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ArcaniA: Gothic 4

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About this game

Arcania is a Fantasy Action game set in a rich world where an entire kingdom’s future is at stake Build your strength and learn the skills needed to become a hero as you challenge a mighty king and uncover his dark secrets. Travel through a land of different climate zones, abundant flora and fauna, subterranean vaults, and unique towns and castles where clouds darken the skies, weather effects such as wind and heavy rain influence an endlessly fascinating game world, day and night cycles, and a stunning display of light and shadow. As you battle the monsters and villains of the land and meet a host of unique characters, will you be able to right the King’s wrongdoings and, above all, what choices will lead you there?

 

ArcaniA: Gothic 4 Preview

 

Release Date: 9/21/2010

Platforms: Nuotrauka, Nuotrauka, Nuotrauka

Publisher: DreamCatcher Interactive

Developer: Spellbound

Genres: Action, Role-Playing

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pirmas gothic ant konsoliu..turetu buti idomu ..

 

PC Minimum Requirements

 

* Operating System: Microsoft® Windows® XP / Vista

* Direct X Version: DirectX 9.0c or higher

* Hard Disk Space: 10 GB + 600 MB Virtual Memory

* DVD Drive: 6x DVD ROM Drive

* Processor: Intel Pentium 4 3.2 GHZ, AMD Athlon 3500+

* RAM: 1 GB (Windows® XP), 1,5 GB (Windows® Vista)

* Graphics Accelerator: ATI 1800XT, Shader Model 3, 256 MB

Nvidia 6800, Shader Model 3, 256 MB

* Sound Card: DirectX 8.1 compatible sound card

 

Arcania picks up 10 years after the events of Gothic 3. The Nameless Hero from the original games has vanquished the orcs from the land and ascended to the throne. But as the king, our former hero has become consumed with power and is no longer held in favor by much of the population, including the Witches of Fate that started him on his noble journey in the first place. Betrayed, the witches find a new Nameless Hero, most likely a humble fisherman, and charge him with righting the wrongs of the new king. Of course, this being a Gothic game, you can do pretty much whatever you want, be it join the king, overthrow him, convince him to change his evil ways, or set up shop as a mercenary and mind your own business.

 

Our brief demo began with a placeholder hero running around a forest as DreamCatcher showed off the new lighting and texturing models. The placeholder was actually the player model from Gothic 3; the team is still trying to decide exactly what our new Nameless Hero will look like. But the sun shone brightly in the sky, and the trees and grass swayed softly in the wind. A picnic table was set for lunch with plates and cups. Smoke from a nearby cabin wafted into the air as a warm fire burned in the hearth inside. The game is still more than a year from release, but it's impressive how far it has already progressed visually.

 

The major focus at this early stage of development is improving the combat model. Melee attacks are currently tethered to a stamina bar, and you can hold down the attack button to charge a strong strike. We watched as our hero did battle against a human enemy yet to be programmed with any kind of AI; he just swung away randomly, much like you probably did if you played Gothic 3. It's early and difficult to get a gauge on how deep the combat system will go, but at this stage it looks rather simplistic. Nevertheless, we've yet to see the new magic abilities, archer mechanics, or the deep weapon- and armor-customization system. Every weapon or piece of armor can be broken down into base components, and you'll be able to mix and match sword hilts with blades or chest pieces with chainmail. Although there won't be any player-creation system as you start Arcania, the dev team is hoping that the customization system will make your character truly feel like your own.

 

To further reinforce this, attribute points will be more flexible. As you improve in skill within traditional classes such as paladin, archer, mage, and thief, you'll be able to shift some points around if you wish to change your style. There will also be ample XP to max out in about two different classes, should you decide to undertake each of the countless side quests in addition to the main story quests.

 

As indicated earlier, you'll find a greater emphasis on magic in Arcania. Of course, no magic has been implemented at this stage, save for a glowing blue orb that is used to show off the strengths of the new lighting system. But you will find a lot more than ranged missile attacks because skilled mages will now be able to harness elemental weather. In addition to changing the time of day, you can alter the weather, causing it to rain or snow. Calling a thunderstorm over a group of patrolling guards forces them to take shelter by the warmth of a fire inside the guard hut, freeing you to sneak by unimpeded. That's because guards hate rain.

