inFamous 2

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inFamous 2

inFamous 2

  • Platformos

    • PlayStation 3
    • PlayStation Network (PS3)
  • Kūrėjas

    • Sucker Punch
  • Leidėjas

    • Sony Interactive Entertainment America
    • Sony Interactive Entertainment Europe
  • Temos

    • Superhero
    • Comic Book
  • Išleidimo data

  • Apie žaidimą

    The electric superhuman, Cole MacGrath, returns in the sequel to 2009's open world superhero third-person action game from Sucker Punch, featuring new graphics, a new city, and new powers.

inFamous 2

Apie žaidimą

The electric superhuman, Cole MacGrath, returns in the sequel to 2009's open world superhero third-person action game from Sucker Punch, featuring new graphics, a new city, and new powers.



The existence of this sequel to 2009's PlayStation 3 exclusive open world hit from Sucker Punch, inFamous, was originally leaked when Sony registered the site "". The game was finally confirmed in an issue of Game Informer. It takes place in a new city, and introduce new powers and a new villain.


Cole's new look
Cole's new look

Sucker Punch announced in their GameInformer article that the game will begin with Cole MacGrath (inFamous' protagonist) having a clean slate in the New Orleans-inspired city of New Marais, completely unknown to the citizens. The reason for this decision was to keep the beginning of the second game from interfering with the multiple potential endings of the original, without having to go to the effort required to read the data on a player's hard drive and come up with two different plausible beginning sequences.

Although he ends up fleeing Empire City after being thoroughly trounced by The Beast, the ultra-Conduit hinted at in the original game, Cole didn't just arrive in New Marais solely to run for his life. He's searching for more of the First Sons technology, having discovered that New Marais was where the mysterious group first developed the Ray Sphere responsible for the powers Cole possesses. He hopes to gain more power through their creations, and prepare himself for his inevitable battle with The Beast.

Cole finds himself in a heap of trouble from the moment he enters New Marais. A well-prepared, violent, and very dangerous group known simply as the Militia has seized control of the city, and they will replace the Reapers, Dust Men, and First Sons as the the standard enemies you will fight throughout the course of the game. Apparently, Empire City wasn't alone. Ray Sphere explosions have affected cities across the country, creating hundreds, if not thousands, of new Conduits, and the Militia is determined to keep its streets pure, eliminating anyone that shows any signs of having superhuman abilities... like Cole for example. The third faction in the game, known as The Corrupted, are monstrous-looking beasts that resemble the Necromorphs from Dead Space.

inFamous 2 overhauls protagonist Cole MacGrath. The reason for the redesign was to make Cole more likable and easier to sympathize with than in the first game. "We want him to be a little gritty, a little street, without the grumpiness," says inFamous 2 art director, Mathias Lorenz.Cole's voice actor was also changed . In Infamous Jason Cottel voiced Cole and in Infamous 2 Eric Laiden took his place.

Infamous 2 will also allow the player to carry over their save files from the first game. Even more interesting, Sucker Punch has said that there will be a choice part-way through the game that will lead you down one of two drastically different paths in the game depending on what choice you make. Like the original Infamous, the player will have to play through Infamous 2 at least twice in order to see everything.

Good and evil have been relabeled Order and Chaos in Infamous 2. Each side is represented by one of two new female characters. Kuo represents order, and she has the power of ice at her disposal. Nix, on the other hand, is impulsive and rash, using her power over oil to create fiery mayhem across New Marais. At some point in the game, Cole will have to choose to join either Kuo or Nix, and depending on what choice the player makes, he will then have access to new ice or oil-based abilities, while being locked out from the other.

Sucker Punch has said that many choices in Infamous 2 will be more far-reaching than in the original. For example, if you choose order and join Kuo for the rest of the game, you'll also have to deal with Nix. She will become increasingly unhelpful and may even become one of Cole's biggest foes by the end.


There are many new abilities in inFamous 2, in addition to the ones from the original. Sucker Punch has stated there will NOT be a Metroid-style power drain at the start, and that most of Cole's abilities from the first game will be accessible from the start of inFamous 2. This ultimately turned out to be a lie, unfortunately. New abilities include the addition of a large metal weapon, currently called The Amp, that will channel Cole's electricity to make melee combat more entertaining. One of inFamous 2 's big focuses is improving the melee combat to make it more than just an afterthought this time around. Another new ability is called the "Ionic vortex", where Cole hurls a giant lightning tornado. There is also the possibility of ice and oil powers in addition to the standard lightning bolts Cole used in the first game, depending on choices the player makes down the road. The focus, however, is still on the electricity-based powers.

