Epas

Deus Ex 3

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Deus Ex: Human Revolution (Deus Ex3)

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Išleidimo data: -
Platformos: PS3, Xbox360, PC
Leidėjas: Square Enix
Kūrėjas: Eidos Interactive
Žaidimo tinklapis: ČIA
Žanras: RPG, FPS


Gameplay

In the Deus Ex games, augmentations are body modifications that allow the user superhuman abilities. While the previous two games focused on nanite-based augmentations, Deus Ex: Human Revolution will instead feature mechanical augmentations. Augmentations will be divided into four types: Combat, Stealth, Technology and Social. Every squad will have an identifiable squad leader that will direct the team's actions. If killed, the squad falls into disarray. Enemies will also react to subtle player decisions, such as a change in behaviour or weapons, etc.

In a controversial departure from previous titles in the series, Deus Ex: Human Revolution will use a regenerating health model. This change was made because the developers didn't want players to get into a situation where they were unable to progress due to low health, and would be forced to "scrounge for med packs." They see this scrounging behavior as breaking the flow of the game when one retreats to search the entire level for medical supplies. They believe their regenerating health model will still encourage tactical and strategy forming retreats, but not to the extent where the tension and flow of the game is disrupted.

Deus Ex: Human Revolution is primarily a first person game, but will feature a contextual third person viewpoint when using the cover system or certain augmentations.

Plot

The game takes place during the year 2027, 25 years before Deus Ex. Nanotechnological augmentations have yet to be developed and biomechanical augmentations are the current state of the art. The main character, Adam Jensen, is a private security officer with a company that specializes in these augmentations. He witnesses a chilling attack on his company, and "the conspiracy begins." Adam Jensen will be voiced by Elias Toufexis.

Five metropolises are included and Detroit, Shanghai and Montreal have been confirmed. In addition, the protagonist will have his own apartment where he may store his secrets and collected information. The events in the game will lead to the formation of UNATCO from the original game. A statement released Nov 2009 revealed that Square Enix are to collaborate with Eidos Montreal, in providing them with the cinematic trailers for Deus Ex: Human Revolution.



Šaltinis Wikipedia. Redagavo Epikus

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Jeigu zaidimas bus didziaja dalimi panasus i Deus Ex (1), tai turetu buti labai geras zaidimas ;)

Aplamai, kazkaip 2010 metai, labai turingi gerais zaidimasi nusimato :thumbsup4:

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GDC metu buvo užduodami fanų klausimai Eidos Montreal apie naujausią Deus Ex žaidimą. Į juos atsakinėjo Jean-Francois Dugas, žaidimo vyriausiasis vadovas.

 

Can we be expecting a role-play game like the earlier Deus Ex games have been, or simple lineal first person shooter? - tyxor

 

Jean-Francois Dugas : Deus Ex: Human Revolution uses the first Deus Ex game, which perfectly married the first-person shooter and roleplaying game, as its reference point, so you can expect an experience similar to it. The goal is to deliver the perfect mix of both genres, giving players the option of choosing to play the game depending on their preferred play style. The game is built around a multi-path, multi-solution approach so you often have more than one way to pass an obstacle, and within that you have tonnes of options for character and weapon customization.

 

If your preferred play style revolves around combat, there are plenty of augmentations and weapon customizations to transform you into a killing machine. If you're a strategist or a pacifist, there are several options as well to avoid confrontation through augmentations and other means. The choice is yours.

 

In the first two games, there was a great freedom in how you could approach each situation. With Deus Ex 3, how do you plan to expand upon that aspect of gameplay? - HeavyMetalChronus

 

Jean-Francois Dugas : Our initial goal was to identify the core values of Deus Ex and bring them back for a new generation of gamers. The core values were established by Warren Spector and company, so by building on top of it, I think his heritage is quite present. Of course, the first game was released several years ago; we needed to bring fresh ideas to the table but never without respecting the essence of what makes a Deus Ex game what it is. In the end, it's going to be a mix of old and new.

 

Staying true to the original and making a real Deus Ex game is vital to this project. Although we are a new team working on the game, we have the benefit of time and perspective to look back at the first two games and really identify the core aspects of a Deus Ex game, as well as what went right and wrong. Of course, Deus Ex 1 and 2 varied a bit in what those core aspects were -- ultimately, we decided to emulate the first game more; as mentioned, we no longer have unified ammunition and we are returning to an inventory system reminiscent of the first game. We also wanted to ensure that our levels are larger and more open than in Invisible War (i.e. Hong Kong in Deus Ex 1).