 

Given that Gothic games tend to start slow--the Nameless Hero can barely tie his shoes early on, let alone conjure spells--you'll dig into the story when you start interacting with the numerous villages and cities in Arcania. Depending on your actions, you may receive a hero's welcome from the local population as they shower you with praise and adulation. Rub them the wrong way and they'll run you out of town, charge higher prices for items, and do everything but throw rocks at you. Rocks hurt.

 

You won't have to go back and play the other three Gothic games to appreciate Arcania, according to DreamCatcher, but you will appreciate the subtle references to past events and characters if you do. To that end, DreamCatcher will release a Gothic 3 expansion later this year. Gothic 3: Forsaken Gods will bridge the gap between the end of Gothic 3 and the beginning of Arcania, offering 20-25 hours of new gameplay. Of course, Forsaken Gods is being tested extensively for bugs, so you should be able to play through seamlessly without experiencing any of the crippling errors found in Gothic 3.

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gothic 1,2 neblogos dalys tirkai buvo ,gothic 3 tai sugadintas geimas su giauriausiu pc neimanoma palost buvo ir bugu pilna visokiu ,man idomu kaip jie gothic 4 optimizuos ant konsoliu jei ant pc nemoka normaliai optimizuot :rolleyes:,o cia ir taip aisku, kodel ant konsoliu kuria uzsidirbt nori irgi kurejai ;)

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karambas, zinok tas kas kure Gothic 1-2 ir 3 tai isleido Risen nes juos Joowood pramete :] tai cia visai kitas teamas kuria ta Arcania :] Tikiuosi bus geras zaidimas, nes as tokius kaip tik megstu :)

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Creatures Trailer

Interviu su Kamaal Anwar

Ne į temą

Give us an update on the game's development. What aspects is the team currently working on?

 

We're getting close to finalizing the game, actually. We've kept things a bit open to allow us to revise things over this last period if necessary. Most of that is lurking around forums and paying careful attention to the discussions in response to what's being featured by press. In addition, there is a large focus on quality assurance (QA) right now. Every remaining issue is being identified and addressed to ensure that this game runs as intended on all platforms.

 

Given that Arcania is the successor to the Gothic series, what are some of the primary improvements that the team wanted to make to the series, particularly over Gothic 3?

 

It's no secret that Gothic 3 had its problems when it came to bugs and accessibility for those not familiar with Gothic. [Most players who were] lucky enough to get around the bugs and invested enough time to get comfortable with the Gothic universe enjoyed Gothic 3. For everyone else, it was a frustration before its layers could ever unfold. As these were two of our primary concerns when we started Arcania, we've focused on bug-fixing and accessibility. Having a new main character, for example, lets us naturally introduce the cast of the Gothic universe to players who may not have known them from previous games, while at the same time covering all the bases for fans of the series. A few more-perceptible improvements are the graphics. We've boasted about what's been achieved by the talented developer Spellbound--fans simply didn't believe the first batches of screenshots were real.

 

Give us an overview of Arcania's story.

 

Arcania takes place 10 years after the events of Gothic 3. A lot has changed in the world with the original nameless hero, now Rhobar III, unifying Myrtana and extending his influence throughout the rest of the world. In Arcania we find Rhobar III expanding to the islands south of Myrtana, in particular Argaan. While Rhobar III comes off as corrupt, he rationalizes [his behavior]. [He feels that what he does] is best for a world that has been so consistently helpless in the past. However, there seems to be more driving his totalitarian approach to world peace. Throughout the game, we are introduced to new characters as well as old favorites who will ultimately help decide the fate of the world.

 

How have the events in the previous game shaped the world of Arcania? What has happened to the factions of the previous games--which factions are in power and which have fallen out of favor?

 

As you can see, everything in the previous games has a direct tie in some way to the story of Arcania, even though it doesn't focus particularly on Myrtana. I have to be a bit tight-lipped about the details of the factions, because they do play a great role in the story, and I wouldn't want to spoil any of the many twists Arcania has to offer.

 

The Gothic series is known for letting players create a character specialized along the lines of magic, archery, and melee combat. Can you tell us about how character development will work in Arcania?

