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  1. Citata

     

    Unveil the mystery behind the nihilistic universe of Nongunz


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    • Hundreds of levels plagued with dozens of different enemies
    • Unforgiving gameplay that will challenge both your skill and your wits

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    • Intense run-and-gun combat
    • Card based perk system granting you powerups and passive stats such as speed boost and bigger bullets

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    • Many weapons, items and equipment to unlock and master
    • The unyielding pressure of your own mortality

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    • A kill-chain combo meter to keep you forever moving forward
    • The everpressing guilt of your past wrongs.

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    Zaidimas buvo sukurtas 2017 m. Bet del problemu buvo pasalintas is rinkos. Dabar gi pareina atgal su Remaster versija. Taip pat nemokamas atnaujinimas laukia tu, kurie jau turi zaidimo kopija.


  2. Citata
    Land of War is the world’s first, first-person shooter game fully dedicated to the outbreak of WWII in Poland on September 1939. It portraits the opening episodes and battles fought by Poles during the German invasion..

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    Land of War is absolutely the first video game to concentrate on the 1939-1940 period of WWII. This early-stage war was completely omitted until now. Creators from an independent development studio MS Games decided to fill this gap with their debut production. This game can be seen as a prologue of other, WWII related games recently released.
     
    • Gameplay is placed in time before events depicted by other WWII productions
    • Years 1939-40 have never been covered by other developers
    • Land of War shows the very start of WWII form a perspective of an ordinary soldier

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    An old school WWII first-person shooter drawing inspiration from classics like “Medal of Honour” or early “Call of Duty”.



    The creators of LoW are fanatics of classical WWII shooters. As a result, their product reflects the principles underlying some of the earliest games in the genre: clean and simple gameplay with intuitive steering and plenty of enemies to kill. Game chapters are based on the epic, historical battles, and authentic gear and equipment. It provides fast-paced action, a constant exchange of fire, and intensity of fight based on yet uncharted period of WWII.
     
    • Gameplay inspired by true genre classics
    • Dynamic plot with unexpected twists
    • Development’s focus on main playability factors for FPS games
    • LoW brings the look and feel of a good, old school shooter

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    LIttle known weapons and gear, never shown in WWII video games



    Along with the unusual war period, Land of War explores weapons never or rarely used in games before. Some of those weapons were prototypes only at the start of the war. Others were only used in the first chapter of WWII and were not used later as the conflict spread across the world. Use this gear, learn about its unique abilities and stories behind it.
     
    • Dozens of weapons never seen in games before.
    • Realistic models with all functions of the original implemented.
    • Prototype weapons that were only featured in small quantities in elite units

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    Mature Content Description

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  3. Citata

    COMING TO STEAM EARLY ACCESS ON MAY 20, 2021!

    It is the time of Viking sagas. A blood feud tears apart your fatherland. You are banished from the lands of your ancestors, doomed to seek out a new home for yourself and those still loyal to you. Your new clan looks up to you as winter draws close. Building a settlement is no easy task, but keeping your people safe from cold, famine, and those who seek to destroy you is even harder. Will you be the Earl that can rise to power and write their own saga of conquest and victory?

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    Frozenheim is a serene Norse city builder game that offers elaborate management mechanics and multiple progression trees to balance as you maintain and expand your settlement. Prepare for brutal RTS combat that will put your tactical skill into a test. As you launch exploration parties on foot and by boats you will not only discover resources you can exploit but also draw the attention of the enemies who will seek to destroy you. To prove yourself an Earl worthy of sagas, you will:

     

     

    • Build and expand a Viking village from nothing to a rich, unconquerable settlement
    • Forage, hunt, fish, grow your food, and keep your clan safe as the seasons pass
    • Find your own progression path as you learn to utilize new buildings and units
    • Explore the fjords of Midgard, launch raid parties on foot or set sail in your drakkars
    • Seek the blessings of ancient shrines and build temples to win the favor of Asgard
    • Raid other players or form alliances with them in multiplayer matches
    • Capture the raw beauty of the Frozen North in photo-mode

    Survive. Conquer. Thrive. Make Odin proud!

