scalman

Uncharted 4: A Thief‘s End / The Lost Legacy

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kaip jums uncharted 4 open beta? as pirma kart uncharted losiau, ir labai patiko mp- toks greitas,idomus. ir patiko kad prikelt draugus gali. jega :)

Rekomenduoju tau The Last of Us multiplayer.

 

P.S. - @Sniegiukas - jums abiems rekomenduoju.

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Rekomenduoju tau The Last of Us multiplayer.

 

P.S. - @Sniegiukas - jums abiems rekomenduoju.

losiau tlou mp, bet uncharted 4 mp man zyyymiai geresnis :)

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18 min holyshit gameplay

http://webcache.googleusercontent.com/search?q=cache:https://www.youtube.com/watch?v=TXAVHDhbfg4

 

update. cia siek tiek kitaip lose ta pacia vietove

 

ir dar siek tiek kitoks gameplay tu paciu scenu...tik parodo kad galima zaist ivairiai, ir tikrai galima viska lost pilnai stealth

 

you know what never looses signal ? ..Paper  :troll:

tikras offroadas ten su low range ir pan. didelis plotas ten isvazinet ir viska isieskot...

 

 

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Never before in this chapter are the fatal events to lead our to make the difficult decision to leave for distant lands is not the promise of a millionaire treasure, nor the fame and glory; but a dramatic situation that can overturn the cards on the table.

The desert environments with strong colors red blood that stand before the players are in fact fully explorable and at first glance seem to propose different approaches to the mission: in fact the suspension of disbelief does not have such a long life, the locations are built so that they can recreate the feeling a huge open space despite the existence of a single junction and only need the continuation of the story.

The immense landscapes stand out on the retina of the player, featuring a broad and rich in minute details; details that only a few software companies in the world are able to carve and donate to their productions.

Uncharted 4: End of a thief managed to dispel almost all of the (very few) doubts that tormented me before the single-player test, carried out last Friday behind closed doors in that of Milan. The game seems to granite in every aspect: the story of this new chapter starts from a premise more mature than previous episodes - without neglecting the typical humor of the series - while the already solid gameplay has been touched up with some interesting additions and supported by a level design that allows a variety of different approaches. The only question appears on the narrative front: Naughty Dog will be able to reconcile the lockout and masterful storytelling of previous episodes with the new (albeit apparent) freedom of action typical of this fourth chapter? There are only a few weeks to find out, but on May 10 has never been so far away.

 


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..tas bicelis kur krenta tai visi kas netures PS4 kai iseis sitas geris  :trl:


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neskaitant kiek youtube kompresija suvare kokybes, vistiek gerai atrodo


nzn kas pastebejo dialogai kurie buna nutraukti ten pvz de tavo kazkokiu veiksmu,veliau buna tesiami nuo tos vietos kurioj nutruko , labai naturaliai viskas..

 

"Sam: Point is we have it pretty..."
*player wanders off*
"Nathan: "I'll be right back."
"Sam: Nathan?"
"Drake: Yeah, excuse me..."

*returns from spelunking*
"Drakie: Alright, let's go."
"Scully: Sam, what were you talking about?"
"Sam: eeh.. oh right! Point is we have it pretty easy. ...".

 


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dzipo scenos ten tai ispudingos tikrai

 

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teisingas apsvietimas is geru scenu padaro nerealias..

 

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yes dance ..

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At Game Developers Conference 2016, Naughty Dog Artists Bradford Smith and Rogelio Olguin showcased the work done on Uncharted 4: A Thief’s End using the Substance texture design toolset in a panel, while Technical Artist Andrew Maximov talked about the technical art culture at Naughty Dog.

From the panels, we learned quite a few things. We summarized the one about Substance a few weeks ago, but today we finally get to see the screenshots in their full glory. If you want to see the full video, you’ll have to find it manually here, because it’s behind a form that you have to fill in order to gain access. Maximov’s talk is available here.

