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Crysis 3

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Kūrėjas: Crytek
Leidėjas: EA
Žaidimo variklis: CryEngine
Žanras: fps shooter
Režimai:
Išleidimo data: 2013 pavasaris
Reitingas:
Metacritic įvertinimas:
Platformos: X360, PS3, PC
Puslapis:


Zaidimo Info..
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REDWOOD CITY, Calif., Apr 16, 2012 (BUSINESS WIRE) -- --Pre-order the Crysis 3 Hunter Edition for Early Access to the New Crysis 3 Signature Bow and XP Boost in Multiplayer*

The hunted becomes the hunter! Electronic Arts Inc. EA +0.25% and award-winning developer Crytek GmbH, today announced Crysis® 3, the premier sandbox shooter experience of 2013. Powered by Crytek's proprietary CryENGINE®, Crysis 3 advances the state of the art with unparalleled visuals and dynamic shooter gameplay. Players take on the role of 'Prophet' as he returns to New York, only to discover that the city has been encased in a Nanodome created by the corrupt Cell Corporation. The New York City Liberty Dome is a veritable urban rainforest teeming with overgrown trees, dense swamplands and raging rivers. Within the Liberty Dome, seven distinct and treacherous environments become known as the Seven Wonders. This dangerous new world demands advanced weapons and tactics. Prophet will utilize a lethal composite bow, an enhanced Nanosuit and devastating alien tech to become the deadliest hunter on the planet.

"Crysis 3 is a thrilling mix of sandbox gameplay, advanced combat and hi-tech human and alien weaponry that shooter fans will love," said Cevat Yerli, Chief Executive Officer of Crytek. "Leveraging the latest CryENGINE technology, we're able to deliver seven unique themes that offer stunning and visually loaded gameplay experiences. We cannot wait until people get their hands on the game."

Set in 2047, Prophet is on a revenge mission after uncovering the truth behind Cell Corporation's motives for building the quarantined Nanodomes. The citizens were told that the giant citywide structures were resurrected to protect the population and to cleanse these metropolises of the remnants of Ceph forces. In reality, the Nanodomes are CELL's covert attempt at a land and technology grab in their quest for global domination. With Alien Ceph lurking around every corner and human enemies on the attack, nobody is safe in the path of vengeance. Everyone is a target in Prophet's quest for retribution.

Crytek also announced that players who are ready to start the hunt can pre-order the Crysis® 3 Hunter Edition* today. The Crysis 3 Hunter Edition gives players the tools to become the ultimate hunter in multiplayer with early access to the new signature bow and its attachments, plus the Hunter Nanosuit module which adds additional power and functionality to the super-suit. Gamers who pre-order now will also have a head start when playing online with a bonus XP boost up to level 5, a unique bow skin and three exclusive dog tags to hunt in style**. The Crysis 3 Hunter Edition is available on Origin.com and other participating retailers for $59.99.

In addition to receiving the Crysis 3 Hunter Edition, select retailers are offering gamers that pre-order Crysis 3 the following early multiplayer unlocks:

-- Stalker Pack -- Includes the base game, all Hunter Edition content and the following early multiplayer unlocks: for players who like to stalk their prey from the shadows the Stalker Pack provides early multiplayer access to the deadly semi-auto Jackal shotgun. This powerful, close-range shotgun comes with a unique silencer attachment, custom weapon skin and two exclusive themed in-game dog tags.

-- Overkill Pack -- Includes the base game, all Hunter Edition content and the following early multiplayer unlocks: the Overkill Pack features early multiplayer access to the Typhoon assault weapon and skin. Spewing 500 rounds a second, the Typhoon gives players the ability to go guns blazing to take back the Liberty Dome. Also included are two exclusive Overkill themed in-game dog tags.

-- Predator Pack -- Includes the base game, all the Hunter Edition content and the following early multiplayer unlocks: the Predator Pack delivers early multiplayer access to the Feline submachine gun and exclusive camo. With an extremely fast rate of fire and a 60 round magazine the Feline is highly effective and deadly, at short range.

Developed by Crytek and powered by the proprietary cutting edge CryENGINE technology, Crysis 3 will be available spring 2013 for the Xbox 360® video game and entertainment system, PlayStation®3 computer entertainment system and PC.

"With Crysis 3 we wanted to combine the best aspects of Crysis 1 and 2 and add on top of that," Hojengaard explained. "You can certainly say that it builds on the foundation of the series - we have a lot of the wide gameplay from the original Crysis and a lot of the verticality of Crysis 2 and that we combine in a really stellar and beautifully unique setting: the New York City Liberty Dome that introduces the Seven Wonders and creates a real urban rainforest complete with jungles, swamps, grasslands, canyons and more.
Is this a reaction to much-voiced fan preference for Crysis 1, with its verdant island terrain? "Well, yes and no. We always listen to our fanbase and even before we shipped Crysis 1 for console, we wanted to address some of the feedback from Crysis 2 - and included in that was the more horizontal gameplay as you know it from the first Crysis.
"In other words - we were already thinking about this prior to shipping Crysis 1 for console. This being said, I can assure you that Crysis 3 will benefit from an exciting sandbox environment that reverts to the origin of the Crysis franchise."

