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#1
scalman
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scalman

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PSP 2 graphical specs leaked?

Eurogamer.es has had access to internal information about one of the secrets that Sony is now at hand. We refer to PSP2, but a hardware that has not yet been officially announced for PSP and should happen in the future PSPGo. With the data obtained could say that at this new portable graphic display could all the brute force of the first Xbox and counting at the same time with the most advanced Dreamcast.

Part of the information we have spoken of as an essential component in a video game system such as your graphics processor. In this case, based on a multicore version of SGX543 of Imagination Technologies, a provider, among other things, the graphics chips that fit the iPhone. Would have 4 cores and its internal code name is hydra. An approach to increase the peak performance of 133 million polygons per second, exceeding the original Xbox.

Pileup, we see that they have separate caches for data and textures, 8 PE ISP (Image Signal Processor Processing Elements) that significantly improves the fill rate, vec3 extensions / 4 in USSE (Unified Scalable Shading Engine) to double the actual performance vector shaders in the applications and will support OpenGL 2.0 and DX10.

The magic that usually include Imagination Technologies to exponentially increase the performance of its chips this time is given by the tile-based rendering, supported by this family of graphics chips and optimizations in the use of texture cache to reorganize the memory function their place in the final rasterizado. It also includes an old acquaintance of the users of Dreamcast, the now so fashionable Deferred Rendering. Recall that a solution to alleviate complex scenes eliminating overdraw not draw the geometry that is hidden in the final scene.

This information, of course, come from a project that is still under development, and that Sony has not yet confirmed or denied anything. Sony should not be delayed much beyond the end of the year to announce this new brand itineración portable Playstation.

tai buvo paskelbta EuroGamer.es ,kol kas tai tik gandas nieko daugiau

Imagination did not reveal many details about its new design, the PowerVR SGX543 (5 for series, 4 for performance and 3 to indicate that it is part of the Power VR Extended product line), in terms of numbers since clock speed, resulting performance or power consumption largely depend on the specs a hardware designer chooses. But we were told that the shader performance has been increased by about 40% and that the GPU delivers about 2.5x the image processing performance of an ARM Cortex-8 CPU and outperforms the a 600 MHz ARM chip in some traditional CPU benchmarks with a 100 MHz design. Power consumption is also down, but company representatives indicated that “a huge leap has not been made”.

The new 543 isn’t about power consumption; it is about performance and features. It is multi-core capable - 543 chips can run in parallel - with power consumption and space constraints being the main limitations for the number of cores - and can translate into very capable hardware for devices such as netbooks, MIDs, set top boxes and mobile phones. According to Imagination, one core delivers a performance of 35 million polygons per second and a fill rate of 1 Gigapixel per second at 200 MHz.


Šį pranešimą redagavo narkata: 2011-10-19, 04:40

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#2
cepa
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cepa

    Haxx0r

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Gerai būtu, jog tai nebūtu gandas nes man jau atsibodo, kaip Sony ta paty gaidį iš naujo daro (psp-1000, psp-2000, psp-3000, psp-go, kiek dar tokių psp versijų leis?)



#3
G1edrius
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G1edrius

    foREVer

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Bet PSp3000 idejo i kita dekliuka ir dar parduoda uz 249$ :):):):) Pats laikas sukurt nauja psp, ir padaryt grafika, kaip kokiu 2005 metu zaidimu... Bent 2x geresne uz ps2, ir bent truputuka panasesne i Next-gen...


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#4
scalman
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scalman

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visiskai neteisingai mastot,esme zaidimai,o ne kokia galinga konsole,ir naujas psp tikrai greit nepasirodys,nieks nebutu kures psp go tada


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#5
G1edrius
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G1edrius

    foREVer

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Bet, kad neapsimoka pirkt psp go kuris kainuoja 250$ kai psp3000 100$ bikesnis...


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#6
scalman
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scalman

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Bet, kad neapsimoka pirkt psp go kuris kainuoja 250$ kai psp3000 100$ bikesnis...

