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    DIENĄ


    2018-04-03      2018-04-04

    For 14 years XLIVE has been providing resources and information to the festival and live event industry. The XLIVE Data & Analytics Summit will convene festival and live event producers, leading data and analytics executives, in addition to brands hosting their own corporate events and festivals. With over $1.1 billion invested in event technology in 2016, the digital transformation in the live event sector is growing at unprecedented levels. As live events and festivals experience increased competition from one another and strive to provide unique experiences for fans and attendees alike, technology will serve as a cornerstone inthis effort for years to come. With this digitization of the live event experience – event organizers can now harness the power of their data to more effectively engage attendees, understand customer behavior, increase revenue, analyze competition, identify talent trends, monetize assets,enhance sponsorship activation and more!

    Who Attends?

    Organizations attending include music festivals, concerts,film festivals, beer festivals, wine & food festivals, brands, eSports events, Cons, venues, sports teams, conventions, event tech solution providers, event services companies, financial services firms, production companies, and other organizations serving the live event and festival community.

    For two days you will interact, learn from and build relationships with the president, founder, producer, executive director, chief data officer, directors & managers of data, marketing executives, sales executives and other professionals working at festivals and live events.
    Tickets: http://xlivecon.com/data-analytics/register-now/.

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    2018-04-03      2018-04-05

    中国网络游戏从昔日的“舶来品”,蔚然壮大为年市场规模达数百亿元人民币的中国文化创意产业重要力量和引擎。2013年1-6月,我国游戏市场实际销售总收入突破338.9亿元,我国手机网络游戏网民数为1.61亿,中国网络游戏网民规模达到3.45亿,预计2017年中国网络游戏市场销售收入将达到1228.6亿元人民币。

            据相关数据显示,我省网络游戏出版企业已达400多家,产业规模达到50多亿,其中客户端游戏、网页游戏、手机游戏年消费达30多亿元,在全国排名第八。为促进中部地区游戏产业的发展,提高游戏行业应用水平和服务质量,由湖北省文化厅、湖北省通信管理局、湖北日报传媒集团主办,武汉鸿威国博会展有限公司、楚天都市报、武汉市国际博览中心经营管理有限公司共同承办的“2014武汉国际游戏博览会”(简称:Wuhan Game Show 2014)于2014年7月5-8日在武汉国际博览中心隆重举行。

            2014中国(武汉)国际文化创意产业博览会将预设60000平方米展览面积,其中2014武汉国际游戏博览会(wuhan Game Show 2014)10000平方米展览面积,展出超过120款流行网络游戏及1000款相关最新数字互动游戏及手游产品,将吸引超过150000名国内外专业观众、资深爱好者以及超过300家知名媒体现场直击报道。
    Tickets: http://www.vrarfair.com/engz/html/register/.

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    2018-04-04      2018-04-05

    Official Website: https://gameuxsummiteurope.com/

    “The Game UX Summit, which was firsthosted by Epic Games in 2016, and then by Ubisoft Toronto in 2017, is the first professional UX event dedicated to the video games industry. Its purpose is to allow Game UX professionals and advocates to discuss the current state of UX in our industry, share best practices, and spread our love for science and compelling experiences. This summit brings together renowned speakers from various UX-related disciplines: Human Factors, Human-Computer Interaction, UX Design, User Research, Analytics, Business Intelligence, and more, and is now coming to Europe for the first time in2018, hosted by the most important French Creative Industries’ cluster Plaine Images in Lille Metropole (France). We hope to see you there!”
    Tickets: https://www.eventbrite.fr/e/game-ux-summit-18-tickets-41209889890.

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