 

In terms of being a Deus Ex game, we keep the core gameplay essence alive: that being a hybrid of action-RPG in which the core gameplay mechanics revolve around combat, stealth, hacking, and social aspects. The gameplay is largely designed around giving the player choices which have consequences; the core values are centered on letting players play the game the way they want.

 

If I never played any other deus ex games before, will I be able to get into this game fully and understand what is going on? - CastorTroy89

 

Jean-Francois Dugas : Yes. Being a prequel to the original game, our story starts about 25 years before the start of the first game. Although Deus Ex: Human Revolution will end and segue nicely into the start of the first game, and you may meet some familiar characters along the way, the story is self-contained so players new to the franchise won't have any problem getting into the game and understanding it.

 

My question is why does Deus Ex need a prequel? I know you don't want to spoil things, but seriously, one of the great things about the original game was the multiple endings. I know game companies are out to make money, but is there any reason why this game tells a story that needs to be told, or are you just doing it because people will buy it? - swift_icarus

 

Jean-Francois Dugas : Deus Ex: Human Revolution is a prequel for several reasons. You do not need to be an old Deus Ex fan to appreciate the game – we have a new main character and supporting characters that you'll encounter during the journey. At the same time, we felt Invisible War took the franchise too far into the future and became almost sci-fi, whereas the first game used the typical gritty Cyberpunk archetype we all loved, and we wanted to get back to that.

 

Second, in the original timeline of Deus Ex, there was an era where mechanically-augmented people started to flourish in society before the event of nano-augmented people. The distinction lies in the fact that nano-augmentations are invisible and the mechanical augmentations are not. We thought it would be an interesting thematic to explore from both a gameplay perspective (seeing how your character evolves) and from an ethical/moral perspective (the benefits & dangers of such a world where some can afford to get augmented while others can't).

 

One of the major aspects of our story revolves around the social conflict between augmented and non-augmented people. In our story, there are people opposed to augmenting the body, since they see it as unnatural and don't think scientists should play God. On the other side, some people think it is the natural evolution of the human race and there's no reason we shouldn't be trying things like this, if it can enhance the quality of life or extend it. The game world itself will definitely reflect these opposing views so you will see a contrast depending on where you are in the game.

 

Will there be multiplayer? - ponkonwon

 

Jean-Francois Dugas : No, Deus Ex: Human Revolution is a single-player game only. Being the first project out of the new Eidos Montr?al studio, and staying true to the Deus Ex legacy, the development team wanted to focus purely on the single-player experience to ensure we delivered on that front.

 

I remember the first game being completely open ended, If I wanted to try and kill an important character, I could do so, even if the character would probably be too powerful and kill me first. It made me feel like I had choices even when in reality i didn't. Is the game going to pursue these open ended decision making elements of the first game? If so does this mean it will be a game with multiple paths to follow such as a game like heavy rain? - TheB-Rad-G

Jean-Francois Dugas : I'm currently playing Heavy Rain and I must say this is a fantastic experience. Even though Deus Ex: Human Revolution shares similarities in terms of "choices & consequences", we offer a totally different game experience. But, yes, we want players to make choices that will affect some outcomes (story-wise and gameplay-wise).

 

Like the first game, our game world is designed around a multi-path, multi-solution approach so any objective can be approached in different ways. Whether you like action, stealth, hacking, or interacting with characters, you can complete objectives in different ways.

 

The two primary gameplay styles are combat and stealth. You can basically play the entire game by going "frontal" or by going "sneaky" and/or back and forth as you please. For us, it's really about letting players express themselves the way they want. You can decide to play the game without killing anyone (minus some critical encounters), for example.

 

The two supporting gameplay styles are hacking and social interactions. You can expand your possibilities through these means in order to open up new paths, find new solutions to problems, acquire useful goodies or information, etc.

 

Open-ended gameplay allows the player to take advantage of multipath/multi-solutions to accomplish their objectives and explore the game world for side quests, hidden treasures, etc. Some RPG dialogs will be mandatory but most will be available to players in an optional form. Obviously there are benefits from a story and gameplay standpoint to talk to other characters but it's not forced. If your play style is more centered on shooting, then so be it.

