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Z1 Battle Royale / H1Z1 / H1Z1 King of the Kill

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Kūrėjas: Sony Computer Entertainment
Leidėjas: Sony Computer Entertainment
Žaidimo variklis: Forgelight
Žanras: Shooter / BR
Režimai:
Išleidimo data: 2018 02 28
Reitingas:
Metacritic įvertinimas:

Platformos: PC, PS4

Puslapis: https://www.h1z1.com/

 

 

Sony Online Entertainment president John Smedley revealed today that the company has been developing a free-to-play MMO called H1Z1.

 
"It’s a massively multiplayer game in which players fight for survival in a world where death is the only sure thing," Smedley said. "The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus."
 
Smedley addressed the similarities between H1Z1 and other survival/zombie titles by pointing to many of the features that SOE hopes will make H1Z1 rise above the rest. Some of the features Smedley spoke of include multiple servers with different rule sets that can hold "thousands of players," crafting, an in-game economy built around a trading system, and many more.
 
"It uses our proprietary next-gen Forgelight engine and that means we’ve had a lot of really cool technology to work with to make the game we wanted to make," he added. The game will also use the roadmap system from Planetside 2 to "clearly communicate what features we’re working on."
 
Smedley also stated that the game is designed to allow players to become part of the design process.
 
"We’ll be opening it up for Player Studio creations too so expect player-created items to make their way into the game," he said. The design team is putting emphasis on "player ownership and building."
 
The game's newly formed subreddit is "very open to answering questions," and the team will be doing a livestream of a playtest session next week. Be sure to keep checking back to IGN for more news as it develops.
 

 

Gameplay details:

  • First Person or Third Person shooter
  • Zombie Survival
  • Night is dark and full of terrors
  • Player versus Player at it's core.
  • More than just zombies in the world
  • Base Building, Town building, Fortress creation
  • Can burn down things others build.
  • Lots of crafting. Probably the biggest thing about the game.
  • Vehicles are already in. Possibility of aircraft in the future.
  • Based off the United States.
  • If you die, you lose your gear
  • "No skills or levels".
  • "Thousands of players". I'm willing to bet this will be larger, playercount wise, than planetside 2.
 
Tech Details
  • PC first, PS4 later. "Well, we are Sony" when asked about the PS4 version.
  • "If you can run Planetside 2, you can run H1Z1 better".
  • "Orders of magnitude larger than Planetside 2".
  • Based of Planetside 2. Shares no tech with Everquest Next (so no Voxels).
  • Built in voice chat options.
 
Monetization Details
  • Free to play
  • Part of the All-Access subscription that SOE is launching this month. $15/mo for premium sub in all SOE games.
  • "you seriously don't need to spend a dime. We're still figuring out the monetization but we will telegraph our plans early and let people comment and we'll listen if they don't like something and come to a place where people feel good about it." -Smed, in this thread
  • Early Access ($20ish, on steam) in 4-6 weeks.

 

Redagavo Magnitas

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dar vienas isgyvenimo zaidimas, kazkas sukure sekminga formule o dabar visi is jos spaudzia kaip tik gali :)

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taip ant PC tokiu pilna žaidimu yra, bet va ant konsolių ne tiek ir daug 
Tai manau ant ps4 tikrai bus daug žaidžiančiu, aš manau 

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taip ant PC tokiu pilna žaidimu yra, bet va ant konsolių ne tiek ir daug 

Tai manau ant ps4 tikrai bus daug žaidžiančiu, aš manau 

Paziuresim kaip bus išpyldita ideja :)

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Gal jau būtų laikas nustot kurt šūdinus survival žaidimus su zombių armijom ir sukurt kokį gerą fps? Nežinau kaip kitiem, bet man trūksta fps žaidimų :D

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Gal jau būtų laikas nustot kurt šūdinus survival žaidimus su zombių armijom ir sukurt kokį gerą fps? Nežinau kaip kitiem, bet man trūksta fps žaidimų :D

Tai kaip tik daug sudinu fps ir mazai normaliu survival zaidimu :D

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Sutinku su @Lonsdale tu FPS kaip šieno yra tiek ant PC tiek ant konsolių, bet tokiu žaidimu kaip survival ant konsolių mažai yra, galima sakyti kaip šito nėra H1Z1
@Toxiz visi žino kad tu esi FPS fanatikas, už tai tau tik FPS ir domina


O man FPS žaidimai šuo metu nedomina visai, kaip ir sport žaidimai

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@Lonsdale @narkata Yeah, fps kaip šieno. Bet gerų fps? Mažai. Paskutinis geras ir vertas dėmesio buvo Metro LL, tikiuos kad Wolfensteinas bus neblogas, nes kuo toliau, tuo graudžiau daros. Dėl survival, tai jo, reiktų gero survival, bet čia visi bando įgyvendint ale naujas, nematytas idėjas ar kitą šūdą, kas galutiniam variante būna mėšlas :D

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@Toxiz ta pati galiu ir apie fps pasakyt kol vaikai pirks cod tol ir bus fps kokie jie yra dabar, o survival zanras nera toks jau ir populiarus.

