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Dark Souls (Project Dark)

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Pavadinimas : Dark Souls ('Project Dark' - working title)

Zanras : action/JRPG

Kurejas/Leidejas: From Sofware/Namco Bandai

Konsoles : PS3/X360

Isleidimo data : 2011

 

TGS2010 From Software pristate 'Project Dark' (working title) , kai visi tikejosi , kad tai bus Demon's Souls 2 (oi kaip noreciau). Si zaidima galima vadinti DS ipediniu , nors jis ir bus panasus i DS , taciau nebus su juo susijes. Kas zaide DS zino koks tai unikalus siais laikais zaidimas ir labai daug tikiuosi is sio.Beje siuo zaidimu dabar gales dziaugtis ir X360 savininkai.

 

Jei niekas nebutu pasakes tikrai pagalvociau , kad cia DS2 :)

 

Redagavo Shliuzas

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PlayStation 3 exclusive Demon's Souls may already have a spiritual sequel in the works—From Software's "Project Dark"—but Sony may charge ahead with a proper sequel to last year's brilliant role-playing game. Eventually.

 

Addressing a long list of questions from readers of the Guardian Games Blog, Takeshi Kajii from Sony Japan Studios says a sequel is possible.

 

"At the moment, my answer is 'no sequel!'," Kajii cautions. "However, we have been encouraged by all the players, and this title is so well supported, and besides we like this title so much… Well, this is my own feeling, but I think one day we could bring you another Demon's Souls..."

 

Whether From Software would be involved is unclear. Hidetaka Miyazaki, producer on the From side, defers to Kajii on the matter.

 

From is currently working on Project Dark for Namco Bandai. That game is coming to the PlayStation 3 and Xbox 360, with more details promised next year.

one day...maybe

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Zaidimas igauna pavadinima : Dark Souls

 

* The difficulty has been increased greatly over Demon's Souls. oh , shit :D

* Dark Souls shares the same themes as Demon's Souls: learning from mistakes and the joy of discovery.

* There's no connection with Demon's Souls in terms of story or world.

* As with Demon's Souls, the basic gameplay is based off classic RPGs -- things like character creation, obtaining weapons and items, leveling up, etc.

* The biggest change, according to Hidetaka, is in the area of exploration. The action battle component is an important element, but on top of this, exploration of a large, seamlessly connected field is an important element. You walk to areas that you can see far off in the distance.

* All the maps are connected, rather than having you move to each area from a shrine. This time, you head off on a journey from a large base of operations, and find smaller bases along the way as you progress further and deeper into your adventure.

* There are far more areas with complex land formations of varying height.

* The goal in character development is to get rid of elements that may hinder freedom of play style. This is why there's no job concept during initial character creation.

* Weapons have a great variety of motions and special capabilities, and there are a great number of magic and item types. This will allow players to play in their own style.

* Regarding network play, Hidetaka said that he can't share too many details, but the game will have cooperative and competitive multiplayer elements. You'll be able to call upon people to help you out when you're stuck.

* The game will also have indirect online elements like the original -- seeing the images of other players, messages from the dead, and so-forth. The game will not have its own servers this time, though, so elements like Soul Tendency from the original will not be here.

* There are some other online elements that will be detailed in future updates.

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Zaidziau Demon's Souls, visa perejau. Nu nerealus game. Laukiu 2 dalies. O cia bam kazkas naujo. Nu idomu kaip cia bus, is screen tai kaip ir panasus i Demon's Souls.

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Antros dalies nebus, čia bus antra dalis. Pakeitimai atrodo tikrai puikūs, tik įdomu kaip ten su sunkumu :) nes vienam žaist geimas tikrai buvo sunkus, bet dviese tai easy.

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Antros dalies nebus, čia bus antra dalis. Pakeitimai atrodo tikrai puikūs, tik įdomu kaip ten su sunkumu :) nes vienam žaist geimas tikrai buvo sunkus, bet dviese tai easy.

