RX, the Audi S1 EKS RX quattro, and 2018 FIA World Rallycross Champion Johan Kristofferson’s PSRX Volkswagen Polo R Supercar.

 

Paul Bellamy, Senior Vice President of IMG Motorsports, the promoters of the FIA World Rallycross Championship, said:

 

    “The partnership with Codemasters gives us the chance to inspire the next generation of World RX drivers through our engagement with Codemasters’ vast gaming community.

 

    With the release of DiRT Rally 2.0, which features eight FIA World Rallycross tracks, we are able to provide players with more world-class rallycross content than ever before.

 

    The innovations Codemasters have brought to the game through enhanced visual effects and the introduction of weather conditions, and the Joker Lap, really does put fans firmly at the heart of the action.”

 

Jonathan Bunney, SVP of Publishing at Codemasters, added:

 

“Working so closely with IMG and World Rallycross has enabled us to create our most accurate World Rallycross experience. Working with official reference data from tracks, having great relationships with race teams and close access to the incredibly talented drivers gives us amazing insight into this really exciting and accessible sport. We are extremely pleased to have eight of the World Rallycross tracks in the game, with more to come in the post launch service.”

Further World Rallycross circuits and vehicles will arrive post-launch via DiRT Rally 2.0’s seasonal content, including the introduction of the Group B Rallycross class.

 

Rallycross will also form as part of DiRT Rally 2.0’s online multiplayer offering, giving players the opportunity to race wheel-to-wheel with their peers in eight-player online sessions. A new Rallycross Championship mode has also been added to the game, so players can choose to focus their experience on multi-car racing. Players will have the ability to jump into their favourite driver’s car and go through the full heats, semi-final and final structure of an official FIA World Rallycross event in their bid for victory.

 

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kazkiek ralio irgi bus. Lenkijos stage nakti


Audi Sport Quatro Australija


Aston Martin V8 Vantage Ispanijoj . slapias asfaltas.


nzn ka cia veikia tokios masinos Dirt Rally ... bet kazkok pasirinkimas nors

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