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kokio pc reikės kad viska ant max žaistum

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SYSTEM REQUIREMENTS

 

MINIMUM

OS Windows Vista SP2, Windows 7 SP1

PROCESSOR Intel Dual-Core 2.4 GHz, AMD Dual-Core Athlon 2.5 GHz

GRAPHICS NVIDIA GeForce 8800GT, ATI Radeon HD 3830, Intel HD Graphics 4000

GPU MEMORY 512 MB

DirectX® 10

RAM 2 GB

HARD DRIVE 15 GB free space

HARD DRIVE (ALPHA) 10 GB free space

AUDIO DirectX® compatible on-board

OTHER Internet connection and free Steam account to activate

 

RECOMMENDED

OS Windows Vista SP2, Windows 7 SP1

PROCESSOR Intel Core i5-2300, AMD Phenom II X4 940

GRAPHICS Nvidia GeForce GTX 560, AMD Radeon HD 7750

GPU MEMORY 1 GB

DirectX® 11

RAM 4 GB

HARD DRIVE 25 GB free space

HARD DRIVE (ALPHA) 20 GB free space

AUDIO DirectX® compatible soundcard

OTHER Internet connection and free Steam account to activate

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http://www.youtube.com/watch?v=DiLXDwsVlXg

 

jo jei tiket kurejais. engine naujas bet reikalavimai galima sakyt liko tokie patys kaip ir buve Arma2 . ir tas tikrai dziugina. ziuresim kaip bus. kol kas turi pasileist uzdaras alpha testavimas jau.

 

http://www.youtube.com/watch?feature=player_embedded&v=zUPHT-GOrPM

 

http://www.youtube.com/watch?v=R60LoGA-sKI

 

arma 2 skraidyt buvo awesome..atrodo kad bus dar geriau

arma 2 vairuot masinas nebuvo labai jau superiska..tai atrodo kad tas stabiliai pasikeis ir kabinoj sedet bus tikrai idomu.

 

http://www.youtube.com/watch?v=G8vrbzNYEwM

 

..mother or war.. :spit:

valdymas tikrai ne su keliais klavisais ..naujokam nekas. idomu ar labia blogai butu su pulteli susikonfinus. bent jau vazinejimas ir skraidymas butu geresnis su pulteliu. o ir visi tie custominiai prisedimai..

Redagavo scalman

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Arma 3 Alpha Lite. kas negavo isskirtiniu pakvietimu i zaidimo Alpha, dabar gali ismegint Alpha Lite. taciau irgi nera visiem. jus turi pakviest jau losiantys Alpha nariai. nera multiplayerio,nera visko kas alfoj yra ,maziau galimybiu, taciau yra singlepayerio misijos kelios, kazkiek ginklu. bet pameginimui uztenka

 

The Arma 3 Alpha Lite is a limited version of the Arma 3 Alpha, providing people with the opportunity to try out the singleplayer showcase missions, a selection of weapons and vehicles, and the scenario editor.

Unlike the regular Arma 3 Alpha, the Arma 3 Alpha Lite does not feature a multiplayer component or modding support, and does not include access to the Arma 3 Beta and complete game later on.

To participate in the Alpha Lite, people need to be invited by those who have purchased the regular Arma 3 Alpha. The Arma 3 Alpha Lite will be discontinued on June 18th, 2013.

http-~~-//www.youtube.com/watch?v=lwB3ooaQbXw

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http-~~-//www.youtube.com/watch?v=56dnqeR9MIo

 

Arma 3 Alpha Update 0.54 Changelog:

 

 

DATA

-Added: improved public debug console

-New light rendering added for bushes

-More detailed middle distance terrain texture added

-Adjustable stances for sidearms added

-Sprint speed decreased

-Tweaked transitions from ragdoll

-Fixed transition from free fall into swimming and onto land

-New animations for swimming with rifles

-Rifle kneel sprinting fix

-Rifle raised idling for AI fix

-Pistol prone movement improvements

-Rifle & pistol evasive move fixes (disabled optics)

-Removed sway in prone adjust low

-Pistol self healing

-Improved pistol kneel sprint animation

-Improved connection prone to sprint

-Player could shoot a sidearm during the healing animation

-Transition from prone to upright sprint while unarmed caused visual sliding

-Priority of actions in action menu adjusted

-Stratis terrain and object placement tweaks

-New post-process effects for injuries added

-Fixed fuel gauges for MH-9 helicopter family

-MH-9 can now carry more soldiers

-Duplicate target icon in Ka60 Helmet-Mounted Display removed

-Ifrit cargo pose added

-Compass visualization changed

-New secondary shadow LODs (glasses, bandoleer, belt, rebreather)

-Camouflage selection tweaks

-Fixed: Sites are no longer placing patrol waypoints on water

-Civilian Sites were disabled

-Logo and tagline splash screens merged

-Main menu game and version indicator could overlap

-Added: Any mission with description.ext has now loading mission box with “Unknown” text