Redagavo Lonsdale

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kadangi tai mmo ir f2p tai ji gales pelsti kiek nores kurejai ir kurias nores puses ar kokias nores zaidejai, tai gali issivystyt visai kazkas gero is viso to.

 

Our vision for this game is very simple but ambitious. We are starting with what I would call “Middle America” – an “anywhere and everywhere” town. The world is massive as you’ve come to expect from our games. Over time we will grow the world until we have our own version of the U.S. after the death and destruction brought on during the H1Z1 epidemic. It will be our own version of America. We’ll have urban cities and desolate wide open places. All connected seamlessly. Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov cocktails, explosives.. and other fun surprises.

I will also go right to the heart of the question a lot of players will have – “There are a lot of survival / Zombie games… how is this one going to be any different?”. First off, it’s a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). Why is that a good thing? It means a thriving economy (oh yes… there’s trading). It also means you have potential allies in the all-out war on the Infected... and many an enemy as well. It uses our proprietary next-gen Forgelight engine and that means we’ve had a lot of really cool technology to work with to make the game we wanted to make. It’s also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we’re working on and what you can expect and when. You’re also going to be getting awesome access to our developers. We’ll be opening it up for Player Studio creations too so expect player-created items to make their way into the game. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving gangs that are headquartered out of an abandoned warehouse that you’ve taken over... or a house you’ve built from scratch after having cut trees down and secured the resources to make it. We are giving players the tools to make their own towns, camps and defenses, and they can decide how to set up their base (which is in the world btw... not instanced). We’re building in all the social features you’ve come to expect from an SOE game (grouping, proximity voice chat, voice chat for your gang, and many other cool social features).

To use a simple reference I’m sure everyone interested in this game will get... we want our players to make Woodbury from The Walking Dead if they want to. Or take over a prison. Or fix an old car so you and your friends (yeah we have multiplayer vehicles) can run zombies and players over mercilessly, and revel in the sheer delight of hearing a zombie scream as you light it on fire, or craft a gun to take down your friends and enemies alike. Our goal here is to provide emergent gameplay that will allow our players to make the world their own the way they want to. One of the best things about H1Z1 being an MMO is the fact that with a lot of people playing, we’re able to see all different kinds of gameplay. If you prefer a quiet life as a farmer raising crops... we’re going to make sure your zombie apocalypse fantasy is complete. If you’re like me and you want nothing more than to kill everything that moves, by all means see how that goes. It’s going to be a blast!

 

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Žmogelis uždirbo daugiau nei $100k, kurdamas ir parduodamas žaidimų itemus. H1Z1 taip pat bus galima tuo užsiimti.

Games are big business not just for the studios that make them. One gamer has made more than $100,000 so far by selling in-game items for Sony Online Entertainment's Player Studio, according to a Polygon report detailing the latest episode of Game Talk Live.

 
Responding to a question about whether or not SOE's new post-apocalyptic MMO H1Z1 will have Player Studio support, Smedley said this would be the case, and revealed that the company recently had its first user cross $100,000 in lifetime revenue.
 
Games from Valve like Team Fortress 2 and DOTA 2 allow users to create and sell their own items, but it's not clear how much money is made doing this.
 
SOE's Player Studio lets you download sample geometry files for actual in-game objects and then you can use third-party software like Photoshop or Maya to create new items and submit them for sales in games like EverQuest, EverQuest 2, and PlanetSide 2.
 
To make money from Player Studio, SOE needs to approve your custom-made item. If they do, they will sell it in the SOE Marketplace, and you'll get to keep 40 percent of the net amount of sales. Right now, Player Studio is open only to people in the United States 18 or older.
Redagavo tamulionis

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Poor xbone got nothing. Tikiu kad tikrai bus sėkmingas žaidimas, o dar ir F2P.

Tu tikriausiai supranti, kad ši studija(Sony Online Entertainment) priklauso Sony korporacijai ar ne? Būtų visiškai nelogiška išleisti žaidimą ant konkurentų platformos. O apskritai, per paskutinius kelerius metus buvo daug tokiu apokalipsinių zombių žaidimų(DayZ, State of Decay) tai nebent šis žaidimas turės kokį gerą kabliuką, manau nieko neišeis.

Redagavo Vinsanty

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Tą aš tikrai suprantu, bet čia bendrai paėmus. Pvz WarThunder, WarFrame ne SOE gaminys, bet ant next-gen tik PS4 gavo juos ir taip vis tęsis toliau su F2P žaidimais.

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pirmas oficialus treileris. dayz zaidimo itaka pripazino ir patys kurejai...

 


del ps4 ir pc F2P zaidimu tai ju vis daugeja ir daugeja ..ir atrodo kad tesis tas dalykas. 

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