 

Similar to the previous games, you are playing a set character. How he develops, however, is completely up to you and similar to the previous Gothic games. While unlike the previous games there is now a skill screen, it doesn't cover everything you can eventually be capable of. What we have done to improve over the previous games in this regard is better balance the rewards of choosing any of those specialties.

 

Are there any plans to change or enhance the melee or ranged combat systems in Arcania, especially considering that the game is planned for consoles as well as for PC?

 

It's been changed quite a few times already, actually, and is currently going through slight revisions to tighten everything up. Every form of combat is effective and intuitive on either the PC or consoles. There was a lot of blood, sweat, and tears that went into making sure that players weren't forced into using a particular form of combat because the one they wanted to use just wasn't designed properly. While ranged combat is not quite like playing a first-person shooter, it's an excellent method of combat as either a supporting or primary strategy depending on how you've developed your skills.

 

Are there any other specific enhancements or additions that are planned to help the game be more console-friendly? A new interface, for instance?

 

There are specific interfaces for the console versions opposed to the PC version. We've been conscious about how the play styles differ from platform to platform and what gamers expect. After all, we're gamers too. The console version is not just Arcania in "easy mode," and neither is the PC version. There are, however, interface modifications that can be enabled or disabled at any time that may affect the difficulty you experience.

 

Finally, is there anything else you'd like to add about Arcania?

 

Of course, tons! But I'll leave the rest for E3.

Arcania: Gothic 4 - Floor Walktrough (part 1)

Arcania: Gothic 4 - Floor Walktrough (part 2)

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Taigi, rugsejo 24 diena pasirodo demo versija visoms platformoms kuri truks net 2 valandas :D

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Nezinau ar cia taip turi but, bet man kas kaip ziauriai fps trūko ,net lost nesmagu.

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Nezinau ar cia taip turi but, bet man kas kaip ziauriai fps trūko ,net lost nesmagu.

man dar akis bade ziaurus screen tearingas ir medziai, judantys kaip per koki viesula visalaika :) , bet labai tikiuosi,kad tai bus sutvarkyta, nes zaidimas tai visai kabino. Dar patiko pamedziot briedzius su lanku :]

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jo x360 demo nekokia.labiausiai akis bado kaip ir sake medziai ir krumai kurie prie ju priejus tiesiog isnyksta,atsitruk biski vel atsiranda, prieik prie medzio su lapais,lapai visis dings liks medis nuogom sakom..WTF!! zole tiesiog auga ir nyksta and akiu beeinant. seseliai patyliu, medzia ijuda normaliai,o ju seseliai kai slide show tai mazdaug kas 2 sekundes pajuda. name dega sviesa,atsitrauk toliau,name tamsu.. :)

demo questai kazkokie vaikam gal buvo skirti ar ka. kad gaut leidima vesti to tipo vado tne dukra reikejo nueit ir gaut ginkla is kazkokio pirklio kuris buvo tavo draugelis,gavai ginkla uz dyka. gavai jau sutikima i dukros ranka,nieko sau gyvenimelis..nieko daryt nereik, kova su priesu losk on, ir maigai atakos knopke.gali tuo metu net neziuret i ekrana isvis.vistiek laimesi. po to rinkai grybus kazkokiam orcui,uz ta nesamone gavai grazu akmeeneli is kurio padare tau zieda kalvis ,bet dare kalbedamas su tavim ir tuo paciu metu pagamino real time...davei zieda savo "meilei" o ji sake nori patirti nuotyki,pasiunte tave kazkur. krc meile tai net nekvepia ten. kai orcas tau sake atnest jam 5 gerybus zodziais o tekstu rase 6 ..wtf nemoka versti. ragan buvo lieva visa ir nebaisi. jos hudesiai ir veido laikysena niekaip neatitiko kalbejimo.krc grybavimas ten buvo kazkoks. sake tau jei pritruks tu spelu ateik dar, kur ten pritruks,neturejau ju kur det..naudojau po to jau ant visu ten juos...viskas super lengva.ir losiau ant normal atrodo. bet svarbiausia kad story bent jau demo buvo lieva.muzika visalaik vienoda,kai nesikauni.olose kazkaip fainiau buvo nu nes nera daug efektu ir pan, o isorei zole gal ir grazi ,bet viskam truksta detalumo.ir tai kad viska isnyksta tai buvo tiesiog kazkas tokio. jie ka nelose demo buildo pries ji isleisdami ?zadimas cia rodesi puikiausia grafika bei nerealiom kovom. o gavosi nzn kas...na jei medziai su krumais neisnyks ir saule svies normaliai.bei story bus idmi tai galima bus sulost. bet na juk cia Gothic po velniu... :)

ir framedropas buvo toks ziaurus kad OHO !!!!