Ka tuom norejai pasakyti :) ?? Tikrai gerai , kad bus sunkus , tikras kaifas buvo DS zaisti. Jei vienam per sunku, bus co-op rezimas panasiai kaip DS.

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Ka tuom norejai pasakyti :) ?? Tikrai gerai , kad bus sunkus , tikras kaifas buvo DS zaisti. Jei vienam per sunku, bus co-op rezimas panasiai kaip DS.

Ne į temą

Nes tipo tas prieš mane rašęs žmogus sakė kad laukia antros dalies tai galvojau jis nori Demons Souls 2, bet gaus Dark Souls. :) šitas game ir bus tesinys demon souls, tik jis bus multiplat, ir bus aišku kitas pasaulis, nu ne direct sequel.

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WAU CIA TAI EPIC GEIMAS NUSIMATO MANAU BUS GERESNIS NET UZ PIRMA DALI:)

Redagavo Tomazz25

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Dark Souls First Look

By Sophia Tong, GameSpotPosted Feb 2, 2011 12:41 pm PT

 

Namco and From Software unveiled multiple areas in the upcoming action role-playing game.

 

GameSpot's 2009 Game of the Year winner Demon's Souls has a spiritual successor on the way, recently revealed as Dark Souls (originally under the codename Project Dark). The game is being published by Namco Bandai, and publisher/developer From Software showed off multiple areas during Namco's Ignite press event in San Francisco. Demon's Souls producer Takeshi Kajii returns, as well as the team behind the first brutal adventure.

 

Before getting into the demo, Kajii wanted to make sure that everyone understood that this is another third-person action role-playing game that's very much about strategic, tactical swordplay. He also made sure that we were all aware that, like its challenging predecessor, Dark Souls was going to be difficult. Death will come, and it will come often. So much in fact, that Kajii hopes players will find it funny. As in the first game, you will play as a customizable hero, but for the sake of a smoother-flowing demo, the knight was fully equipped, and all the HUD elements were turned off. After the initial tutorial, you'll find yourself in the middle of some old ruins, overrun with foliage and dilapidated stone structures. This is where you'll apparently be able to travel to different areas of the game, but in the demo we ventured up some steps off to the side to try to sneak past a slumbering dragon that's perched on a stone overpass. Undead warriors greeted the knight as he made his way up the steps, and Kajii pointed out that you'll need to be much more aware of your surroundings this time around, because you'll find that enemies will come after you from all directions.

 

Arrows and Molotov cocktails are just some of the things being tossed your way as you try to fend off enemies right in front of you. The dragon, which remained sound asleep, will wake up if you make too much noise, and if you want to snag the treasure right next to it, you're going to have to be very quiet about it. In this part of the demo, the goal was to reach the castle grounds, and we watched as the knight moved through narrow corridors and walkways and climbed battlements. A boss waited for us at the end of this area, a big brute with horns and an enormous club. It was slow, but there were archers on the parapet that made it difficult to focus. We watched as the knight climbed up the ladder and took out the archers and eventually returned to the top and jumped off onto the head of the beast for some extra bloody damage. Kajii explained that Dark Souls lets you play how you want to play, by giving you the option to use a variety of weapons that will all perform differently. It all depends on your play style and what you feel comfortable with. You can duel-wield different weapon types if you prefer, and there are more than 100 types in the game.

 

Like in Demon's Souls, the world is vast and created with great detail for you to explore. Everything that you see on the horizon can be reached in some way, so it's on you to tread carefully through the world. The atmosphere and lighting that made Demon's Souls stand out were also present here and equally impressive, from what we've seen of the various areas. After the boss, we moved to a misty dark forest area with moss-covered trees. Here we saw another example of the type of character you can play as. Kajii called him an onion knight, because he was a short, rotund fellow who even rolls clumsily when he does his dodge roll. In the next area we got a brief glimpse of what was described as an "underground hell," sparsely decorated with decaying trees, temples, and lava flowing all around.