Traversal seems to have to been sped up, as the movement abilities Cole possessed in the original game appear to have been reworked. The Static Thrusters ability gets upgraded in the middle of game, and the improved version provides a small boost to height upon activation, as well as reducing Cole's falling speed even further. Cole's Induction Grind ability now works on when he is hanging onto a wires on ledges as well.

On April 7, 2011, a new trailer was posted on the Playstation Blog, showing off Cole's other elemental abilities of ice and oil. Cole can use his ice powers to propel himself vertically, speeding up climbing and making rooftop traversal easier without wire grinding. His Shockwave receives an ice powered variant, where he blasts a chunk of ice into pieces, creating a pushback effect similar to the original power's. Shown fire abilities were a "phoenix tackle" move, where Cole's arms turn to fire, and he levitates briefly before diving towards an enemy, causing an explosion. Cole also seems to be able to use a bio-leech type ability on multiple living enemies, which appears to be another fire ability. The choice between Fire and Ice powers is essentially included in making the game-long choice of being good or evil, with good players receiving the Ice powers, and evil players receive the Fire powers. Another new ability is called "kinetic pulse", this power allows Cole to lift nearby cars and objects to hurl them towards an enemy.

Sucker Punch has also stated that, like the original inFamous Sucker Punch is aiming for a Teen rating for inFamous 2.

Mission Creator

After beating the intro to inFamous 2 players will be able to play or create their own user made missions. People will be able to make platforming levels, defense missions, shooting galleries, escort missions, obstacles courses, shoot and destroy, survival missions and any other type that you can think of. Players will be able to write dialog for their missions and choose which characters and items they want to use. Players will also be able to earn karma by completing other peoples missions for the first time and you can't earn karma from the missions that you create. The new creation tools will get a test run with a beta that will come in April, with more details about the beta being released on March 14.


Grinding a power line
Grinding a power line

A demo for InFamous 2 was released in-stores (i.e. Wal-Mart GameStop) in mid May, 2011. The gameplay features two new powers for Cole, ionic vortex and kinetic pulse, and also including Cole's original powers from the previous game (lightning grenade, lightning bolt, etc etc). All gameplay takes place in New Marais. The demo features two levels for both good and evil. The good side has Cole searching for power cores to gain new abilities, teamed with Dr. Wolfe and Agent Kuo. While the bad side has Cole using his abilities of fire/oil to try and save a girl that was kidnapped by the first sons and also collecting medical supplies for citizens.

E3 2010

During E3 2010, Sony finally showed a trailer for inFamous 2. The trailer showed Cole, sporting both a new visual look and a new voice actor, running across rooftops in a city that vaguely resembles New Orleans. As Cole jumps around, the trailer goes to a speech held by an old man, who will fairly obviously be a villain in the storyline, saying that "he" can be stopped.

Then the trailer switches to gameplay. New to the sequel is Cole using an actual weapon, some kind of trident that he has electrified with his own power. He apparently charges it up and strikes at his foes with it. During this part of the trailer, Cole narrates the whole thing. We understand that he's searching for a life that he can't seem to find. He also seems to have come into some rather bad luck lately, wryly commenting that "some stuff never changes" over a montage of images of people trying to kill him. It then shows Cole standing in a frozen street in the middle of summer, with ice coating his left arm, implying that in addition to electricity, Cole will gain control over ice as well. "Well, maybe some things."

The trailer ends with a glimpse of one of the game's bosses (the Beast). The trailer then shows the logo, that seems to be surrounded with ice, electricity and fire.

Collectors Edition

The Collector's Edition of inFamous 2, called the "Hero Edition," was sold for $99.99, and included the following:

[external image]
The inFamous 2 Hero Edition
  • 8.5" Cole statue
  • A Replica of Cole's messenger bag
  • A mini comic from DC
  • A soundtrack with bonus tracks
  • A voucher for the following in-game items
  • A 24k gold version of Cole's "Amp" weapon
  • A Kessler skin
  • The lightning hook power (it lets players grab enemies and objects and pull them towards Cole.)
  • The electrocution grenade ability (it shocks enemies with arcing electricity and immobilizes them before detonation.)

"Hero Edition" will also include all of the pre-order bonuses from different stores, including new skins for Cole and his Amp weapon.

Easter Eggs

  • In the introduction cinematic to the mission Torn, Zeke is reading the Thievius Raccoonus from Sly Cooper. The back of Cole's messengers bag also has the Sly Cooper logo on it.
  • Many of the theaters and local shops around New Marais. Examples include movies playing at a movie theater named Hey Low Reach, Uncharted Love and Call of Booty.