Hojengaard isn't worried that the ubiquity of the Big Apple as a videogames setting will impact Crysis 3's fortunes. "We're pretty confident that our execution and interpretation of New York City as a rainforest will not only be very different from how others do it.

"It will also look above and beyond most other attempts to do a 'post-apocalyptic' New York City setting. Our Seven Wonders concept that executes on seven particular rainforest themes will create a diversity and richness not seen thus far in a game - or even in a movie. Don't forget that our setting is not just a city left to its own demise - it's a city that has been artificially grown into a rainforest by help of the Nanodomes."

"There are several new traditional weapons but more interestingly is the fact that you'll be able to fire Ceph weapons. This really adds a cool new flair to the look and feel of the game. Also as mentioned earlier there is a bow featured which you can equip with several types of arrows - both stealthy and loud as hell.

"In terms of enemies you'll be fighting both humans and aliens - with several brand new Ceph archetypes having been added to the mix as well as the oldies having undergone severe adjustments to fit them into the context of the urban rainforest.

Well good AI is hard to make - I think that's more likely to be the reason that it sometimes fails to deliver in certain games."


tiesiog :) ..buvo dziungles . po to miestas...dabar dziungles mieste..ko galima noret daugiau..ir gryzta pilna sandbox laisve..Crytekai zada blowint musu maindus .. :) be to tas lankas .. :)
del aiskumo Crysis 1 vyksta 2020 metais, Crysis 2 - 2023 , o Crysis 3 vyks 2047 , Propheto ,tai yra tavo kerstas Cell korporacijai del melavimo apie nano tehnologijas, ir tuo paciu netikeliam ateiviam klius kurie slankioja po miesta .. ahh yeah ..revenge is best thing :)

Zaidimo Screenai..
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prie to pacio Crytekai parode CryENGINE 3.4.0 varikliuko update demonstracija.manau neverta speliot ant kokio engine suksis pats Crysis 3.
http-~~-//www.youtube.com/watch?v=6KuNw8bjDwc&feature=channel&list=UL Redagavo scalman

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kurmi vokieciai kai varo (nesuklydau ane, vokieciai berods crytek'as ?)

 

Ne į temą

Firmos įkūrėjai yra berods turkai,bet pagrindinė Crytek būstinė yra Vokietijoje,Frakfurte...
Redagavo FUZA

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Da Vincis nupiese mona liza o sitie vyrukai sukure cryengine ir kure crysis 3 kas bus is grafines puses nerealu tas krioklys is video ar vanduo saulelydzio fone tai nuostabu galima but ziuret ir ziuret i tuos vaIzdus vandens mirguliavima. O kokie laukia sprogimu ir ugnies efektai turbut bus geriausi kada matyti. KazIn ar xbox isspaus visa si grazuma

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iskart prisiminiau:

..
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:(

 

kurmi vokieciai kai varo (nesuklydau ane, vokieciai berods crytek'as ?)

 

na bent jau tas kur pagrinde sneka visuose interviu ar prezentacijose tai vokietijos turkas Cevat Yerli . tai jau jis daugiau vokietis nes akcentas tai grynas vokiskas. bei jo 2 broliai irgi Cryteke su juo kartu.

 

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xbox'as zinoma nenes viso to, jau cysis 2 jam sonus lamde, vien del dx9 tepalaikymo sunku dirbt, tokie dalykaip kaip teselation ten neimanomi, nes tik nuo dx11 prasidejo, ten viska konvertina atgal i meshus teselatintus nezymiai modelius ;]

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xbox'as zinoma nenes viso to, jau cysis 2 jam sonus lamde, vien del dx9 tepalaikymo sunku dirbt, tokie dalykaip kaip teselation ten neimanomi, nes tik nuo dx11 prasidejo, ten viska konvertina atgal i meshus teselatintus nezymiai modelius ;]

 

ir gerai kad nenes. na pagaliau parodys kodel pc yra pc,bent jau iki next gen konsoliu. nors tikiu kad visus nustebins ir na parodys kazka geriau uz Crysis 2 konsolini, nes siaip jau ir Crysis 1 konsolinis buvo labai geras,jei paimt kad ten jau laisvas sandbox'as. bet aisku ka ten rodo video engine updateita tai cia jau lies tik pc puse visa tai.

