Šiandienos įvykiai

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    DIENĄ


    2018-06-25      2018-06-26

    For the past 10 years, the annual CGAT conference has served as a platform  for researchers, scientists, IT developers and consultants to  share their research, practice, and educational initiatives on Cloud Computing, Virtualization, Web Technologies and Internet Applications,  Social Computing and Behavioral Modeling and Games and Mobile Communications with an international audience.

     Visit the following link for the list of accepted papers which have been indexed by Scopus: 
     http://www.cgames.com.sg/PriorYearsPaper.html

     Computer Games Multimedia & Allied Technologies Conference - CGAT 2018 will focus on the following 6 streams:

     1. Cloud Computing and Virtualization – Discussionson the value of cloud computing, theoretical and historical analyses andcomparisons  of different cloud business models and applications. This will also include discussions about the incubation process of IT Virtualization,  security and future trends.

     2. Web Technologies and Internet Applications – Discussions on the emerging and future trends on web technologies and internet  applications. Education and training are also one of the key areas to be emphasized on this topic.

     3. Social Computing and Behavioural Modelling – Discussions on evolution and historical influences of social computing, applications and  behavioural modelling and all its implications. Public may also present their opinions on trending topics and case studies.

     4. Mobile Communications, Networking and Applications – Discussions on soft components of mobile networking and applications  together with its systems, networks, mobile computing and networksecurity. Major innovations and future trends would be one of the most  trending topics for this area in which all mobile users can easily relate to.

     5. Computer Games, Multimedia – A discussionnot only about the components and designs (software and hardware) of computer games  and multimedia but also on its’ social implications such as censorships and regulations, education, and training. This would also be a platform to gather future trends and visions on multimedia games, strategies and troubleshooting.

     6. Enterprise Resource Planning & Supply Chain Management – Discussions on ERP and Supply Chain Management performance,  security, and maintenance. Topics would also include processes and implementations, tactics and strategies to adapt.
    Tickets: http://www.cgames.com.sg/Registration.html.

    Įvykio detalės


    Renginiai

    2018-06-26      2018-06-28

    Official Website: https://gamequalityeurope.iqpc.com/

    As we commence our 6th annual Game Quality Europe Forum we return to Berlin and for the first time we are bringing together all parts of the quality lifecycle with the introduction of our customer support and community management stream alongside our existing quality assuranceand localisation community. To ensure quality of games it is essential that all members of the quality process are communicating effectively and have the best tools and practices at hand, synergies must be recognised and communication emphasised. In a world where technology is rapidly developing and the reach of our games is further than ever before it is critical we work together to retain and engage players and ultimately to increase sales.

    This year, we will focus on the great tools and technologies available to us and the best way to use them and how not touse them. Whilst tools and technologies are a huge factor in our daily roles, we must also ask ourselves, what  human tools can we employe to improve game quality?

    We have the privilege of having a wonderful community, some of whom have been with us right from the very beginningand return year on year to continue the discussions and learn of new developments. We also continue to welcome new faces too, who enhance the forum and add a new depth and richness of perspective to the community. The Game Quality Forum would not be possible without this passionate community and we cannot wait to greet both old and new this June in Berlin – albeit at a new venue!
    Tickets: https://gamequalityeurope.iqpc.com/landing/download-the-2018-game-quality-europe-forum-agenda?utm_source=E4G%20&utm_medium=Media%20Partner&utm_campaign=22560.006_E4Gmediapartner&utm_term=&utm_content=&disc=&extTreatId=655585.

    Įvykio detalės


    Renginiai