Here are a few new, interesting and even just funny elements:

  • The first iteration of the wind system was too complicated, so it was revamped. Now the only parameters the artists have to take care of are the wind intensity (how far the wind can push a particular object), and the speed.
  • At times simplistic and even silly solutions to complex problems end up paying dividends.
  • The system that governs hair and gravity is a “cheap hack” which is literally just three lines of shader code.
  • Individual plans moving under Drake’s feet is also a shader trick, and couldn’t have been done otherwise.
  • At times Naughty Dog had to cut a particular implementation out of the game and rewrite it, and discovered that the new one was better. When you realize you have to cut something, it’s likely that you have already outgrown it. Every time they ended up throwing something up, it was for the better.
  • Tools don’t matter. What matters is how they solve problems.
  • Particles in Uncharted 4’s engine freely interact with materials. This allows effects like dynamic damage.
  • When you throw a grenade, it spawns a particles that moves the foliage.
  • Dirt and mud effects on characters is procedural. If Drake gets muddy and then steps in the water, then the mud will be washed away.
  • When Drake is tired a fatigue system changes the animations to make him actually look tired. This actually communicates with the shaders, making him also look sweaty.
  • There’s dust all over the game’s environments. When a character walks through it, a particle is created, removing the dust in that particular location, creating a footprint.
  • The entirety of the E3 demo was made in seven weeks.
  • The secret of Naughty Dog is 100% its people. They’re relentless in seeking perfection and they never give up. There’s no actual secret. Maximov simply never saw anyone else work so hard and so much in his entire life.
  • Maximov remembers waking up a texture artist at 3 AM when he was sleeping with his face on his Cintiq tablet. He was just napping for an hour before he’d keep working. And they can do that kind of thing for a month.
  • Every tool created by Maximov for Naughty Dog has a “Help” button and a “A” button. The first brings up all the tutorials and help files for the tool, the second sends him a note also showing him who pressed that button and what they were seeing at that time. He would make a point to be at that person’s desk within a minute to provide support.
  • A couple of months before starting to crunch really hard, Maximov implemented a button that brings up random quotes taken from social media by players of the Uncharted 4 multiplayer beta. They’re not the “ass kissy” kind of quotes, but they’re there to remember developers what they’re doing it for. It’s not just about making the most polished and most beautiful game ever created. Developers aren’t just making polygons and animations. They’re making memories for people. They’re allowing people to experience things together that maybe they’ll remember and cherish for the rest of their lives.
  • A similar system was then implemented in the script compiler, ending up amusing developers because one of the quote was “you guys should do a dinosaur game.”

 

 

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Iš to ką parodė - nežinau ko gali nesužavėt. :) Dabar gal pagaliau Crushing sunkumas bus kaip crushing. Nes erdvės atviro nepriskraidysi ten tikrai su virve kaip klipuose nes mirsi, priešai galės apsukinėt tave nes turės tam erdvės ir manau bus tikrai sunku ;) Reiks pradžioj ant kokio normal eiti - pasismaginti. 

 

Mp irgi kiek teko žaisti labai patiko, tai manau bus ką veikti :) Naughty dog rules !

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virs valandos gameplay su devais

 

Naughty Dog plays Uncharted 4: Madagascar Preview 

 

Below you can read the most relevant points that they made:

  • Since early playtests, the developers wanted a very accessible handling for the jeep, but the initial feedback wasn’t very good, so a lot of iteration was done for it.
  • Driving on rocks, grass, water and mud feels different.
  • The developers created a sort of “interrupt system” for conversations on the jeep. It stops conversations when you leave the vehicle, and then they restart naturally when you come back. Conversations can start and stop over and over, and it feels very natural.
  • A lot of iteration was done with this, tuning priorities on what could interrupt a conversation, and what needed to be said “now,” and take priority over the ongoing conversation. For instance reacting to a sudden situation.
  • Around the time in which Uncharted 3 was shipped, Naughty Dog had a very scripted prototype of a vehicle. It didn’t really look like what Uncharted 4 has, but it allowed the developers to start determining what they wanted from adventuring with a vehicle in anUncharted game.
  • Lots of layers of animation go into things like the bridge that almost collapses in the Madagascar level.
  • There was a lot of testing on how big the open spaces where, in order set objectives for those spaces.
  • If you want to go around on foot you can go really far, and leave the vehicle behind by quite a lot. It depends on where you are in the level, but the developers want to encourage player choice on whether to move on foot or drive.
  • If you leave your companions behind, they’ll comment about it. They won’t just sit on the jeep, but they will walk around it, kick the tires, inspect it and more. They will be active.
  • The game has a “pretty significant lenght.” In most cases you’ll be playing longer than in the first three games. It’s a “pretty meaty game” and since when it went gold, it’s been taking Meyer a long time to play through it, longer than he expected.
  • It’s very hard to pin down the length of a typical playthrough because there is no typical playthrough. There are too many options and choices, and certain players can explore more or less in the more open levels.
  • A “lot more” about the multiplayer is gonna be revealed before the release of the game.
  • Meyer teased that if you like taking screenshots of the game and of the beautiful environments you will like what the team set up for it. They “definitely” tried to support taking really nice screenshots.
  • Photo mode can be accessed with R3+L3, and can be turned off. You can see the full pause menu below.

