Jagged Alliance: Back in Action

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Sukurta (redaguota)





new Jagged Alliance game is in the making and will be available in Q4 of 2011. More precisely, Jagged Alliance: Reloaded has been renamed to Jagged Alliance: Back in Action and found a publisher in Kalypso.


Pics can be found in our GameHub and a few more details can be found below.

Kalypso Media and bitComposer Games Announce “Jagged Alliance: Back in Action”


“Jagged Alliance 2: Reloaded” becomes “Jagged Alliance: Back in Action” – set for a Q4 release in Europe


Bracknell, UK – 2nd February 2011-- Kalypso Media and bitComposer Games today are pleased to announce a global distribution and marketing partnership forJagged Alliance: Back in Action for Windows PC. As part of the agreement, Kalypso Media will publish the game in North America, Asia and English-speaking export countries as well as through its extensive digital distribution channels. bitComposer Games will publish the game in all other European countries, including Russia and Poland.


Jagged Alliance: Back in Action revives the top-selling Jagged Alliance series of mercenary-themed strategy games with significant updates to visuals and gameplay. Back in Action will showcase a fully updated experience, with modernized gameplay, state-of-the-art graphics and premium production values.


“With Kalypso we have an outstanding publishing partner with extensive experience and direct marketing opportunities, particularly in the digital space and in English-speaking territories,” said Wolfgang Duhr, Managing Director of bitComposer Games. “We are very confident, that with such a capable partner, we can fulfill the high expectations associated with the revival of the Jagged Alliance brand.”


“We are very pleased to revive and further expand the Jagged Alliance brand -- which is still very popular today -- with our partner, bitComposer Games,” said Simon Hellwig, Global Managing Director for the Kalypso Media Group. “More than a decade after the release of the successful second title in the series, the Jagged Alliance brand commands a high level of respect. Together with bitComposer, we will do our utmost to continue the success story.”


For more information about Jagged Alliance: Back in Action, please visit











Jagged Alliance: Back in Action Interview


We had the pleasure of getting a few questions answered by Dominik Mieth, Game Designer at Coreplay.


What inspired you make this game?


We have some big fans of the original JA2 on the team and were happy to not only work on this particular IP but also to get the chance to develop a military themed game with tactical depth.


While developing the game, what was the hardest issue(s) that you came across?


Walking the line between creating a sequel that’s true to the original on the one hand and refines the original’s turn-based combat system on the other. Design challenges like this are always hard to complete when you work with a fixed budget and schedule since it leaves little room for errors.


What was your "best moment" during development?


Gathering a big pile of military themed stuff and discussing every aspect of the game while holding a replica AK47 or M16.


Were you able to incorporate all of the ideas that were proposed?


So far, yes. But we are still only a few months into development. So there is still a constant stream of new ideas, input and requests from various sides.


In the end it’s not so much about how many ideas you are able to pack into a game but how well you can make those ideas that you can get in work together.


If the answer to the previous question is no, would you add those other ideas through DLC or make a possible sequel?


Once you finish a game you will always end up with a ton of ideas how to improve on what you got.


I guess DLC is less likely since JA lives from offering the player a big world and lengthy campaign and not just single maps. A sequel might be much more interesting especially if we get the chance to come up with a new story, setting and characters!


Can you provide any insight into your next title?


Currently all of us are fully involved in Jagged Alliance: Back in Action, there are no plans beyond that at the moment.


Any special advice for the fans playing Jagged Alliance: Back in Action. Something like a special gameplay tactic or a hidden gem?


It’s too early to talk about hints on how to play the game. So far we have not even hit alpha and many of the details that will define the combat system still have to be implemented. Ask again in a few months!


How do you like the PC as a platform for game development?


We love it! It’s nice to take full advantage of all features of our technology and not having to worry about every frame or byte of RAM every time. On the PC every user can find his own sweet spot between performance and visual quality using the ingame options to tweak performance.


Any advice for people starting out with game development? It does not matter what platform they are using.


Education wise look for something that gives you a solid background and try to hone the skills you need specifically for game development on your own. Start with simple projects but try to finish what you start. Attention to detail and the ability to wrap things up are far more important than having lots of ideas and creativity.

JA gryzta..... :cheers:

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..seniem oldschooleriam, visiem JA fanam, pagaliau naujas JA arteja ir demo jau cia


Jagged Alliance: Back in Action Demo


bitComposer Games has released a demo for their upcoming strategy game, Jagged Alliance: Back in Action. This demo contains the game’s tutorial and the ‘Laboratory in the Orta-Swamps’ level, weights around 354MB and supports German and English voices, as well as English, German, French, Spanish, and Italian subtitles. bitComposer has also warned us that the demo is ‘REALLY, I mean REAAALLLY, hard. The Level included is on maximum level of units‘. Sounds ideal for all Jagged Alliance fans, right?


Jagged Alliance: Back in Action takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist him. Tasked with freeing the island from the dictator’s iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.


Back in Action features an innovative “plan & go” combat system that combines real-time strategy (RTS) with turn-based elements to guarantee that the intricacies of tactical warfare are rendered in dynamic, exciting gameplay.


Jagged Alliance: Back in Action is currently slated for a February 10th release on the PC!


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