    Discord: https://discord.gg/gaTwpqnCav

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    Papetura is a handcrafted puzzle adventure game made entirely out of paper.
    Along with atmospheric music made by Floex, it creates a mysterious and unique paper world, shrouded in shadow and light.

    The Story
    Papetura tells a story about lonely paper creature Pape, trapped in a flowery prison. One day Pape escapes and finds little Tura, a magical being that he’ll take care of. Together they will have to face dark and flaming monsters which will try to burn down their beloved paper world.

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    Features
    • Unique point and click adventure experience,
    • Everything is made out of paper, from tiny insects, strange creatures and monsters to truly magical locations,
    • Atmospheric and beautiful music is made by Floex - Tomas Dvorak,
    • Puzzles are a part of the story and the world,
    • The story is told by animation and strange noises, there are no dialogues.

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    The Team
    The team consists of the creator Tomasz Ostafin (Petums), music artist Tomas Dvorak (Floex), and sound designer Juraj Mravec. The game was being made for many years, inspired by old classic games like The Neverhood, Machinarium, movies of studio Ghibli, and fascination with architecture and paper sculptures.

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    Net siurpas nupurte nuo melodijos ir pabaisos pasirodymo.


  5. Citata

    Thief Simulator 2 will transport you to a world full of valuables, expensive cars, and rustling banknotes. As long as you find a way to steal them.
    Know that a thief’s trade is not a piece of cake. In order to get some practice, you’ll start with petty theft. This is how you’ll gain the experience required to access more and more risky – and most importantly, more profitable – jobs.

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    Gain levels and unlock new possibilities. Get useful tools. Together with newly acquired skills, they will pave the way to expensive items, which you can then sell on the black market. The tools of your trade include a crowbar and binoculars, as well as advanced equipment that becomes available as you progress, such as a laptop for hacking through security systems.

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    The creators of Thief Simulator 2 have prepared three unique locations with houses, banks, restaurants, and other special places that you’ll get to strip of money, valuables, and other items. But before you do, examine the surroundings: find out when the building empties out, learn the tenants’ or the employees’ schedule. Then you just need to prepare a strategy and it’s gone time.

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    Just be quick and efficient. You don’t have much time, so you’ll need to immediately assess which item to take and which one to leave. Can you handle the pressure, or will you panic?

    Make sure to work on cars between robbing buildings. Start with small family sedans and make gradual steps towards mastery, which will allow you to steal the coolest sports cars.

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    Remember to keep your eyes around your head. Even the best plan can fall apart, and the local police are just waiting for a chance to put you in handcuffs. Don’t get caught. Always be one step ahead of law enforcement.

    Feature list

    • Three unique locations. Explore neighbourhoods, learn tenant's routines, pick the right time to break in and then rob them
    • Get better and better tools, ranging from a crowbar or binoculars to hacking laptops, stethoscopes etc.
    • Level up your thief and acquire new skills, which allow a number of new possibilities
    • Steal cars - begin with a small, family sedan, and work your way up to a sport's dream car
    • Rob banks, restaurants and other special locations. These will be unlocked as you advance your thief

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    Pirma zaidimo dalis pasirode 2018 m.


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    Dive into a magical woven world on the back of your own carpet dragon! Explore the textile landscape, solve puzzles, challenge quirky creatures and unravel the great mysteries of a long forgotten past in Weaving Tides!

    Key Features

    • Unique weaving gameplay

      DesGateDotPattern_600x178_veryShort.gif?t=1618571626 Stitch and cut your way through the textile landscape. Use the weavers abilities to wrap up your foes and conquer tricky zelda-like dungeons and puzzles. Choose the weaver which fits your playstyle and outfit them with mystic embroideries to further enhance their abilities.
    • Explore a vibrant woven world

      LayersCompilation_600x178.gif?t=1618571626 Dive into an enchanting, textile landscape and be swept away by the colorful cast of characters with fully hand painted portraits and the captivating musical score.
    • Uncover hidden mysteries packed in a charming story

      Steam_CommunityUpdateBanner_SpunForestConversation_cut_small.png?t=1618571626 Gather eccentric allies on Tass' quest to find his parents, assemble fragments of the past and eventually unveil the long forgotten secrets of the woven world.
    • Creative Playground Mode

      PlaygroundRibbons_600x178_veryShort.gif?t=1618571626 Unlock new, colorful ribbons for your Weavers during the campaign and use them in the playground feature to freely stitch and create your own digital embroidery.