This method also rewards multiple play-throughs since by choosing one method over another, you may miss some interesting things that are accessible only by attempting specific things!

O čia keletas klausimų ir atsakymų apie žaidimo "treilerį".

 

Who is the main character in the video? Can you tell us more about him?

 

The main character is Adam Jensen, the character you play throughout the game. Adam is a security specialist who has been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. Adam has a rich back-story and will soon become one of the key ingredients in a vast global conspiracy.

 

Why is he covered in bandages? He seems to have been injured and also seems to have mechanical arms…what's going on there?

 

Adam is nearly killed and must become augmented to save his life. In the world of Deus Ex: Human Revolution, mechanical augmentations are commonplace and can take the form of everything from microchips implanted in the brain to fully replacing limbs. In Adam's case, he has a host of new augmentations received from a generous donor, some of which are military-grade. When we see Adam in this video, he is resting at home just days after his operation.

The main character says the line, "I never asked for this." What is he referring to?

 

The circumstances of Adam being critically wounded, and the impetus for his life-saving operation, are suspect. Is becoming augmented something Adam was ready for? Or wanted at all? And who supplied him with his military-grade augmentations?

 

What's happening at the beginning of the video? Is it a flashback to some previous event or is it a dream?

 

The beginning of the video is Adam's dream. In the world of Deus Ex: Human Revolution, society has mixed Renaissance elements with archetypical Cyberpunk stereotypes and the Icarus Myth weaves its way through the story of the game. The Icarus myth dealt with Icarus being given wings to fly. But the wings were made of wax and he was perhaps not ready for such a gift; so in his haste, he flew too close to the sun which melted his wings and he fell to earth and his death. This story parallels our Deus Ex universe where mankind is using mechanical augmentations but there is still much to be determined in terms of their effect on society and the ultimate direction it will lead us in.

Does that mean you will be able to fly in the game?

 

No, Adam can do a lot of things, but flying is not one of them.

 

What does the game's subtitle, Human Revolution, refer to?

 

The progress of technology and the advent of mechanical augmentations has offered mankind many exciting new possibilities but also many dangerous ones as well. In Deus Ex: Human Revolution, humanity will come to a tipping point where Adam Jensen will have to decide the path our society takes. It's a time of wonderful advancements but also much unrest as the general public, governments, and corporations all struggle to come to terms with the new possibilities.

 

What is the city in this video?

 

That is Adam's hometown Detroit, USA, and it is also the home to one of the world's largest and most powerful biotechnology firms. It is one of many locations across the globe that Adam's search will lead him to during the game.

 

Who are the enemies that we see coming for him?

 

Without going into too much detail, those are special ops soldiers, though their exact purpose is not revealed this teaser video.

 

Is Deus Ex: Human Revolution in the same universe as the previous Deus Ex games? Since the game is a prequel, does it follow the same timeline and some of the characters and link to the first game?

 

Deus Ex: Human Revolution takes place in 2027, 25 years before JC Denton and the start of the first game. The writers and development team have been working closely with the lead writer of the first two games, Sheldon Pacotti, and Deus Ex: Human Revolution segues nicely into the start of the first game, meeting some familiar characters along the way…

 

Can you tell more about the world of Deus Ex: Human Revolution? (augmented vs. non-augmented, clash tension, state of the world, etc.)

 

One of the major aspects of Deus Ex: Human Revolution's story revolves around the social conflict between augmented and non-augmented people. In our story, there are people opposed to augmenting the body since they see it as unnatural and don't think scientists should "play God". On the other side, some people think it is the natural evolution of the human race and there's no reason we shouldn't be trying things like this if it can enhance the quality of life or extend it. It's all about control of the marketplace, of valuable technologies, of society, of human evolution…of truth and lies.

 

How long does it take to produce a high quality render trailer like that (from draft to finished reel)?

 

Work on this trailer with our partners in Tokyo at Square Enix's Visual Works and with Vancouver's Goldtooth Creative Agency began shortly after our company integration with Square Enix. Of course, what you're seeing now is merely a "teaser" with the full trailer coming at E3 in June.

 

Did you use the same assets and models that we are going to see in the game?

 

The core assets were supplied direct from the game by the development team here in Montreal, of course changes and enhancements are made along the way in order to make sure they are suitable for a CGI trailer but the style and essence of the game is exactly the same.