-Added: Unknown author is now displayed also for maps

-Fixed: Mission restart now resets reload counter

-Added: Loading “continue” save will no longer raise the reload counter

-Fixed: Mission failed had two debriefing screens

-Fixed: “Lose” ending no longer shows “Mission Completed” title

-Fixed: Error icon is no longer shown for logics

-Fixed incorrect topic selection after closing and reopening Field Manual

-Fixed: “Respawn” button is no longer enabled in missions with respawn “NONE”, “BIRD” or with missing respawn settings

-Added: “respawnButton” parameter can now enable the button in respawn types which would normally disable it

-Geometry fixing (AI collisions with buildings tweaked)

-Config classes for weapons cleaned

-Fixed: http://feedback.arma3.com/view.php?id=4189 (fish no longer only swim North)

-Fixed: http://feedback.arma3.com/view.php?id=6333 (EBR sight alignment)

-Fixed: http://feedback.arma3.com/view.php?id=6719 (spelling error)

-Fixed:http://feedback.arma3.com/view.php?id=3087 (fire geometry – wall)

-Fixed: http://feedback.arma3.com/view.php?id=1903

-Fixed: http://feedback.arma3.com/view.php?id=3837

-Fixed: http://feedback.arma3.com/view.php?id=5511

-Fixed: http://feedback.arma3.com/view.php?id=5709

-Fixed: http://feedback.arma3.com/view.php?id=5619

-Fixed: http://feedback.arma3.com/view.php?id=6664

 

ENGINE

-New fog technology implemented

-Picture-in-Picture optimization implemented

-Terrain shadows tweaked

-Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)

-Fixed: http://feedback.arma3.com/view.php?id=5210 (MP rotation synchronization fixed)

-Fixed: http://feedback.arma3.com/view.php?id=1126 (Speed of sound delays tweaked)

-Changes and fixes merged from Arma 2: Operation Arrowhead beta patches

-MP pose synchronization fixed

-Improved performance related to object instancing

-Fixed – AI disembarking when moving to another vehicle position incorrectly

-Game loading with “addAction” crash fixed

-PhysX collisions related crashes fixed

-Fixed: http://feedback.arma3.com/view.php?id=6881 (out of memory crash)

-Fixed: Crash while taking RPG Alamut from ground

-Larger string buffer for the ‘format’ script command

-Fixed: Reloading different magazine type could do nothing but remove the magazine

-Destruction of vehicle while manipulating with objects in its inventory fixed

-Ambient creatures’ position after game load fixed

-Fixed: remote destroyed wheels have now the right distance detection to the ground

-Fixed: healing sound effects were endlessly looped

-Ships are no longer automatically deleted after destruction (consistent with other vehicle types)

-Free fall inventory access fixed

-Magazine manipulation while discarding weapons tweaked

-Items’ behavior while moving from dead body to container tweaked

-Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)

-AI running up and down hill tweaked

-Command ‘stance’ now returns more consistent values: “PRONE”, “CROUCH” and “STAND”

-Fixed: RMB to equip did not work for binoculars

-Fixed: Vehicle commander stepped optics zoom did not function correctly

-Fixed: artifacts on water near shore when looking from high distance

-Solved issues related to flickering optics

 

 

http-~~-//www.youtube.com/watch?v=tQaux-QXnlk

 

gaila BF neina tokiu keliu..

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real shit..stai kas vadinama MULTIPLAYER

http://www.youtube.com/watch?feature=player_embedded&v=xOqNGx_wi04#t=71s

su tokiais PC bent jau turi prasmes ant jo zaisti

iki pilnos laimes noretusi PS4 porto nes siais laikais PS4 atrodo gauna viska

Redagavo scalman

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rodys visiem Beta ..turetu but gerokai pagerinta viskas

 

Arma 3 Beta To Be Showcased On June 1st & June 8th

 

Bohemia Interactive has announced that it is hosting pre-E3 livestream hangouts – offering a glimpse of what will be on display in Los Angeles. Both sessions are scheduled for 17:00 UTC on Saturday June 1 and June 8, and will be hosted on the official Arma 3 channel on Twitch.tv.

 

For the first livestream, on Saturday June 1 at 17:00 UTC, Mission Designer Thomas Ryan (supported by several others Arma 3 developers) will give a basic tutorial in scenario editing – using some of the weapons and vehicles from the upcoming Arma 3 Beta.

 

The second livestream, scheduled for Saturday June 8 at 17:00 UTC, consists of a playthrough of the brand new Combined Arms showcase mission, which is also scheduled for release in the Arma 3 Beta.

 

Both sessions are expected to take about one hour and will be streamed live from Bohemia Interactive HQ in Prague. The setting is casual and viewers are welcome to ask developers their questions via Twitch.tv chat and/or Twitter.

zaidimas kuris vienas galima sakyt tempia PC sitam zanre.

Redagavo scalman

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Arma 3 nauji pre-E3 screenai..

 

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tai ne tik karinis fps simas..tai ir karinio transporto simas..gali zaist vien tik vairuotoju ..veikt bus ka i valias ..

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