 

The final area that we visited also happens to be the developer's favorite, and we can see why. It's nicknamed "Trap Road," and the entire dungeon is packed with booby traps and other fun ways to die. Deadly arrows will shoot out of nowhere, and the path is narrow, and the only way to get past is to weave through a row of swinging pendulum blades. Spells will once again be available to you, including one that coats you in solid iron to protect you from damage. You can't roll with this spell, however, but you'll be well protected against attacks. Another feature we saw is your ability to turn into a vase and tuck yourself among other vases to hide from other players. Like before, all the online integrated features will be included, so players can once again play together or against one another.

Ne į temą

Nes tipo tas prieš mane rašęs žmogus sakė kad laukia antros dalies tai galvojau jis nori Demons Souls 2, bet gaus Dark Souls. :) šitas game ir bus tesinys demon souls, tik jis bus multiplat, ir bus aišku kitas pasaulis, nu ne direct sequel.
Matau , kad daug kam painiojasi Demon's Souls ir Dark Souls , pats kai pirma karta pamaciau trailer'i pamaniau , kad tai DS pratesimas. Kaip zinom Demon's Souls pradzioje buvo isleistas azijos teritorijoje ir leidejas buvo Sony , kuri netikejo , kad sis zaidimas buvo ant tiek geras , kad ji isleistu US ir EU. Sony tiesiog pasisiko neisreklamuodama Demon's Souls , bet cia pasirodo Atlus ir Namco-Bandai , kurie igija teises leisti zaidima US ir EU teritorijose. Ten zaidimas labai gerai priimamas , ypac hardcore zaideju. From Software (DS kurejai) pamacius zaidimo pasisekima , nusprende kurti pratesima , bet Demon's Souls vardas priklauso Sony , taigi reikejo kurti zaidima , kuris turetu kita varda (Dark Souls) ir galetu buti multiplatforminis , taipat leideju tapo Namco-Bandai ( kuri aplamai stebina ir dziugina savo drasa leisdama jp zaidimus en teritorijose). Stai ir turim Dark Souls , kuris kuriamas abiem hd konsolem ir bus greiciausiai isleistas worldwide vienu metu.

Paradoksas , kad japonu studija kuria ne jrpg stiliaus zaidimus , o wrpg ir jiems sekasi netgi geriau uz kaikuriuos vakaru kurejus. Manau didziausias pliusas siame zaidime , sunkumo lygis , klasikinis-hardcore'inis zaidimo stilius , zaidimo meninis stilius ( milziniski bosai , drakonai, karaliai , pilys ir pozemiai ir viskas jp stiliumi , tiesiog nepakartojama) , niekur nematytas online rezimas ( siaip online zaidimu nezaidziu , bet sis buvo tiesiog perdaug geras, kad atsispirciau). Taipat be viso to ka turejo Demon's Souls, Dark Souls pasiulys vientisa pasauli , kuriame tyrinejimas ir atradimai bus svarbus elementas. Dabar sis zaidimas nr1. mano sarase.

Redagavo Shliuzas

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Miyazaki up for doing Dark Souls NGP

Hidetaka Miyazaki, the man behind Demon's Souls, has said he'd be interested in producing an instalment in the series for the Sony NGP.

 

"I like the platform. It's very attractive," he told Eurogamer during a recent interview.

 

"We're not considering it right now but there's always a chance. There's always a sense that I'd like to try and do something on that platform."

 

Miyazaki is currently hard at work on Dark Souls for PS3 and Xbox 360. He said that while he thinks the series would work on Sony's new handheld, any such instalment would have to be built from the ground up.

 

"If we were going to port [the series] to the NGP, I would probably redesign it so it fits the handheld," Miyazaki confirmed. "It won't be a straight port, if we do happen to do it."

 

Dark Souls is slated for a European release later this year.

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