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man, tai balistinis peilis pasirodė labai įdomiai

Man tai juokingiausiai atrodė su radijo bangomis valdoma mašinyte važinėtis.^_^

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Ne į temą

Aha, ir paskui debilai amerikiečiai išpjaustytų pusę savo klasiokų...
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Ne į temą

Specialiai smaila nuemei?

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Specialiai smaila nuemei?

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??? Nesuprantu kokios parkės pas tave? Copy->Paste smailų neperkelia :) o tau jo taip trūksta? :)

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Ne į temą

??? Nesuprantu kokios parkės pas tave? Copy->Paste smailų neperkelia :lol: o tau jo taip trūksta? :)
Ne į temą

Todel kad juokaudamas pasakiau o tu uz rimta priemei, kas tau kisti toki daikta prie zaidimo kuris dauguma saliu yra uzdraustas

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Ne į temą

Tai tipo jei tu juokauji, tai aš negaliu pakomentuoti tavo posto, ar kaip? :lol:

Ar tavo postas būtų rimtas, ar tik "joukas" - mano posto turinys nesikeistų, tai ko tu čia užsikakojai dėl to smailo - man neaišku.

Jei tokį daiktą duotum debilui - jis pridarytų bėdų ir tai yra faktas, kuris nesikeičia nuo to ar mes juokajam ar rimtai kalbam. :)

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Nu jau suprantu jei sumokesi papildomai uz special edition gausi nebe "night vision googles",bet ta masinyte valdoma bangom. Seip kas kurs video jau bus daugiau laisves :lol:

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Zombies Return To Call of Duty ?

 

The listing for Call of Duty: Black Ops' "Hardened Edition" looks to have inadvertently revealed the return of a previous Call of Duty game's beloved zombie mode.

 

Best Buy's product page for the fancy edition of the game says that alongside Black Ops itself, a theme and a medal, buyers will also receive "Four Zombie Maps Pack made famous from COD: World at War".

 

Being a retail listing and not an official proclamation from Activision, it's unknown whether there will be more zombie maps available for other consumers, nor how the Second World War setting of these original maps would translate to a game set during the Cold War.

 

We've contacted Activision for clarification, and will update if we hear anything back.

 

Product Features :

 

SteelBook casing included

"Woods" PSN theme & Black Ops medal

Four Zombie Map's Pack made famous from COD: World at War

Šaltinis www.kotaku.com

Redagavo FeatFest

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Gamescom: Stealth, Savagery in Call of Duty: Black Ops

Fast and brutal action in Treyarch's latest.

On the Huong River, Vietnam, there's a splash whose echoes reverberate as your blurry vision clears to show a flickering light and helicopter cockpit rapidly filling with water. The pilot's dead and there are enemies shooting through the windshield as the chopper sinks down into the murky river. "We're going under!" shouts a squadmate just before all sound is engulfed by the rising water.

 

But that isn't the end. No, you hit a button to rip open the doors and swim out as bullets bubble across your field of vision from foes standing atop boats. You climb up to a boat and surprise an enemy still peering into the water, holding him hostage to stop bullets as you fire with his rifle. As you do so the camera shifts to a bullet's perspective in slow motion, letting us watch the tip violently piercing the forehead of the last standing enemy in the area. You dispose of the body serving as your shield and plunge back underwater to move to safety.

 

Moments later it's pouring and you're sneaking into an enemy facility with AI teammates that move silently onto a platform and knife guards from behind. You're looking for a general, and your squad whispers hoarsely and hand out semtex as a plan of action is hatched. You follow one squadmate and dive underwater into brown water and plant C4 near a dock. Then it's back to the surface to slink along the side of a building while enemies whisper inside, unaware of your presence. You pop through a window and past a sleeping enemy in a hammock. Not one to take changes, you plunge a knife through the sleeping guard's neck as a squadmate does the same to another. The man in the next room over is killed as he sits as you sneak up behind and surprise him with a knife to his chest.

 

Further into the jungle there's music in the distance. It's coming from a town just below a row of trees and as you approach your squadmates reappear through the foliage. To initiate the attack a charge is detonated in one of the village's buildings, and shortly thereafter the scene is thick with bullets amidst the chaos of gunshots and falling bodies. Enemies stream from doorways and launch rockets at your position as grenade shrapnel rips from explosions and smoke clouds the air. Moving out to a clearing you spot a dock in the distance, a heavily fortified area protecting an anti-air gun. There's a four barreled rocket launcher on the ground and you snatch it up and launch explosive, crippling the gun and collapsing the hut nearby as foes at the target area go flying in all directions, helpless against the blast.

