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Žemėlapio panašumai yra todėl nes žaidimas buvo pradėtas kurti kaip Far Cry 4 dlc, todėl veiksmas turejo vykti ten pat tik prieš daugybe metų, tai yra 10000bc.

Aš irgi taip pagalvojau, bet... Tu pats atsakei į savo teiginį... Iš DLC padarė geimą...

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ASUS has launched the Savage At Heart promotion, which gives away a free copy of Ubisoft's new Stone Age adventure Far Cry: Primal with the purchase of select qualifying video cards.

 

http://www.asus.com/event/VGA/far-cry-primal/forget.aspx

 

To get the bundle, you'll have to buy an ASUS-branded NVIDIA GeForce GTX 970 or AMD Radeon R9 390 video card or better from Feb. 15 to Feb. 30.

 

ROG Matrix GTX 980 Ti
ROG Matrix GTX 980
STRIX R9 Fury
STRIX GTX 980 Ti
STRIX GTX 980
STRIX GTX 970
TURBO Series GTX 970
ASUS GeForce GTX Titan Z
ASUS GeForce GTX TItan X
ASUS R9 Nano
ASUS R9 Nano White
ROG Poseidon Series GTX 980 Ti
ROG Poseidon SEries GTX 980
DirectCU Black Series GTX 970
Mini Series GTX 970
ASUS Radeon R9 Fury X
 
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Pabandziau su savo STRIX GTX 970 OC (pirkta pries pusantru metu) - aisku nesulipo.
Pabande vienas is pazystamu paimt ta cd-key su Mini Series GTX 970, rakta gavo (kazkada ne per seniausiai pirkta, datos tiksliai nepasakysiu)
Redagavo CATZILLA

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@CATZILLA nesuveikė man, nors vaizdo korta pirkta buvo sausio 7 
Pravalas buvo ir su Rise of the tomb raider
Vaizdo Korta pirkau sausio 7 
O free žaidimas Tomb Raider tik nuo sausio 8 pridėjo prie vaizdo kortu :)


Nors TR jau buvo seniau preorder padarytas :) ir dar Collection edition

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Pagaliau perėjau šią naują Far Cry dalį, nors žaidimas buvo kurtas kaip dlc, bet visgi pereiti pagrindines misijas man jį užtruko 22h 57min. Kas trukmės atžvilgiu yra tikrai gerai, labai patiko ta pati žaidimo atmosfera, pasijauti lyg tikrai gyventum 10000bc, pabaiga nebuvo labai įspūdinga, bet paliko vietos tęsiniui.

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Ultra HD teksturos su 1.3 updeitu ant PC. plius survival mode, permadeath

 

 

Far Cry: Primal – Patch 1.3 Changelog:

NEW – Survivor Mode

– Available in New Gameplay Options when starting a New Game

– New – Stamina Bar added

— Stamina depletes slowly during gameplay

— Stamina depletes faster when walking/running/being in combat

— Fast travel consumes stamina 

— Stamina can be regenerated by sleeping and eating food recipes

— Manual heal and fast travel costs stamina

— Low stamina slows down movement and health regen. At 0 stamina, manual heal and fast travel are disabled. 

– Tamed Beasts

— New – Permadeath for Tamed Beasts 

—- If a Beast dies, the player must find and tame a new one

—- This also applies to Legendary Beasts, they can never be found again if they die

—- Skinning a Beast after they die gives you a skin

— New – Beast riding fatigue introduced – After some time of continuous riding, mounted Beast will start taking damage

— In order to activate the taming option for Sabretooth Tigers, Brown Bears and Cave Bears, you must first inflict them serious damage 

— Non-legendary tamed Beasts health has been reduced 

— Owl attacks and bomb drops have been disabled

– World/Resources 

— Less natural resources are available in the world and less are looted when gathering