 

How many people were involved in the production of this trailer?

 

Quite a lot from Eidos-Montreal, Visual Works in Tokyo and Goldtooth Creative in Vancouver.

When will the gamers out there finally see more about the game itself?

 

This summer at E3

 

Do you have a special message you want to give all the fans?

 

Thank you for your patience. We are incredibly proud to work on Deus Ex: Human Revolution and we are really proud of the game we are creating. We are working really working hard to meet the fan's expectations.

Šaltinis IGN.

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Man tik iškilo vienas klausimas - SQUARE-ENIX ... :thumbsup4:

To nelabai supratau iš tikro.

 

Bet sprendžiant iš trailer ir interview žaidimas tikrai turi buti idomus. Turėtumėme sužinoti kaip atsirado tokie kaip Anne Navarre ir panašiai.

Tuo pačių jeigu kurėjai sako kad nori daugiau padaryti jį panašesnį į pirmą dalį - SUPER.

 

Kadangi esu Die-Hard Deus EX fanatas tai labai laukiu šio žaidimo (nors paskutinių metų jau atrodydavo kad project eis į "Forever" gretas)

Redagavo Skeith

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Man tik iškilo vienas klausimas - SQUARE-ENIX ... :lol:

To nelabai supratau iš tikro.

"Square Enix will be responsible for the CG sequences and publishing". Jei neklystu, tai išeina, jog Square Enix bus atsakingi už žaidimo leidybą bei filmukus rodomus žaidimo intarpuose :D Tai tik pliusas, nes mano galva jų kurtas treileris, pristatantis šį žaidimą, atrodo nuostabiai žiūrint į jį iš įvairų perspektyvų ;)

Redagavo Epikus

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11 minučių trukmės interviu su žaidimo dizaineriu. Patariu pažiūrėt, kas dar nematėt, atskleidžiama labai daug įdomių minčių, kalbama apie simbolizą, matomą žaidimo teezeryje ir kaip jis susijęs su Deus Ex "cyber-punk" pasauliu.

 

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Deus Ex Human Revolution - Teaser

 

 

The Amazing Deus Ex Human Revolution Trailer

 

 

Deus Ex: Human Revolution Trailer Analysis Neissigaskit, pirma, parodomas pats treileris, po to, žingsnis po žingsnio analizuojamas. Analizė nėra oficiali, bet gan idomi ir informatyvi.

 

 

Skanaus! :mellow:

 

O čia keletas screenshot'u iš naujausio žaidimo treilerio, kuris pagal viską turėtų pasirodyti šį penktadienį:

 

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Redagavo Epikus

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tas pats tik HD.n laukiam penktadieno jei anksciau nenuleakins...labai idomu pasidare

 

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Na stai ir naujasis traileris, atrodo tikrai ispudingai :thumbsup4: Rekomenduoju paziureti HD :(

Redagavo Dzozas

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Tiek geras, kad net ytakojo mano playmanijos profilio avataro ir signature yvaizdy :thumbsup4: Traileris tai tikrai pribloske, laukiu nesulaukiu zaidimo.

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tikrai ispudinga,taciau kiek daug reiskia muzika vis del to.sukelia itampa palaipsniui ir neleidzia atsiplesti.be geros muzikos tikrai nebutu taip ispudinga.aisku labai ispudingai sinematiska cia viskas.nebutu Square,idomu kaip Tomb Raider varikliukas ten prilips.vis del to bus first person zaidimas.bet gera muzika veza kaip niekad gerai.taip visada buvo ir bus.kad ir koks trieleris butu geras,be geros uzvezancios muzikos nieko gero nebutu. :D aisku ta future conceptika labai graziai ten atrodo..tikrai nerealiai viskas.

 

Deus Ex 3 Screenshots & Images

 

Eurogamer: The initial Icarus dream sequence is pretty evocative given the trailer's theme - and indeed the game's subtitle. What can you tell us about the Renaissance contrast and the Human Revolution?

 

Jean-Francois Dugas: The beginning of the video is Adam's dream. In the world of Deus Ex: Human Revolution, society has mixed Renaissance elements with archetypical Cyberpunk stereotypes and the Icarus myth weaves its way through the story of the game.

 

The Icarus myth dealt with Icarus being given wings to fly. But the wings were made of wax and he was perhaps not ready for such a gift; so in his haste, he flew too close to the sun which melted his wings and he fell to earth and his death.