Ne į temą
visi ta zino,nes ps3 kainuoja 399$ ,o ps3 slim kainuos maziau ,reiskia bus panasi kaina kaip psp go,todel.butent todel ps3 kainos jie negali mazint 100$ nes niekas nepirktu psp go tada. na cia jie patys padare taip. ju taktika.tik jie zino ka tai reiskia,nes na pvz ps3 slim juk kainuos mazia uus ps3 dabar,reiskia bus netoli psps go kainos,o jei ps3 sumazintu senu ps3 kaina 100$ tai seni ps3 kainuotu tiek kiek psp go,o tai butu nelogiska. krc kol kas keista viskas. matysim. pvz prancuzijoj psp go isvis net nepasirodys

Šį pranešimą redagavo scalman: 2009-07-07, 22:23

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#7
SullenSky
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SullenSky
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visiskai neteisingai mastot,esme zaidimai,o ne kokia galinga konsole,ir naujas psp tikrai greit nepasirodys,nieks nebutu kures psp go tada

Ne į temą
Visiškai pritariu, nes pastaruoju metu nieko gero nekuria, labai atmestinai žiūrima į PSP game'us.


#8
stalker15
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stalker15
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Gaila, kad ant psp lb mazai kokybiskai sukurtu zaidimu. Lb viska jam atmestinai daro.


Šį pranešimą redagavo stalker15: 2009-07-25, 13:34


#9
DeividasA
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DeividasA
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jo, pritariu galėtu pasistengti prie daugialio žaidimų.



#10
JAV010
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JAV010
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As tai kazkaip manau, kad jai ir isleis psp 2 tai labai dar negreitai ir tai neaisku ar isvis toks bus . Nes oficialiai nera paskelbta, kad bus isleistas psp2 cia tik gandai ir manau nera ko sukti galvos , kai paskelbs tikrai , kad isleis nauja psp tada galesim galvot kaip kas , aisku butu labai gerai , kad isleistu psp2 next gen grafika jame butu ,bet cia nemanau ar greit taip padarytu , dar ps3 slim iseit turi ;DD pirma



#11
scalman
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scalman

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Sony PSP2 arriving in 2010, features PowerVR SGX543 graphics

It looks like the stage is set for a big handheld console showdown in 2010. Endangered by rising sales of games for iPhone and OTA downloads instead of conventional cartridge/memory card games, both Nintendo and Sony have to prove that their hardware isn't going on the path of Amiga [proprietary gaming "PC" using Motorola's CPU architecture from 1980s and 1990s], but rather can live in today's connected world.

After we disclosed the relationship between Nintendo and nVidia on the next-generation hardware, we learned that handheld-refresh cycle is in full speed over at Sony as well. If we take a look at PlayStation Portable hardware [both conventional and the PSP Go] since launch, we can see that one problems that Sony has is the use of different hardware over the course of lifetime. Sony released four PSP handhelds mostly relying on 32-bit MIPS R4000 CPU core with 8MB eDRAM as the "Media Engine" clocked at 222 MHz [later unlocked to 333 MHz, PSP Go can overclock to 480 MHz], while the graphics subsystem relies on a proprietary chip featuring 2MB of eDRAM, clocked at 166 MHz.

Naturally, this hardware doesn't exactly have the compute power to tackle the last generation of cellphones, and with the 2010 phones offering HD output capabilities, the time was up for current generation of hardware. Sony begun work on PSP2 back in 2008 and unofficially announced the selection of graphics hardware: on November 24th, 2008 Imagination Technologies ran a press release stating that "Imagination Technologies Group plc has signed a license agreement with a new partner, a major international consumer electronics company, for a high-performance forthcoming member of Imagination's POWERVR SGX graphics processor family."
The client, "major international Consumer Electronics Company" was no other than Sony Corporation and the chip at hand are known as PowerVR SGX543. On CES 2009, Imagination Technologies introduced the PowerVR Series SGX architecture and on March 16th, 2009 Imagination Technologies ran a press release introducing the details of this part. Even though the introduction was low-key and wasn't picked up by tech media, seven months later we finally saw what the architecture can to.

The power of this chip is quite impressive, easily beating integrated graphics parts on PC platform. For instance, it flat-out beats the living daylights out of PowerVR core integrated in Intel's Atom platform. According to the sources close to heart of the company, the SGX543 for PlayStation Portable 2 can reach theoretical performance of desktop graphics cards released during this year, an impressive feat indeed. Imagination Technologies recently passed the 200 million shipped SoC chips milestone, but with PSP2 deal, that number is sure to grow by at least 30-40 million units more.

Now, the interesting part about the PowerVR is that it is a true MIMD [Multiple Instruction-Multiple Data http://en.wikipedia.org/wiki/MIMD ] architecture. In their press releases, ImgTech is bragging about the capabilities of the "GP-GPU", but even if we take a look at the specifications with the cold head, a lot of surprises are in store. The multi-core design is available in dual, quad, octal and sedec-core variants [SGX543MP2, SGX543MP4, SGX543MP8, SGX543MP16], and they're by no means slouches.