dar info is kureju kad jie norejo paimt kas geriau is 1 ir 2 daliu, ir padaryt toki masyvu zaidima ir laisva kaip crysis 1, bei toki daugiaauksti kas buvo 2 dali. nauji priesai, nauji ginklai. panaudos kazka kas jiem butent gavosi su Crysis1 konsoliu portu,tai konsoles gali tikrai blizget siuo atveju. bus post-apocaliptinis New Yorkas. :(

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Tai tipo zaisim uz Prophet? Nes jis kaip ir nusisove antroj dali

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Tai tipo zaisim uz Prophet? Nes jis kaip ir nusisove antroj dali

 

na jo kaip ir ...bet Prophet tai nebutinai Alcatraz ..nors cia kaip ir kerstas uz tai kad juos mauste ten ,tai turetu kersyt tas pats zmogus..ai gerai nesuprasi bet tikriausia nebusi tas pats ,o gal isvis busi nezinomas koks asmuo..na yra siek tiek daugiau info apie zaidima su klausimais - atsakymais:

 

..
GC: What is the setting and basic plot behind Crysis 3? Weren't the alien Ceph defeated at the end of the last game?

 

RH: The game plays out several years after the end of Crysis 2. Cell has built incredibly huge Nanodomes over several capitals around the world to protect the Earth’s population from Ceph remains – as well as cleaning up the environment and rebuilding the cities. Or at least that’s what they say they are doing…

 

You play as Prophet who is getting seriously fed up with being kicked around and he wants to do what is right. He’s taking matters into his own hands and he has a strong goal – one I cannot talk about now. But as part of succeeding with this, he will take on Cell as well as the Ceph and avenge the past. In doing this he partners up with a usual suspect of the Crysis franchise – Psycho aka Sergeant Michael Sykes, who we all remember from Crysis 1 and Crysis Warhead.

 

GC: After the success of Crysis 2 how did you set about reassessing the franchise and what did you feel were the most and least successful aspects of the last game? And how in turn has this informed Crysis 3?

 

RH: With Crysis 3 we wanted to combine the best aspects of Crysis 1 and 2 and add on top of that. You can certainly say that it builds on the foundation of the series - we have a lot of the wide gameplay from the original Crysis and a lot of the verticality of Crysis 2 and that we combine in a really stellar and beautifully unique setting – the New York City Liberty Dome that introduces the Seven Wonders and creates a real urban rainforest complete with jungles, swamps, grasslands, canyons and more.

 

GC: The console port of Crysis 1 was also received very positively, with many gamers appearing to prefer its more open-ended approach. Has this feedback influenced the design of Crysis 3?

 

RH: Well, yes and no. We always listen to our fanbase and even before we shipped Crysis 1 for console, we wanted to address some of the feedback from Crysis 2 – and included in that was the more horizontal gameplay as you know it from the first Crysis. In other words – we were already thinking about this prior to shipping Crysis 1 for console. This being said, I can assure you that Crysis 3 will benefit from an exciting sandbox environment that reverts to the origin of the Crysis franchise.

 

GC: Crysis 2 became something of a poster boy for 'New York fatigue' last year, where seemingly every second game was set in the city. Is that something you acknowledge and how has it affected the setting and art design in Crysis 3? It seems to be influenced by the Life After People/The World Without Us aesthetic favoured by games like Enslaved and The Last Of Us. Is there not a danger that this also will quickly become overused and what attempts have you made to ensure Crysis has a strong visual identity beyond just the nanosuit?

 

RH: We’re not so worried about that. New York City is a landmark city and that’s the reason many games and movies play out there. To be honest it’s one of the richest and most diverse locations in the U.S.

 

We’re pretty confident that our execution and interpretation of New York City as a rainforest will not only be very different from how others do it – it will also look above and beyond most other attempts to do a 'post-apocalyptic' New York City setting. Our Seven Wonders concept that executes on seven particular rainforest themes will create a diversity and richness not seen thus far in a game – or even in a movie.

 

Don’t forget that our setting is not just a city left to its own demise – it’s a city that has been artificially grown into a rainforest by help of the Nanodomes.

 

GC: Will Crysis 3 use CryEngine 3 and if so does that make it the first time a new numbered entry in the series has not also debuted a new engine? How much of the original game's appeal was the technology and how much do you feel you have been moved beyond that with Crysis 2 and 3?

 

RH: For Crysis 3 we’ll be using the newest edition of the CryEngine 3. We’ve developed a lot of new stuff since the version of the engine we used for Crysis 2 though. From individually-rendered blades of grass to scalable detail on huge, towering skyscrapers wrapped in unique real-time illumination – Being Crytek of course we’re iterating on tech constantly and with Crysis 3 it’s no different. But it’s no secret that today you’ll not blow people away with tech the same way as when we released Crysis 1. Iterations on visual today are a lot more subtle and not the quantum leaps that the original Crysis took back then.