 

This story parallels our Deus Ex universe where mankind is using mechanical augmentations but there is still much to be determined in terms of their effect on society and the ultimate direction it will lead us in.

 

The progress of technology and the advent of mechanical augmentations has offered mankind many exciting new possibilities but also many dangerous ones as well. In Deus Ex: Human Revolution, humanity will come to a tipping point where Adam Jensen will have to decide the path our society takes.

 

It's a time of wonderful advancements but also much unrest as the general public, governments, and corporations all struggle to come to terms with the new possibilities.

 

Eurogamer: Adam Jensen himself looks pretty sharp - can you talk a little about the thinking behind the character design there?

 

Jean-Francois Dugas: The main character is Adam Jensen, the character you play throughout the game. Adam is a security specialist who has been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. Adam has a rich back-story and will soon become one of the key ingredients in a vast global conspiracy.

 

Adam is nearly killed and must become augmented to save his life. In the world of Deus Ex: Human Revolution, mechanical augmentations are commonplace and can take the form of everything from microchips implanted in the brain to fully replacing limbs.

 

In Adam's case, he has a host of new augmentations received from a generous donor, some of which are military-grade.

 

The circumstances of Adam being critically wounded, and the impetus for his life-saving operation, are suspect. Is becoming augmented something Adam was ready for? Or wanted at all? And who supplied him with his military-grade augmentations?

 

In terms of his design, obviously we look to the first game and JC Denton but also archetypical cyberpunk movies like Blade Runner. We wanted to bring the sunglasses back which didn't appear in the second game and the trench coat of course is a must!

 

Our designs have a Renaissance flair to them so you see some interesting designs and patterns that just help to make things more interesting with great levels of detail. We think we've created a very interesting and iconic character.

 

Eurogamer: What can you tell us about the city in the trailer?

 

Jean-Francois Dugas: One of the cities is Adam's hometown Detroit, USA, which is also the home to one of the world's largest and most powerful biotechnology firms. It is one of many locations across the globe that Adam's search will lead him to during the game, and we also feature Shanghai, which is kind of the "Silicon Valley" of mechanical augmentation companies in our game.

 

Eurogamer: Can you tell us a little bit about the biomechanical augmentations we see there? The cloak, mind control, punching through walls...

 

Jean-Francois Dugas: We can't go into specifics but those are all augmentations that players will have access to in the game. Players are able to customise Adam depending on their play style, with numerous different augmentations with various levels of upgrades. The mind control you mention actually isn't Adam doing that… it's someone else!

 

Eurogamer: The combat looks stylish and frantic - can you talk a little about the encounters we're seeing there and how else they might look based on player choice?

Jean-Francois Dugas: On top of first-person shooting with a variety of weapons and upgrades, Deus Ex: Human Revolution features aggressive takedowns where the camera pulls back from first- to third-person in order to see the damage done.

 

We have tons of different takedowns, from lethal to non-lethal, and the outcome changes depending on what angle, or how many, of enemies you are attacking, in addition to the various levels of upgrades.

 

In the first two games, due to the nature of nano augmentations, you really couldn't see your character change as you upgraded them, but with our mechanical augmentations, and with our contextual third person camera, during combat you will really get to see some of your more brutal augmentations in action.

 

Eurogamer: We get to see Adam kicking back with a drink and a cigarette at one point - is that his apartment? Can you elaborate on what we're seeing there?

Jean-Francois Dugas: As mentioned, at that point in the video Adam has been nearly killed and he is resting at home just days after his operation. Adam's apartment is located in Detroit and it's a location players will visit throughout the game.

 

Eurogamer: Adam says he doesn't even know whose side he's on. Can that ambiguity be persistent, or will players end up taking sides?

Jean-Francois Dugas: The ambiguity will be consistent right up until the end of the game where the player, as Adam Jensen, will have to make a choice.

 

That's a good question and something that's really important to our design philosophy - we never want to tell the player how to feel or what decisions to make. Instead, we want to lay things out there for them and have them make their own decisions based off who they are or what they play style is.

 

During the game, you will meet tonnes of different people with their own agendas and you're never really sure who you can trust.

 

Eurogamer: There has been some scepticism about the underlying game technology based on the use of Crystal Engine (from Tomb Raider studio Crystal Dynamics), but the trailer suggests we shouldn't be worried... How's the game shaping up technically?