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jo x360 demo nekokia.labiausiai akis bado kaip ir sake medziai ir krumai kurie prie ju priejus tiesiog isnyksta,atsitruk biski vel atsiranda, prieik prie medzio su lapais,lapai visis dings liks medis nuogom sakom..WTF!! zole tiesiog auga ir nyksta and akiu beeinant. seseliai patyliu, medzia ijuda normaliai,o ju seseliai kai slide show tai mazdaug kas 2 sekundes pajuda. name dega sviesa,atsitrauk toliau,name tamsu.. :)

demo questai kazkokie vaikam gal buvo skirti ar ka. kad gaut leidima vesti to tipo vado tne dukra reikejo nueit ir gaut ginkla is kazkokio pirklio kuris buvo tavo draugelis,gavai ginkla uz dyka. gavai jau sutikima i dukros ranka,nieko sau gyvenimelis..nieko daryt nereik, kova su priesu losk on, ir maigai atakos knopke.gali tuo metu net neziuret i ekrana isvis.vistiek laimesi. po to rinkai grybus kazkokiam orcui,uz ta nesamone gavai grazu akmeeneli is kurio padare tau zieda kalvis ,bet dare kalbedamas su tavim ir tuo paciu metu pagamino real time...davei zieda savo "meilei" o ji sake nori patirti nuotyki,pasiunte tave kazkur. krc meile tai net nekvepia ten. kai orcas tau sake atnest jam 5 gerybus zodziais o tekstu rase 6 ..wtf nemoka versti. ragan buvo lieva visa ir nebaisi. jos hudesiai ir veido laikysena niekaip neatitiko kalbejimo.krc grybavimas ten buvo kazkoks. sake tau jei pritruks tu spelu ateik dar, kur ten pritruks,neturejau ju kur det..naudojau po to jau ant visu ten juos...viskas super lengva.ir losiau ant normal atrodo. bet svarbiausia kad story bent jau demo buvo lieva.muzika visalaik vienoda,kai nesikauni.olose kazkaip fainiau buvo nu nes nera daug efektu ir pan, o isorei zole gal ir grazi ,bet viskam truksta detalumo.ir tai kad viska isnyksta tai buvo tiesiog kazkas tokio. jie ka nelose demo buildo pries ji isleisdami ?zadimas cia rodesi puikiausia grafika bei nerealiom kovom. o gavosi nzn kas...na jei medziai su krumais neisnyks ir saule svies normaliai.bei story bus idmi tai galima bus sulost. bet na juk cia Gothic po velniu... :)

ir framedropas buvo toks ziaurus kad OHO !!!!

nustatymuose yra pasirinkimas kad zole ir medziai neisnyktu

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O viskas prasidejo nuo mergos (juokuaju)

 

Jei rimtai tai manes net nestebina sis zaidimas turitnits tiek bugu ir nedarabotkes.

Visu pirma pamenat gal kas ant PC gothic 1 ir gothic 2. Sias dalis kure Pyrahna bytes.

Po to ta pati Pyrahna bytes kure ir gothic 3 bet vidury developinimo ivyko konfliktas ir visa pyrahna bytes buvo pramesta. Vietoj ju

pasambe Spell Bound ar kazkas tokio. jie dabaige kurti G3, bet kas lose, tas zino. 1000000 bagu ir pats geimplejus kazkas invalidinis.

Po to Spell boundas sumaste padaryti G3 kaip ir stand allone addona. G3 Forsaken gods. Tai buvo realiai RPG pasaulyje zaidimas turintis

daugaiusiai bugu, pacius debiliskiausius kvestus ir t.t

 

Nu ka dabar Spell Boundas kurias Arcania: the tale of gothic ...........

 

Nzn gal cia demo kokia 2009 E3 ar kas. bet jei full gamestoks bus. tai as tyliu ................

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