 

With the skies safe a group of helicopters soar in and drop off reinforcements as the assault on the town continues. You fire through more houses and blast apart machine guns nests on your way to a trap door in the ground. A grenade is dropped to clear the way before you head down, and in the darkness you click on a flashlight and align your pistol with the beam of illumination. Enemies are crawling through the claustrophobic warrens here, and stab a squadmate right before your eyes. Another friendly soldier is alongside and kills another in a fistfight in knee deep puddle before turning around to you with a tired look and requesting you go on ahead to face whatever dangers may come next.

 

From what's been shown off of this year's Call of Duty, it seems like a pretty wild ride.

Ign.com

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Treyarch Pulls Call Of Duty: Black Ops’ Helicopter Off Rails

Nuotrauka

I saw extended live gameplay here at Gamescom of Call of Duty: Black Ops’ helicopter sequence first shown at E3. Normally in a Call of Duty game this would be an on-rails turret sequence, but Treyarch has given players accessible controls to actually steer this flying mechanical menace while unleashing a storm of bullets and rockets. The developer’s community manager Josh Olin explains in a recent chat with Game Informer how the team came up with a unique solution to sometimes complicated flight controls:

 

“Traditionally, it has been on rails. And that’s been the number one philosophy with Black Ops, to provide unconventional stuff. Stuff people haven’t seen. … There have been other aircraft before, but it’s always been on a rail and you’re just gunning. So we’re like, ‘You know what? No more. We’re going to take that off the rails. You’re going to be able to fly this chopper.’

 

“We went to the designers and said, ‘Look, it has to be a Call of Duty helicopter. We’re not making a flight sim. There are other games for that. What we want to do is have you start on the ground fighting on a normal Call of Duty level and then you hop in a chopper. You go above the canopy. And you discover a whole expansive world in front of you. And then the player shouldn’t have to think about the controller in their hand. That would take them out of the immersion.

 

“Part of what makes Call of Duty so great is the tight controls. People just, they get it. It’s kind of like walking. You don’t think about every step you’re taking. You just do it. When you’re playing Call of Duty, you don’t think about every button you’re pressing. You just do it. You learn it and it becomes second nature. If you were to jump in our chopper and had to go ‘Wait, what buttons do I press?’ We’ve un-immersed you and now you’re thinking ‘Oh yeah, I’m not in this world. I’m actually in front of my TV.’

 

“We don’t want to do that, so when you get into our chopper you’re just going to get it. If you’re a Call of Duty player you’re going to be able to fly this helicopter. And that’s done by way of controlling the elevation for you. So your left thumbstick, just like when you’re on the ground, will move you forward and back and strafe you left and right in the chopper, and the right thumb stick will look around just like on the ground. The AI will fly the elevation of the helicopter for you and you don’t have to worry about that.”

 

Those who have seen this chopper sequence in the trailer know it's chock full of explosive action, and the rep playing the demo never seemed at risk of crashing into canyon walls even when pursued by two enemy choppers. Of course, the true test will be if an average player can fly it without problems. I can't wait to get my hands on it to know for sure.

Gameinformer.com Redagavo IGNOLTA

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Man tai juokingiausiai atrodė su radijo bangomis valdoma mašinyte važinėtis.:lol:

man irgi modern warfare sugeba pasiulyt rimta ir idomu zaidima,bet rc masinos cia jau nebeidomu,laukiu nesulaukiu modern warfare 3 tikuosi nebusnevykes kurinys :lol:

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man irgi modern warfare sugeba pasiulyt rimta ir idomu zaidima,bet rc masinos cia jau nebeidomu,laukiu nesulaukiu modern warfare 3 tikuosi nebusnevykes kurinys :D

Klausimas ar išvis bus Modern warfare 3.

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Klausimas ar išvis bus Modern warfare 3.

na zinant kad is infinity ward liko tik pavadinimas

tai mazai tiketina kad MW3 bus.

lauksim is respawn (exIW komandos) kazko panasaus i MW

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Multiplayeris tai man bent jau grynas MW2 su naujais ginklais ir mapais, bet juokingiausiai atrodo tai tas crossbow, kažkaip pirmą kart matau moderniam kariniam žaidime crossbow :).

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