    Awards

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  7. Citata

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    You awake in a nightmarish carnival and watch a golden-haired woman hurl herself down a bottomless well for your sake. You seek clues and help from jeering ravens, an eyeless scribe, a living furnace, a mismade mermaid, and many more who dwell within the park. All the while, a shadow shrieks from atop a towering roller-coaster, and you know that until you destroy this Dark Thing, the woman will keep jumping, falling, and dying, over and over again....
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    Strangeland is a classic point-and-click adventure that integrates a compelling narrative with engaging puzzles. For almost a decade, we've been working on a worthy successor to the fan-acclaimed Primordia, and we are proud, at long last, to share our second game.

    Strangeland is a place like no other. Even in the real world, carnivals occupy a twilight territory between the fantastic and the mundane, the alien and the familiar. In their funhouse mirrors, their freaks, and their frauds, we see hideous and haunting reflections of ourselves, and we witness the wonder and horror of humanity in just a few frayed tents, peeling circus wagons, dingy booths, and run-down rides. Strangeland, of course, is most definitely not the real world. Indeed, figuring out where—and who—you are is one of the game's many mysteries.

    As you explore Strangeland, you will need to gather otherworldly tools and win strange allies to overcome a daunting array of obstacles. Forge a blade from iron stolen from the jaws of a ravenous hound and hone it with wrath and grief; charm the eye out of a ten-legged teratoma; and ride a giant cicada to the edge of oblivion.... Amidst such madness, death itself has no grip on you, and you will wield that slippery immortality to gain an edge over your foes.

    Navigating this domain of monsters and metaphors will require understanding its denizens and its enigmas. Unlike many adventure games that offer a linear experience and single-solution puzzles, Strangeland lets you pick your own way, your own approach, and your own meaning—one player might win a carnival game with sharpshooting, another by electrical engineering; one player might unravel a strange prophet's wordplay while another gathers visual clues scattered throughout the environment. Ultimately, Strangeland's story will be your story. You are not the audience; you are the player.

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    • Approximately five hours of gameplay, replayable thanks to different choices, different puzzle solutions, and different endings
    • Breathtaking pixel art in twice Primordia's resolution (640x360—party like it's 1999!)
    • Dozens of rooms to explore, with variant versions as the carnival grows ever more twisted
    • An eccentric cast, including a sideshow freak, a telepathic starfish, an animatronic fortune-teller, and a trio of masqueraders
    • Full, professional voice over and hours of original music
    • A rich, thematic story about identity, loss, self-doubt, and redemption
    • Integrated, in-character hint system (optional, of course)
    • Hours of developer commentary and an "annotation mode" (providing on-screen explanations for the references woven throughout the game)

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    At Wormwood Studios, we make games out of love—love for the games we've spent our lifetimes playing, love for the games we ourselves create, and love for the players who have made all of those games possible. We know that players invest not just their money and time in the games they play, but also their hope and enthusiasm. And we want to make sure that players receive a rich return on that investment by creating games that provide not only a fun, challenging diversion for a few hours, but also lasting memories to keep for years.

    We think the best way to achieve that with Strangeland is to adhere to the genius of the adventure genre: the marriage of challenging puzzles and thrilling exploration, on the one hand, with an engaging narrative, on the other. At the same time, we've tried to remove the punitive aspects of adventure games (deaths, dead ends, illogical puzzles, pixel hunting, backtracking, etc.). Within this framework, we add uncanny visuals, memorable characters, and thought-provoking themes. The result for Primordia was a game that has received thousands of positive player reviews, and we have refined our approach further with Strangeland. We hope it will not disappoint the players who have given us such great support and encouragement over the years! And we hope that it will find a place in the hearts of new players as well.