The powers in inFamous 2 are split into separate categories that are assigned to specific buttons. These powers can be swithced between quickly during gameplay using a quick select menu. There have been several new powers added into the game from the first inFamous.

Cole gains fire or ice powers depending on whether you are good or evil in the game. If you complete the game and have a save of another game that was finished with the other karma alignment, you will be rewarded with access to all the powers in the game, as well as a large number of experience to help in buying them.


Unlike inFamous 1, Bolts require energy to use, though usually only a small amount.

  • Alpha bolt – Sends out a single, small electric projectile. Can be fired in quick succession.
  • Pincer bolt – This bolt splits into three separate projectiles that home in on enemy. Causes more damage than a standard bolt, but has a lower rate of fire.
  • Artillery bolt – An arced variant of the original bolt with an increased range.
  • Magnum bolt – A very powerful bolt, but has a rather low rate of fire. Similar in appearance and travel time to the bolt used in inFamous 1. Hero only
  • Skull bolt – Hitting an enemy in the head causes a small explosion. Evil only
  • Bolt stream – A continuous and fully automatic stream of fire. Hero only
  • Scythe bolt – Five separate bolts aligned horizontally. Reminiscent of a Spread Gun. Evil only


  • Alpha blast – The standard shockwave that can push enemies back and repel explosive projectiles.
  • Detonation blast – A smaller ball of energy that can attach to surfaces and enemies before an explosion that will damage enemies and send Cole into the air.
  • Graviton blast – Causes enemies and objects to float momentarily, making them easier to hit. Hero only
  • Punch blast – A longer, narrower blast that causes more damage and knockback when it hits enemies. Evil only
  • Shatter blast – Cole will send out a horde of ice spikes and then blasts them towards enemies. Hero only
  • Nightmare blast – This blast temporarily disorientates enemies that are caught in it. Evil only


  • Alpha grenade – The standard grenade, unlike the first game, these do not stick to enemies or objects.
  • Sticky grenade – Much like the sticky grenade from the original, holding square will make it bounce off surfaces for ricochet opportunities. Hero only
  • Double grenade – A grenade that explodes on impact, then explodes a second time in the air. Evil only
  • Ice grenade – This grenade will create a cluster of ice spikes upon detonation which can freeze enemies. Explodes on impact. Hero only
  • Napalm grenade – A fire based grenade that explodes on impact. Evil only
  • Cluster grenade – Causes the standard grenade to split into a large cluster of smaller grenades for a devastating attack. Has a Sticky effect similar to the Sticky Grenade's.


  • Alpha rocket – A standard rocket that causes massive damage if a direct hit is made.
  • Redirect rocket – After firing, Cole can redirect the rocket manually with a bolt attack. Hero only
  • Tripwire rocket – Two rockets connected by a tether, the wide area makes it very difficult for enemies to evade this attack. Evil only
  • Sticky rocket – This will split into separate rockets and home in on several enemies.
  • Freeze rocket – This will instantly freeze smaller enemies on contact killing them outright.
  • Hellfire rocket – A deadly rocket that does huge amounts of damage. Evil only

Misc Powers

  • Kinect pulse – Cole can lift objects in the environment and throw them at enemies.
  • Lightning tether – Cole shoots out a lightning bolt and reels himself in towards it.
  • Ice launch – Cole uses an ice pillar to jump for a large amount of vertical distance. Hero only
  • Firebird strike – Cole will launch himself forwards and cause an explosion on impact. Evil only
  • Frost shield – Cole will generate a shield that can absorb enemy fire. Hero only
  • Spikers – Cole will summon spikers to fight for him in combat. Evil Only

Ionic Powers

Ionic Powers are super moves that require an Ionic Charge to use. These charges can be randomly found by killing enemies.

  • Ionic vortex – Cole shoots a cyclone attack straight forward that will suck up enemies and objects while electrifying them and sending them flying.
  • Ionic freeze – Cole sends out massive ice pillars in a circle around him that freeze enemies but do not harm civilians. Hero only
  • Ionic drain – Cole will drain the life out of nearby humans and use it to refill his own energy. Evil Only
  • Ionic storm – Allows Cole to summon a lightning storm, unlike the first game this cannot be controlled with the Sixaxis motion control.