 

Crysis 3 has matured the franchise a lot – we have a much denser story with rich and interconnected characters. We’re basically trying to tell a simpler story in a bigger way in other words.

 

GC: The high tech bow and arrows seems to be a prominent part of the game, so what's the story behind that? Is it now the primary weapon and what advantages does it have over firearms?

 

RH: There is no primary weapon but the bow is a cool new addition and it goes well with the whole concept of going back to the roots which is a theme that resonates across the game. There are plenty more cool new weapons in the game – and this time, you will even be able to use alien weaponry. That’s pretty fantastic.

 

GC: What other new weapons and equipment will feature in the game? And what sort of enemy forces will you be fighting against? Will it still be a mix of human and aliens?

 

RH: There are several new traditional weapons but more interestingly is the fact that you’ll be able to fire Ceph weapons. This really adds a cool new flair to the look and feel of the game. Also as mentioned earlier there is a bow featured which you can equip with several types of arrows – both stealthy and loud as hell.

 

In terms of enemies you’ll be fighting both humans and aliens – with several brand new Ceph archetypes having been added to the mix as well as the oldies having undergone severe adjustments to fit them into the context of the urban rainforest.

 

GC: How will the artificial intelligence of opponents be improved in the game and do you feel this is an element still overlooked in action games, simply because it can't be used as a selling point in screenshots/videos? Presumably it is all the more important in an open or semi-open world game?

 

RH: Well good AI is hard to make – I think that’s more likely to be the reason that it sometimes fails to deliver in certain games.

 

For Crysis 3 AI has been improved and will dynamically adapt to change in player behaviour. As you say, in a semi-open world game, you need good and dynamic AI and for Crysis 3 both the visual behaviour and technical behaviour of the enemies have been improved greatly.

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Ne į temą

Nu atrodo aišku puikiai, bet 0 emocijų man tiem Crysis, neįdomūs žaidimai. :(

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Kas liečia grafiką, tai bus revoliucija tikriausiai, kai ant tokio varikliuko paleis, kaip viskas vizualiai atrodys. :(

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Taigi gale Alcatrazas pasake: They call me... Prophet. Tai cia manau jau ir taip aisku kad uz alcatraza losim.

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Prophetas nusisove kad nutrauktu ta nano rysi susijungima tarp jo ir kostiumo kad alcatrazas galetu naudotis kostiumu. Bet kaip pereini zaidima rodo kaip prophetas pasakoja alcatrazui kaip jis su tais ateiveis kariavo kaip viskas prasidejo tai as pagalvojau jog kad ir prophetas nusisove bet jo kazkOkia dalis samones liko paciam kostiume nanobptuose.gal ir keistai skamba bet man sove toke mintis :() Beto manau dar tikrai neaisku uz ka zaisim ar tikrai uz alcatraza nes prophetas su kostiumu istvere 3 metus ir vadino save vaiksciojanciu numireliu visas apsilupes buvo.., o cia veiksmas vyksta po 24m tai kazin ar alcatrazas butu tiek isgyvenss su kostiumu...cia velgi mano pamastymai :)

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Prophetas nusisove kad nutrauktu ta nano rysi susijungima tarp jo ir kostiumo kad alcatrazas galetu naudotis kostiumu. Bet kaip pereini zaidima rodo kaip prophetas pasakoja alcatrazui kaip jis su tais ateiveis kariavo kaip viskas prasidejo tai as pagalvojau jog kad ir prophetas nusisove bet jo kazkOkia dalis samones liko paciam kostiume nanobptuose.gal ir keistai skamba bet man sove toke mintis :)) Beto manau dar tikrai neaisku uz ka zaisim ar tikrai uz alcatraza nes prophetas su kostiumu istvere 3 metus ir vadino save vaiksciojanciu numireliu visas apsilupes buvo.., o cia veiksmas vyksta po 24m tai kazin ar alcatrazas butu tiek isgyvenss su kostiumu...cia velgi mano pamastymai :)

 

ko o is paciu kureju pasakymo apie story tai skamba lyg antra dalis..na vienas kitam perduoda kostiuma..ir perduoda misija tipo atkersyt dabar tiem Cell kad ten nesamones daro ten. nes sako kerstas , tai kerstas turejo is kazko ateit..gal koks naujokas ..kuri pvz alcatrazas ikiso i ta kostiuma..arba ..isvis juk nebutinai turi but tas pats..tiesiog kitas koks bicas su tuo kostiumu gali but irgi..

In doing this he partners up with a usual suspect of the Crysis franchise – Psycho aka Sergeant Michael Sykes, who we all remember from Crysis 1 and Crysis Warhead.

..tipo tu susidesi su Crysis 1 dalies blogiuku dar ..idomiai cia jie gali ta story susukt..na bent jau suktai bus .. :spiderp: Redagavo scalman

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