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  8. Citata

     

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    Reawaken your inner demon in a modernized version of the acclaimed ATLUS classic, Shin Megami Tensei III Nocturne HD Remaster.

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    What begins as a normal day in Tokyo turns out to be everything but, when the Conception—an ethereal apocalypse—is invoked. The remains of the world are swallowed by chaos, as a demonic revolution descends into a broken city. Caught between a battle of Gods and demons, the choices you make can bring life, rebirth, or death, and determine who triumphs.

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    This genre-defining, infamously punishing RPG is back and now includes:
     
    • Remastered 3D models and backgrounds
    • Additional difficulty settings
    • Suspend save: save your progress whenever you need!
    • Voiced audio: choose between Japanese and English VO
    • Steam Achievements and Trading Cards

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    Istikro nezinojau ar kurti tema apie zaidima kurio nezinau, apie kuri nieko negirdejau, net kiek daliu isleista. O cia ir trecios dalies Remasteris is kazkur pasirode. Zodziu.. Gal kazkam ir bus zinomas.

    Pirma zaidimo dalis pasirode 1992 m. Sio zaidimo originali versija pasirode 2003 m. Sitas zaidimas turi daug fransizes. Net 64! O pacio zaidimo daliu pasirode nuo 8-10. Sunku ir suskaiciuoti.

    Jeigu kazkam idomu tai informacija:

    https://megamitensei.fandom.com/wiki/Shin_Megami_Tensei_(Series)

    https://en.wikipedia.org/wiki/Megami_Tensei


  9. Citata

     

    Falling Frontier is a revolutionary sci-fi RTS where ship design, recon, and logistics are critical elements. Your expeditionary force has just completed construction of its first space port in orbit of a new world, but you are not alone. Rivals from the old colonial wars between Earth, Titan, Venus, and the other lineages that divide humankind have also arrived in the same star system.
     

    A New Star System

    Explore a vast procedurally generated star system filled with planets, moons, asteroid fields, and nebulae. Build and upgrade shipyards, supply depots, refineries, and recon stations as you research new technologies to unlock ship hulls, weapons, orbital facilities, colonization options, and more.

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    Combat

    Battles in Falling Frontier combine intuitive control with deep mechanics. Shots can strike unintended targets after missing or ricocheting off hulls and each ship has subsystems that can be damaged or destroyed upon impact. Smaller, more maneuverable craft can defeat much larger vessels through ambush or tactical superiority.

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    Logistics

    Wars are won or lost through logistics. A weaker opponent can choose to engage in guerrilla warfare, raiding supply depots and refineries, blockading colonies, and otherwise attacking each point in the enemy supply chain. Likewise, a stronger force cannot simply combine their ships into a single massive and unstoppable fleet and must instead strategically distribute smaller defense flotillas throughout their territory.

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    Intel

    Use probes, scout ships, and recon stations to explore and monitor the vast emptiness between planets. Recon stations scan defined angles with either passive scans that grant limited information or active scans that give away their position. Similarly, the enemy will continuously search for your forces, and you may hide your ships behind moons or mask their heat signatures near gas giants.

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    Design

    Falling Frontier incorporates over 20 different ship types, including frigates, destroyers, cruisers, and battlecruisers, alongside an array of civilian ships. You may create your own designs and choose weapons, utility modules, and other components to best serve your strategic needs.

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    Crew

    Your command crews are not abstract and impersonal entities, but rather named individuals with ranks, portraits, and identities. Each officer has their own traits and abilities, making personnel choice a critical factor in efficient flotilla composition. Enemy officers not killed in action can be captured and interrogated, or left in their escape pods as bait in order to ambush any rescue ships.

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  10. Ivertintas neblogai.