— Less daily resources added to the Reward Stash from Wenja population level

— Resources in the Reward Stash can only be withdrawn at the Village Stash

— Requirements for rare animal skins have been reduced when upgrading huts

— Night lasts longer and is darker

— Campfire Fast Travel points are no longer unlocked by default when claiming a bonfire

– Skills

— XP Curve has been adjusted to be more progressive

— Certain “over-powered” skills have been removed

— Effects of other skills have been re-balanced

— Skill points cost has been rebalanced

– Gameplay

— Bow tension added requiring players to pull back the arrow all the way to get maximum impact 

— Weapon durability has been tweaked to be more realistic when thrown weapons hit hard or soft surfaces 

— Weapons are consumed more quickly by fire

— Less slow-motion effect from the Weapon Wheel, Food Grid and Beast Grid

— Crafting ammo in the Weapon Wheel now requires a hold to craft 

— Most bag capacity has been reduced

— Player’s health regen speed has been reduced

— Some healing recipes now require red leaves in addition to green leaves

— Cold depletion rate has been increased

— Fully upgraded Winter Clothes no longer offer total protection from the cold

— Weapons on fire will extinguish when swapping between weapons (Expert difficulty only)

— Fast Travel now costs Stamina and Meat, proportionally to distance

— Mini-map has been removed

— Shaders on tagged enemies have been removed

— Several UI options have been set to off by default to increase immersion, (but can be re-enabled)

— Hunter Vision duration has been set to 20s be default (duration can now be modified in the settings)

— Fog of war reveal radius has been reduced

— Can only Save & Quit when not in Combat

— Game difficulty cannot be changed once started in Survivor Mode with Permadeath

– AI/Wildlife

— Enemies are more reactive and aggressive in combat

— Wildlife detects you more easily

— Blood trails from wounded animals are harder to track

— Reduced overall animal density during the day, and increased density of predators at night

— Reduced human density and frequency of Wenja events

— Wenja fighters are less resilient

— Predators no longer show up in Hunter Vision unless they are aggressive toward the player, dead or a Tamed Beast

— Reduced health for Legendary Beasts, Batari and Ull

NEW – Permadeath

– Available in New Gameplay Options when starting a New Game with Survivor Mode turned On

– Three Options Available – Off, On, Second Chance

— Off – You respawn when you die

— On – The game is over when you die

— Second Chance – You only respawn if you completed enough of the game since your last death, (every 3% as depicted in the player’s overall progress)

— Failing during Tensay’s Vision missions does not count as dying. (You’re dreaming after all)

Stability and Performance

– Fixed an issue where player could lose their inventory when swapping weapons in specific conditions

– Fixed some specific, low occurrence crashes

Gameplay

– New Option in Gameplay Menu – Hunter Vision Duration – Can toggle the duration of Hunter Vision (Default/20s/30s/Infinite)

– New Option in the Interface Menu – Hide the bow reticle unless you are aiming or holding the bow ready

– Fixed melee damage resistance skill also affecting ranged damage

– Increased critical health in hard/expert difficulty modes

Lighting and FX

– Fixed a lighting issue on bodies of water that would cause color to briefly change when exiting caves

– Minor fixes to clipping issues

Wildlife and AI

– Various bug fixes

Missions/Activities/World

– Fixed a grapple location north of Tushwarha Outpost that would cause the player to fall to his death when trying to climb down 

– Fixed an issue where players could exit the map in the mission – Vision of Ice 

– Fixed an issue where players could exit the map in Shayu’s Cave 

– Fixed a couple issues where players could get stuck in the Dangu Cave

– Fixed an issue where players could get stuck in an infinite death loop after completing the mission – Into Udam Land

– Fixed some resources that would cause the player to become stuck in the map when gathering them

– Fixed an issue where Bite Fish weren’t spawning in certain locations on the map

– Fixed an issue where player could get stuck in the falling obelisk outside of the Batari’s Temple in the Izila Homeland

Menu/UI/Map

– Fixed an issue that would cause one of the life bars to flicker in specific conditions

– Fixed an issue where a “Location Discovered” prompt would remain on screen during cut-scenes in specific situations

– Fixed an issue where some icons remained on screen when using the “Turn All Off” option in the Interface menu

PC:

NEW – Ultra-HD texture pack 

Add option to turn off mouse deadzones

Interface and input tweaks 

Various minor bug fixes

 

 

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tokiam rezime zaidima ir reiktu lost. nesenai Fallout 4 gavo survival,tai tikrai daug idomiau lost.