For instance, a quad-core version SGX543MP4 at only 200 MHz frequency delivers 133 million polygons per second and offers fill-rate of four billion pixels per second [4GPixel/s], in the range of GeForce 8600 cards. For that matter, 4GPixel/s runs 40nm GeForce GT210 [2.5 GPixel/s] into the ground. Given that GeForce GT210 runs at 589 MHz for the core and 1.4 GHz for shaders. Since PowerVR SGX543 targets handheld devices, there is no saying what the performance plateau is.
An eight core SGX543MP8 at 200 MHz delivers 266 million polygons and eight billion pixels per second, while faster clocked version, for instance, at 400 MHz would deliver 532 million polygons and 16 billion pixels per second. 16 billion pixels per second equal GeForce GTX 260-216, for instance.

After analyzing the performance at hand, it is no wonder that Sony chose to go with PowerVR for the next-generation PlayStation Portable. While the exact details of the SoC are still in question, our take is that Sony could go with quad-core setup at 400MHz [8GPixel/s], paired with a dual-core CPU based on ARM Cortex architecture. This would put Sony direct in line against Tegra-powered Nintendo DS2, PowerVR-based Apple's iPhone 4G and Palm Pre2.

With all the major players selecting ARM cores for their current or next-generation products, it looks like the second decade of 21st century will be marked with the battle royal between ARM and x86 architecture in the handheld space [with the advantage firmly in ARM's hands]. Given the installed user base of 15 billion ARM-powered devices and a plan to ship 15 billion more in the next five years, it looks like Intel x86 and AVX will have to wait until 2015 to get the chance to compete against ARM, PowerVR, Mali and GeForce IP, as far as handheld space goes.

When it comes to Sony PlayStation Portable Gen2, selecting PowerVR was the right way to go and since the company unofficially stated [but officially acted] that they don't give a darn about backwards compatibility [take a look at PlayStation 1-2-3 and PSP-PSP Go], programmers will just have to get used to utilizing the ARM core and PowerVR SGX graphics to the max.

We also learned of the PSP2 planned release date, but in order to protect our sources, we'll keep that information for another story. Let's just say it is within the next 12 months.

The Battle Royal for handheld gaming 2010
Apple iPhone 3G s / 4G = ARM Cortex + PowerVR SGX
HTC = ARM Cortex + PowerVR
Microsoft Zune HD = ARM11 + GeForce 6
Nintendo DS2 = ARM Cortex + GeForce 9
Nokia platform = ARM11 only
Palm Pre 2 = ARM Cortex + PowerVR SGX
RIM BlackBerry = ARM9 only
Samsung = ARM Cortex + PowerVR SGX
Sony PSP2 = ARM ? + PowerVR SGX


:sorry:;);)

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#12
ch0k3
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ch0k3

    Taylor gang or auschwitz

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Nu va pagaliau normalus psp išeis , o ne visokie papildymai kaip go kurių grafika žaidimų nesikeičia nei patys žaidimai :sorry:


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#13
Xadex
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Xadex
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Taciau manau ir kaina bus tikrai nemenka :sorry:



#14
scalman
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scalman

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Taciau manau ir kaina bus tikrai nemenka :D


ne bet kokiu atveju kaina negali buti didesne uz didziuju konsoliu...nors jei PSP2 GPU bus toks pat galingas kaip GTX 260 ar GT 210 ,ziurint keliu Coru panaudos.krc skamba labai nerealiai,is kitos puses manau ne veltui sony jau turi 2TB MC prototipa,geresne grafika visada reikalauja daug talpos ir daug laiko zaidimo kurimu...taciau kad ir kaip bebutu svarbiausia yra zaidimai ,o ne konsole. kol kas PSP tiesiog blizga su naujais jau isejusiais ir dar tik pasirodysianciais zaidimais,kas buvo jrpg fanas ant ps2 tai manau geresnes konsoles dabar nera kaip PSP jiem...sitiek remaku,pratesimu pareina nuo ps2 zaidimu,o kiek dar nauju...aisku daugiau galios reiksia daugiau galimybiu kurejam..tik va nedaugelis ta moka panaudot tikrai orginaliom idejom...

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#15
morcius
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morcius
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Va cia tai super naujiena tikuosi pamatysiu 2 analogus ir ne tokia prasta isvaizda kaip pspGO. Kaip manote ar psp2 istemps ps3 zaidimus visai kaip dabar ant psp matome god of war ,obscure ar persona 3 zaidimus kurie gyvavo ant ps2.






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