    Citata

     

    • Push Square — 9/10
    • GameSpot — 9/10
    • Spiel Times — 9/10
    • GamesRadar+ — 8/10
    • Destructoid — 7.5/10
    • Game Informer — 9.5/10
    • Videogamer — 9/10
    • Game Rant — 10/10
    • Wccftech — 9.3/10

     

     

    • Patinka 1

  11. Citata

    War Mongrels, or WM, is an isometric real-time tactics game that takes place on the eastern front of World War II. This part of the war has been receiving less attention in gaming, even though it ended or changed a considerable number of lives and brought forward many stories of courage, comradery, but also further proof of twisted societies and the darkest parts of the human character. War Mongrels builds its foundations on these two opposing mental forces. First driven by propaganda, our heroes soon find their purpose in fighting back the expanding Nazi forces that entangled them in the international conflict in the first place. From boys to men in days, they open their eyes to the atrocities of war and find their purpose in the fight to prevent further meaningless killing.

    The heavily history-inspired storyline guides players through the journey of two Wehrmacht soldiers as they go from deserters to hefty guerilla fighters. Their team expands as they meet new characters who support the same cause. As each character has their own set of skills and advantages, players must learn to combine them effectively to outsmart the enemy during a variety of missions in a changing environment. Sneaking, distraction, silent kills, and using the environment are some of the main skills players will have to take to heart, but a stock of firearms will also be available and useful in completing mission objectives. And as the goal of every hero is to save others and hopefully survive, our heroes strive to prevent the deaths of innocent people instead of getting away from the war as originally intended.

    Main Features

    • Join forces – Online co-operative multiplayer for two players.
    • Historical lesson – Events, dates, locations, weapons, uniforms, in-game historical articles, and much more.
    • Use force! – Have you been spotted? Draw your weapon and try to shoot your way out!
    • Unique team - Each character has their own personality, background, and skills to use during the journey.
    • Take or break – Interactive environment that opens up many tactical options.
    • Replay value – Try different tactics in each mission, play alone, or with different friends.
    • Dark world – War is hell, and War Mongrels doesn’t sugar coat anything.
    • Infernal storyline – As grim as the bloody trenches where dead soldiers remain after battle.
    • Just wow! – Audio-visual quality like you’ve never seen in an RTT game before.

     

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    Plot

    Lost Soul Aside's action takes place in a universe where magic mixes with futuristic technology. A few years after the Great War between two conflicted kingdoms, the world was at peace. However, this peace did not last long as the beasts started to pose a new threat. We play as Kazer - the captain of an elite order which has one goal - to fight monsters. The main hero had an accident, which resulted in a permanent connection with one of the invaders - called Arena. The hero quickly discovers the benefits of this strange pact and learns that creatures aren't as primitive as they seem - we learn the motives that pushed them to attack the protagonist's world during the game.

    Mechanics

    Lost Soul Aside is an action RPG inspired by Final Fantasy XV and Ninja Gaiden. The game is based on two mechanics - exploration of extensive maps and fight against enemies. We can complete missions directly related to the game's story, as well as various side activities; the hero can meet NPCs, who often have additional tasks for him. Kazer is able to fly thanks to his merging with Arena - thanks to this, he can reach inaccessible places at first glance.

     

    The combat system is similar to Final Fantasy XV. During the dynamic fights, players can use not only magic and sword but also the achievements of futuristic technology. Despite the dynamic aspect of the combat system, there is still room for tactics. The opponents who stand in our way are, above all, various demonic beings, players can also face well-armed, human knights. We often have to fight against bosses - overcoming them requires special strategies.

    Technical aspects

    For the first two years of production Lost Soul Aside was created only by one person. The author, Yang Bing, initially used models available to developers working on the Unreal Engine 4. Over time, however, they were replaced with models prepared especially for the game. The technology has resulted not only in high-quality textures and character models but also in smooth animations and complex particle effects.

     

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    Bijau sumeluoti, bet man atrodo, kad sita zaidima kure vienas zmogus. Gal situacija pasikeite kai zaidimas pateko i Sony.


