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Uncharted 4: A Thief‘s End / The Lost Legacy

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Corrinne Yu, Coder Animantion and Graphics for Naughty Dog on PS4 has shared her views on Playstation 4, how easy it is as developer to code for it and what advantages is brings to the table and whether Uncharted 4: A Thief's End push PS4 hardware to its limit.

 

Corrinne first stated that Playstation 4 is a joy to code but later added that its not easy to program.

"The PS4 console is a joy to code, thank you @MarkCernyPS4 and team!"

And when asked if PS4 is easy to program for developers like Naughty Dog will be able to max out the hardware too soon. Is UC4 already pushing the limits? Corrinne clarified that PS4 is not easy to program but fun to optimize.

"Not easy to program.Fun to optimize."

And further went on to reveal benefits,

"Allows coders to get low level w/bandwidth management.Means newer limits to push further."

In addition to this, Corrinne also clarified that everything that was showcased in Uncharted 4: A Thief's End trailer was in-game real game level footage and not pre-render CGI:

"Our U4 trailer is an in engine real game level running on a real PS4,Paolo.Our trailer doesn't look good enough to be prerender CGI"

 

 

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visiem patiko treileris, jis buvo grafiskai sulbinantis kas be ko ..tai kurejai zada galutini produkta padaryt dar geresni nei ka rode treileri..

 

The good folks at Naughty Dog have proven their skills once more with Uncharted 4: A Thief‘s End’s trailer which impressed pretty much everyone at Sony’s press conference, even more so considering that it was fully in-engine.

One of the men behind the beauty of that video is Lead Programmer Christian Gyrling, whoexpressed his undying love for the console he’s working on:

I really, really love this hardware. #ps4 #uncharted4 #TheLastOfUs

Gyrling also mentioned that the goal is to actually surpass the visual fidelity we saw in the trailerwith the finished product:

Our goal is to make it look better than that. Aim for the skies. #nextgen

As an added bonus, he gave what’s probably the best advice for programmer working on modern games, and that’s probably something quite instrumental in the awesome results Naughty Dog achieves with its games:

If you have a complex problem, write simple code. If you have a simple problem, write simple code. Easy to remember #KeepItSuperSimple #KISS

Getting the game to look even better than the trailer we saw at Sony’s press conference is definitely a quite lofty goal. Will Gyrling and his team manage to accomplish that mission? We’ll have to wait about a year to know, but if I was a betting man, my money would be on “yes.”

 

 

geriau nei tai ..

 

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Had an Environment Art review for #Uncharted4 today looking at what everyone has been working on. Exciting stuff! : D

 

Break-up environment geometry and running Maya and/or Houdini dynamic simulations of their destruction. Preserve existing UV information and generating new UVs as needed after fragmenting the geometry. Assist particle artists with the placement and creation of particles for destructible objects and other effects. Ensure that dynamic effects run within established game-engine operating parameters, and scale level of detail as needed to accomplish this. Provide feedback to tools programmers and coordinating efforts with other dynamic artists to streamline methods and improve efficiency. Work closely with designers to fine-tune the timing of complex interactive dynamic effects. Create cloth motion simulations, and fine tuning them for aesthetic effect. Coordinate with background artists to seamlessly integrate dynamic effects into environments. Set up objects for real-time destructibility using Havok Physics and Destruction. Work with other disciplines, such as prop modeling, texturing or particles.

 

 

havok buvo naudojamas U3 ir LOU ir atrodo kad ir toliau naudos tik aisku naujam lygi.

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Uncharted 4: A Thief's End pirmi concept art'ai. Kokybe prasta, nes nuskenuoti is ND knygos skirtos pamineti studijos 30-meti. Knyga beje bus isleista spalio 14 d.

 

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2015-uju desertas PS4 savininkams  :D

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nelabai suprantu sito video esmes, tipo nufilmuota, kaip atrodo zaidimo video intarpas  leidziamas per PS4 prie 60 fps? Ka jie tuo nori pasakyti?

 

Gal, kaip sava studija ir nuslifuos ta zaidima, gal tam nukarpys teksturas ir turesime sklandu vaizda, o ne trukciojancia kadru perziura, bet kam tai dabar akcentuoti ir rizikuoti jau ne pirma karta apsijuokti, kai poto reikia skaldyti atmazges arba trinti savo ankstesnius pareiskimus?

 

 

 

 

 

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nelabai suprantu sito video esmes, tipo nufilmuota, kaip atrodo zaidimo video intarpas  leidziamas per PS4 prie 60 fps? Ka jie tuo nori pasakyti?

 

Gal, kaip sava studija ir nuslifuos ta zaidima, gal tam nukarpys teksturas ir turesime sklandu vaizda, o ne trukciojancia kadru perziura, bet kam tai dabar akcentuoti ir rizikuoti jau ne pirma karta apsijuokti, kai poto reikia skaldyti atmazges arba trinti savo ankstesnius pareiskimus?

Kada yra Naughty Dog apsijuoke? Viena top studiju industrijoje. 

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Fan Film Creator Gets First Look At Uncharted 4

 

Martin stated the following in regards to his first look at Uncharted 4: A Thief’s End:

“I got to see some pretty raw stuff from the new game, including drawings of planned action sequences and how all the characters look like with upgraded graphics. It was almost scary to see Sully as a nearly iving person. I also got to see a few seconds of the opening scene, which is still under development, but already looking incredible.”

“They showed some tests where Drake was going through a bit of tall grass and how every straw reacted to his movements while also responding to the wind. It was crazy. I’ve never seen anything like it.”

Sofiedal went on to compare Uncharted 4‘s current-generation graphical leap similarly to the transition from PlayStation 2-era visuals to those of a Pixar movie.

 

 

...tuo metu kai kiti kurejai nezino kaip padaryt gera ps4 porta, siti zino kaip ispest tai ko nemate niekas  :yea:

visa tai ka rode tam pirmam treileri jau yra pagerinta .... :yao:

e3-2014-uncharted-4-a-thiefs-end-announc

..cia buvo tik ju ankstyvas bandymas toks ..apsilimui  :say:

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galutinis rezultatas bus toks kad visiems burnos atsidarys, ir laimės daug apdovanojimu ir tikrai bus vėl game of the year

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uncharted-4-a-thiefs-end-teaser-the-game

 

Scott Rohde stated: "Tomorrow at PlayStation Experience we'll have a lot more to share with fans when we stream our opening keynote live around the world including a HUGE REVEAL for a game that we all are very excited about at PlayStation, a little game from our good friends at Naughty Dog, Uncharted 4: A Thief's End."

 

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Super atrodo, veidų animacijos, mimikos, judesių animacijos. Kai tik apsižvalgė po jūrą, didingai atrodė, nemačiau realesnio vandens. Šiaip matosi, kad lygiai išplatėjo, nebereikės su priešais pliektis pasislėpus už vienos dėžės kartais persėlinus ant kitos, matosi, kad normaliai ir sėlinti galima bus ir dažnai keisti poziciją. Šiaip labai daug detalių tokių į kurias daug kas turbūt net dėmesio neatkreips, kaip, kad po susirėmimo kai Dreikas ir priešas sušlapo, mušantis šokinėjo vanduo nuo kūno, daug daugiau įvairių animacijų ir t.t.

Ir čia tik pirmas video, manau dar daug naujų gameplay feature bus, kurie nuraus stogą.

 

P.S Nežinau ar kas pastebėjo, bet Dreikas su vestuviniu žiedu. Pagalbiau susibėgo su Ellein ;)

Redagavo Thetruth

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A must have on my list, visas dalis perejes. Awesome looking game.

Redagavo SoulReaver

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