 

Far-Cry-Primal-Survival.jpg

Redagavo scalman

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na ka po metu denuvo nulauze tai galima ismegint. ir netikejau kad zaidimas taip gerai suksis ant mano laptopo . pasakyciau eina kaip ejo far cry 4 tikrai ne prasciau gal net geresnis performance. aisku tas gal del to kad sita far cry keista bet nera nvidia gameworks zaidimas taigi neturi jokiu nvidia isskirtiniu grafikos nustatymu. aisku reza neauksta bet kiek leidzia lapas 768p ir ant high visko galima lost. parinkus 900p jau aisku lagas reiktu mazint nustatymus. 

o pats zaidimas tikrai labai itrauke. nzn lankas tai yra geriausias ginklas tokiuose zaidimuose. nzn man tik lanka duokit , daugiau nieko nereikia ir stealth gameplay kad butu padorus. o cia kaip tik tai yra. kol kas pameginau ant normal sudetingumo ir tikrai losiant neskubant ir stealth tai sunku visiskai nera. reikes lost kaip pridera ant survival ten be jokio minimapu ir pan dalyku .su alkiu su tikrai pavojingais zverim. 

kai prisijaukinai savo pirma vilka... wow taip ir norisi ji vis paglostyt, nors ir nera nvidia kailio fizikos , bet ir zaidimo kailis atrodo pakankamai gerai. zverys tikrai labai gera AI turi. na niekur neuzstringa ar nebegioja kur nereikia. visada rask greitai aplinkini kelia jei tu nusileisi pvz nuo kokio kalno o jis negali. saunu. jokiu problemu su savo zveriais draugais nera. o kai juoda pantera prisijaukinau po vilko tai isvis niekas prie manes nelenda be mesku. visi bijo . :sir:

daug zalumos , augmenija visur labai tanki . tikrai nelengva pamatyt zveris kur nors zolese. ypac su mazesne reza tai dar padidina problemu tame. bet nieko. 

tiesiog nuostabu kad jokiu saunamu ginklu, masinu ir tikrai neketinu naudotis fast travel. nes kas fast travelino akmens amziuj .. oi palauk man reikia nufastravelint iki to mamuto ..niekas taip tikrai nesako tais laikais  :yao:


jei pirma zaidimo valanda praleidau galima sakyt turinedamas tik mapa ir ieskodamas zoliu, augalu , akmenu ir pan dalyku kad pasigerint ginklus ir vykdydamas tik pasalines misijas ar uziminedamas postus, tai tikrai man sako kad zaidimas bus ziauriai idomus.  kadangi cia kaip ir nera labai jau na svarbios ar konkrecios main story , todel cia nereikia galvot kad tu darai nesamone vykdydamas kitas misijas kaip kituose zaidimuose buna, pvz fallout 4. ieskai savo vaiko bet netiketai pora metu statai bazes ,ir kitas misijas vykdai ant galo pamirsti ka reikejo daryt aplamai. tai cia viskas logiska bent jau man. logiska nes tu esi primatas su kuoka ir lanku.  :grt:

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pasak interneto zaidimas nera labai ilgas 

bet pasak mano seivo viskas visai kitaip . tai cia kaip kas ka zaidzia . as po 14 val tik pradejau dar zaist , tik dali mapo dar atsidariau  :trl:

 

collage_20170201162629135_zpsv71lbllm.jp

Redagavo scalman

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