  13. @tomashex Tikrai taip. Nezinau ar sugadino ji tokie gauti pinigai, bet ivairiuose saltiniuose raso, kad jis gyvena visai paprastai. Nesipuikuoja tais pinigais. Tokius zmones as gerbiu. Cia panasi istorija kai milijonus gaudamas futbolinkas vaiksciojo su dauztu telefono stiklu. Arba buves Ikea savininkas. I sarasa dar galima butu itraukti K.Reeves, kuri galima sutikti vaziuojanti metro kaip ir kitus mirtinguosius.

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    O cia naujiena afigena. Nuo siu metu Liepos 1 d. Lietuvoje bus taikomas 21% muito mokestis bet kokioms prekems is treciuju saliu. Nebebus 22 euru ribos. PVM'as uzsideda nuo 0.01 prekes vertes. 3b4b7547527f.gif&key=c820684bd71b7e5195d Pirksim preke Lietuviska, ponai.

    https://www.lrt.lt/mediateka/irasas/2000148255/pokyciai-del-siuntu-nuo-liepos-1-osios-brangenybe-taps-prekes-pigesnes-nei-22-eurai

    https://www.delfi.lt/verslas/verslas/muitine-nuo-liepos-1-dienos-prekes-siuntose-gyventojai-gales-deklaruoti-patys.d?id=87030743


  14. Citata

    Play in a song.

    The Longest Road on Earth is a deeply personal and meditative narrative title. Play in the songs of four short stories featuring stripped down mechanics and no words. Each story is up for interpretation – what story lives inside you for each character and the world around them?

    Be swept away by the haunting and sentimental lyrics of over twenty-four original, emotionally charged songs, sung by one of the developers.

    Walking down The Longest Road on Earth will only take you two hours, and it’s worth every step.

    THE SONGS OF LIFE

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    An original, intimate soundtrack with themes and lyrics that seek the serenity and simplicity of life is included in each ticket to ride on The Longest Road on Earth. Feelings, emotions, situations, and perceptions that aren't extraordinary yet define us as human beings, our stories, and how we share our lives with each other.

    EVOKE MEMORIES

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    Play through four chapters that capture the essence of everyday life and skip through the snapshots of moments both meaningful and mundane — All set to a nostalgic soundtrack. No dialogue or text means that you can share moments of time with the characters and create your interpretations. Though the experience is short (under 3 hours) The Longest Road on Earth allows you to wrap yourself like a cozy blanket in the beauty of small joys like blowing dandelion seeds, collecting seashells, sledding on the first day of winter, and riding a bike on a summer day.

    THE QUIET, SIMPLE MOMENTS

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    In The Longest Road on Earth, there are no challenges to tarnish the experience, no fail-states to punish you. Players of all ages, levels of ability, known language, or backgrounds can participate with simple controls and a relaxed pace.

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  15. Citata

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    Mind Scanners is a retro-futuristic psychiatry simulation in which you diagnose the citizens of a dystopian metropolis. Locate a host of other-worldly characters and use arcade-style treatment devices to help them. Manage your time and resources to keep The Structure in balance. Remember, you take full responsibility for your patients.

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    • Manage your time and resources to aid the citizens of The Structure
    • Diagnose your patients by analyzing their views of the world
    • Operate and master a variation of arcade-style devices to treat your patients
    • Spend your ₭apok and science points to develop new devices
    • Face difficult moral choices and ethical dilemmas
    • Report the resistance group Moonrise or join them to help their cause
    • Gain the trust of The Structure if you want to see your daughter again


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    The meteor came. And from it, the survivors learned to harness the power source known as Zygnoka. In the next forty years, the megacity known as The Structure was erected inside the impact crater. Here, the people isolated themselves, accelerating their dependence on technology and created a society as a machine of its own.

    In The Structure, order and efficiency is maintained by severe top-down control. In the name of efficiency, new machines and instruments are put to use on the public the instant they are invented. In pursuit of optimisation, a new profession is tasked to maintain the increasingly precarious anomaly levels of the city's inhabitants. These are called Mind Scanners.

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    Jeigu kazkas apsiims bandyti sita zaidima - butinai parasykite savo nuomone. :D