 

Jean-Francois Dugas: I don't know where that skepticism is coming from because things are looking great! We did start with that tech as a base, and it was great for us because it was very mature, but over the past two plus years we've made so many modifications to it and enhanced it that it's almost completely different now.

 

That being said, our game is not driven by the technology but mainly by the art direction needs, and we think people will love it.

 

Eurogamer: How was the trailer put together? Square Enix' Japanese studios are obviously very keen on this kind of thing - were you able to draw on their experience?

 

Jean-Francois Dugas: The Deus Ex: Human Revolution CGI is a joint venture between Eidos Montreal, Square Enix's Visual Works in Tokyo, and a creative company called Goldtooth Creative in Vancouver.

 

Initially, Goldtooth Creative created a concept pitch based off the game itself, which had to be approved before Visual Works started building the video.

 

It was a long process with international travel and daily communication and conference calls across the globe, but it was a fantastic partnership that everyone really enjoyed and we think the results speak for themselves!

 

The Visual Works team is the industry's best at creating these kinds of videos so from a technical point of view, there was never any doubt that they would deliver something spectacular.

 

Combined with the direction of the people at Goldtooth Creative, we were able to merge Visual Works' expertise with our Western designs and storytelling and it worked out spectacularly in the end.

 

Eurogamer: You're aiming for "early 2011" which may come as a surprise to some people - was that always the plan?

 

Jean-Francois Dugas: The plan was always "when it's done"! A Deus Ex game is huge and complicated to make, so we were never going to rush it.

The epic CGI trailer was a joint effort by Eidos Montreal, Goldtooth Creative in Vancouver and Square Enix's Visual Works studio - you know, the ones that do Final Fantasy.

 

Game director, Jean-Francois Dugas answered our questions...

 

The new Deus Ex CGI trailer looks fantastic. Can you tell us a little about its creation? How long did it take to make and what kind of process was involved?

 

The Human Revolution CGI is a joint venture between Eidos Montreal, Square Enix's Visual Works in Tokyo, and a creative company called Goldtooth Creative in Vancouver. Initially, Goldtooth Creative created a concept pitch based off the game itself which had to be approved before Visual Works started building the video.

 

It was a long process with international travel and daily communication and conference calls across the globe, but it was a fantastic partnership that everyone really enjoyed and we think the results speak for themselves!

 

How important is this kind of trailer for building up anticipation for the game?

 

Human Revolution is a huge game with a large cast of characters and locations rooted in a very strong conspiracy story. One of the best ways to get across the epic nature of the global conspiracy is through a movie-like trailer and the dev team's writing of the game is so strong that it lends itself nicely to a video like this.

 

In terms of creating anticipation, that certainly is the goal and we think it does the job!

 

And the visual style in the trailer is all based on the game? Did you have any movie influences?

 

The CGI trailer is representative of the game itself. Everything is based off the game; the art direction, the characters, the story, the locations, etc.

 

In terms of which movies influenced the visual style of the game, certainly we look to the first Deus Ex game but also archetypal cyberpunk movies like Blade Runner and for some Renaissance elements, Girl with a Pearl Earring.

 

Is there a big difference in approach in creating movies for Western and Japanese audiences? What would you say they are?

There are cultural differences but nothing that can't be overcome. The Visual Works team is the industry's best at creating these kinds of videos so from a technical point of view, there was never any doubt that they would deliver something spectacular.

 

Combined with the direction of the people at Goldtooth Creative, we were able to merge Visual Works' expertise with our Western designs and storytelling and it worked out spectacularly in the end.

 

What was the biggest challenge and the biggest delight in creating this movie?

The biggest challenge was identifying the concept; what kind of story do we want to tell? It's a massive game so what key messages do we want to get across in the time we have and how will we actually do it? Goldtooth Creative delivered a fantastic trailer story.

 

After that, the next biggest challenge was probably just the logistics - the communication across time zones (Montreal to Tokyo is a 13 hour difference with Vancouver in between!) and ensuring everyone was clear on what was being talked about.

 

It's a massive video with so many different assets - locations, characters, etc. As mentioned, we had multiple meetings every week across so many time zones and we relied heavily on video conferencing like Skype and other tools to ensure everyone was on the same page and understood the nuances of what was being discussed.

 

First In-Game Screenshots For Deus Ex: Human Revolution

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