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  • The team thought a lot on how to help players think about stealth from the beginning, because they knew many would just drive the jeep into the enemies and get shot up. They started by adding some approach paths for the jeep that are a bit more hidden, so you don’t need to walk all the way down.
  • The towers in Madagascar are an ideal environment for enemy snipers.
  • Control schemes are “highly customizable.” The team has done a lot of work so that players can customize controls in accordance with their gameplay style and preferences.
  • Naughty Dog worked with someone that helped them making sure that people with certain disabilities won’t have problems controlling the game.
  • You can drive off a cliff, and that kills you and respawns you at the latest checkpoint.
  • Naughty Dog isn’t showing the menus because there are spoilers there.
  • There’s a lot yet to be revealed about the game.
  • Some of the trophies will be revealed before the game comes out, since they normally leak anyway.
  • Sam and Sully will shoot while you’re driving. The team experimented with allowing the player to shoot while driving, but there were all sorts of control problems, and it also encouraged players to never leave the vehicle, so it was removed.
  • Difficulty settings can actually add different types of enemies. For instance at the tower in the Madagascar demo there are only snipers on normal difficulty, but Hard and Crushing add enemies with RPGs, which are particularly lethal in combination with snipers. In harder difficulty settings enemies are also more accurate, they’re quicker to see you, and stealth is harder.
  • On Crushing you get less information on who is seeing you and where they are (you don’t see the threat indicators showing who is about to notice you. They will still give audio clues though). One of the developers took over an hour to beat the tower encounter on Crushing difficulty.
  • Enemies on Crushing difficulty are also much more aggressive in following you and finding you if you try to get back into stealth.
  • Enemies have different behaviors depending on whether you’re on the jeep or on foot.
  • There is more than one situation in which you can sneak through an encounter and not kill anyone. There’s even a trophy bound to this. There are also times in which combat is unavoidable. It depends on what makes sense for the pacing and the story of the game.
  • Sam and Sully are really helpful in combat scenarios. They don’t shoot blindly. They’ll spot enemies for you. If an enemy grabs you they’ll come and take him off you. There are team takedowns where you can take down an enemy together with them. When you’re in stealth, they will take down enemy stealthily as well.
  • Co-op would take away from the crafted experience of following Nathan Drake’s adventure. There will be no campaign co-op.
  • There will be a soundtrack released for the game, in both digital format and CD.
  • Both markings and threat indicators can be turned off in the menus.
  • If you don’t do certain actions or don’t explore certain locations you can miss some conversations and banter between the characters. A lot of dialog is dependent on how you play and where you go.
  • Markings carry over even if you die. When you come back enemies that you marked are still marked.
  • A lot of iteration has been done on friendly AI to make sure that they don’t get spotted by the enemies, but they’re still near you, active and helpful. The team also worked on balancing how much they’ll take down enemies without being too invasive (making you feel they’re taking down enemies that you wanted to take down yourself).
  • The reticles give you information. There’s a dot in the reticle that bounces around showing where your bullets are actually hitting. All guns have peculiar patterns that you can get used to.
  • You can skip cinematics if you so choose.
  • There was a lot of iteration for melee looking at previous games of the series. The developers tried to incorporate melee into everything, allowing you to attack enemies while vaulting over obstacles, swinging with the grapple hook and more. Every action you can do during exploration can actually be changed into melee.
  • There’s no sprint button, but in combat you move a little bit faster than you normally do.
  • The Jeep can’t be destroyed by enemies, but it can take damage.
  • In the next few weeks there will be more videos. Naughty Dog will talk about a few details like control options and more.

