Sam & Max Save the World consists of:
Episode 1: Culture Shock
Episode 2: Situation: Comedy
Episode 3: The Mole, the Mob, and the Meatball
Episode 4: Abe Lincoln Must Die!
Episode 5: Reality 2.0
Episode 6: Bright Side of the Moon
Sam and Max Season One was initially distributed through GameTap, a subscription based PC gaming service, and followed by a worldwide release through Telltale Games' own website 15 days later. The series also saw a full release on Valve's Steam distribution service. A Wii version of the game was announced on April 4th 2008, and is a port of its PC counterpart, albeit with integrated motion controls. On February 26th 2009, Telltale announced the game would be released on XBLA with the new name of 'Sam & Max: Save the World' (instead of the season one subtitle). Episode 4, Abe Lincoln Must Die! is available for free both on Steam and from Telltale's website.
The XBLA version of the game was released on Wednesday, June 17 for 1600 Microsoft points.
The primary gameplay in Sam and Max consists of leisurely walking around the Freelance Police officers' office and its city surroundings, such as a continuously career changing lady friend's office, Bosco's Inconvenience Store and various other locations, depending on the episode. Players are tasked with solving puzzles and answering riddles to advance the game's story, which shoots for the comical stars.
Bosco's in Reality 2.0.
Pointing and clicking on an area allows the player to move Sam (Max follows without getting in the way), while "clicking/button pressing" examines specific objects, and adds them to your inventory as necessary. Items are often needed for later puzzles, so combining certain collected goods and inserting, dropping, or applying them to things will usually solve a good chunk of the game's puzzles. From Sam's revolver to a slice of cheese, the variety of collectibles is ridiculously varied.
There is also a driving component of the game, where the player controls the gas and side-to-side motion of Sam's police cruiser, while simultaneously integrating a combat mechanic using Sam's revolver. Shooting out baddies tires completes certain objectives, and also garners some angry remarks from civilian traffic. Innocents can be pulled over for speeding (or a busted tail light, should you decide to shoot it out) if players bore of driving aimlessly.
The dialogue system heavily influences the story, though in a linear fashion. Sam and Max will need to be quick on the tongue with witty dialogue to get the info they need, or out of a dilemma. Many puzzles center around this conversation mechanic, such as talking down crazed enemies, and immense trickery!