 

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nuotykiu zaidimas pagaliau tikrai next genas tame ka jie duos ko niekas kitas dar nedare iki siol. nerealiai kiek demesio ivairiom detalem , kad ir dzipui , purvui,sukibimui . ir gerai kad uzkels kartele taip aukstai. kiti devai tures labiau pasistengt po sito zaidimo isejimo 

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Game of the year bus garantija kaip ir visi žaidimai iš Naughty Dog

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nedaug siai dienai tu nuotykiu turim , lara ir sitas, ir aplamai nekazka 3 asmens turim be tai ka daro ubisoft. tai cia kol kas labai ispudingas nuotykis laukia musu atrodo. kaip sake ilgis sito daugiau nei sudejus visus 3 uncharted, gali buti jei pasiknaisiosi daugiau,o knaisiotis po kampus , vazinet visur ir rinkt lobius atrodo bus dar idomiau nei bet kada tai zinoma kad tai ir darysim. bus konsoles benchmarkas cia ir tas del kurio pirksim konsole.bent jau man i ta puse krypsta kad isigyt pacia konsole del sito

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iseina uz 15 dienu , 5/10/16


geru dalyku parode,valtis

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lekimas masina 

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atrodo ne visi laukia 2 savaites. vokieciu amazon ir UK CEX jau parduoda zaidima ramiai sau ...

 

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neveikia MP , nera achievu , bet realiai zaist jau galima.


"I went in to CEX... to actually buy myself a camera lens," Shabz told us, "and when I went to the counter to purchase the lens I saw behind the shop assistant that there was Uncharted 4 so as a try I said can I also get a copy of Uncharted 4, he just picked it up and rang it through the till. The game cost £55."

Shabz tells us that he's already played the game's first two chapters, and that the single-player campaign "is so far running fine". "May have a few frame drops but not so noticeable," he said, adding that "at heavy firefight it wasn't too bad with framerates".

Multiplayer isn't yet playable, however, he added, with the option currently "greyed out" on the main menu. Trophies aren't yet synching to Sony's servers either, nor is the trophy list viewable in the trophies area. The DLC code included with the Day One Edition, which includes bonus multiplayer DLC, doesn't yet work either, Shabs says.

 

 

 

bet 2 savaitem anksciau ..  :chan:

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Aš realiai nesuprantu ko taip griežtai bando nustatyti išleidimo datą. Kartais gi būtų galima pasakyt "ahhh fck it, release the Kraken" ir paleist į pardavimą kadangi diskai jau parduotuvėse.

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pardavimai manau ziauriai kentetu. aplamai zaidimai buna jau ir pries puse metu ar seniau sukurti realiai, tai tada digital versijas jau galetu iskart paleist. bet del disku tai manau butu didelis perpardavinejamas jei vieni gautu anksciau o kiti lauktu veliau, kam pirkt nauja zaidima jei galima perpirkt to kuris jau perejo... na ir pan nesamones gautus. aisku mes noretume zaidimu kuo anksciau , bet tai gaunam tik su tais visais early access zaidimais.

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pasirodo daeina iki to kad pardavineja kazkur vogtas zaidimo kopijas ... :chan: tipo dar niekas nesiunte zaidimo kopiju i jokias parduotuves...

 

UPDATE: All Uncharted 4 stock sold at CEX and on eBay was the result of a violent assault and theft, PlayStation has said.

"We can confirm that unfortunately some contents from a lorry transporting a variety of video game and DVD titles, including a quantity of the much anticipated Uncharted 4: A Thief’s End, was stolen in the UK, during a violent assault," a spokesperson told MCV.

"We are doing everything in our power to assist the police in their ongoing criminal investigation.

"To be clear, we have yet to ship any stock of Uncharted 4: A Thief’s End to retail and so any suggestion that UK retailers have broken the official street date is not correct.

 

We have some unfortunate news to report that a number of copies of Uncharted 4: A Thief’s End were stolen while in transit. While we are continuing to work with the police to resolve the matter – which is the subject of an ongoing criminal investigation – it appears that a few copies of the game have surfaced in the UK.

 

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kadangi zaidima jau losia kai kas ir zaidimas turi photo mode,tai nedarant spoilu..

 

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kada perkam PS4 ..

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kitoj aplinkoj

 

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