Amp Upgrades

  • Melee finisher attacks – After two successful hits, Cole can follow up with a finisher that does huge damage.
  • Ultra attacks – An upgraded version of the finisher that can damage multiple enemies but requires four hits.
  • Ultra drain – Upon landing an ultra attack, Cole’s energy will be completely filled.
  • Quicker combos – A single hit charges up the combo twice as much, meaning finisher attacks require only hit and Ultra attacks 2.

General Upgrades

  • Megawatt Drain – Increase electric drain speed by 50%
  • Ionic Charge 2 – Cole can store two Ionic Charges
  • Gigawatt Drain – Increase electric drain speed by 100%
  • Ionic Charge 3 – Cole can store three ionic attacks
  • Enhanced Precision – Faster zoom speed and slow down
  • Blast Shard Sense – The nearest blast shard shows up on the edge of the radar when Cole pings

Karmic Boosts

  • Bolt Recharge – Hitting an enemy will give you energy. Third rank of Hero
  • Group Heal – Healing a civilian will heal others nearby. Second rank of Hero
  • Civilian Safety – Civilians take almost no damage from Cole’s attacks. First rank of Hero
  • Bystander Bonus – Gain 1XP for defeating a civilian. First rank of Evil
  • Bolt Chain – Hitting something with the Bolt attack will chain electricity to nearby enemies and objects. Second rank of Evil
  • Bio Leech Overload – After using the Bio leech, Cole will have unlimited energy for a short period. Third rank of Evil


01 Cole MacGrath 3:30

02 Get Bertrand 3:24

03 7th Ward 5:11

04 Plight 2:19

05 Lucy Kuo 3:19

06 Swamp Blockade 3:29

07 Overcharge 3:42

08 Bertrand 3:44

09 Origin Stories 2:59

10 The Freaks Are Everywhere 2:22

11 Powered Down 3:27

12 Rescue Wolfe 2:52

13 Meet Nix 3:17

14 Empire 2:00

15 Pushing and Shoving 3:05

16 Karma 3:13

17 The Beast 4:06

18 Unfinished Business 3:42

19 Hardcore Parkour 3:07

20 La Roux 2:35

21 Shoot the Messenger 3:40

22 The Decision 1:55

23 Fade Away 3:42



Panašūs žaidimai

Kūrėjas: Sucker Punch Productions
Leidėjas: Sony Computer Entertainment
Žaidimo variklis:
Žanras: Open world, 3rd person action
Režimai: Single-player
Išleidimo data: June 7, 2011
Reitingas: PEGI: 16 , ESRB: T
Metacritic įvertinimas:
Platformos: PlayStation 3

inFamous 2 seemingly teased in Portuguese PlayStation mag




The last page in the most recent issue of Portugal's PlayStation: The Official Magazine features a pair of eyes you might be familiar with, depending on how frequently you stare into the baby blues of your video game protagonists. Scrawl captured the image of the teasing brow, which appears to belong to one Cole McGrath, hero (or anti-hero) of inFamous. That observation is supported by the text following the image, which translates to "the announcement of a great PlayStation 3 exclusive sequel in the next ROPS." (ROPS is the acronym for the magazine's Portuguese edition.)

Now that the pile of evidence indicating a sequel to last year's charged action game is teetering into the clouds, we think it's safe to expect some form of announcement at E3. In fact, we'd be shocked if ... no? We can't use that one anymore? Fair enough.







Redagavo Magnitas

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Man irgi senas Cole geriau atrode, cia kazkoks piemburnys :thumbsup4: O siaip graziai atrodo.

Redagavo Klubas

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More details in inFamous 2 have made it out ahead of E3 this week courtesy of a Game Informer cover story, which also reveals the game is due out in 2011.


Developer Sucker Punch is aiming for a "more emotional, more personal, more physical, more visceral" sequel, according to game director Nate Fox, and that means a new city, a new antagonist, more shades of grey, more rounded characters and greater spectacle.


It also means a redesigned hero, Cole MacGrath, who Sucker Punch wants to be more sympathetic. Following his makeover he's less Die Hard and more Jersey Shore, and apparently he was inspired by the idea of what an extreme sports star like Travis Pastrana would be like with superpowers.


The game picks up where the last one ended, with electrically-powered superhero Cole in virtual control of Empire City having just come to terms with his past and future - but things immediately go wrong when new enemy The Beast arrives in town and roughs up our hero, sending him scurrying for the hills.


The hills in this case are New Marais, a southern city inspired by New Orleans, which Sucker Punch has said will be a much more visually and physically diverse open-world playground.


The Beast is coming south to take you down, apparently, so in the meantime you need to train yourself up. New Marais is where the First Sons originally developed the first game's world-changing Ray Sphere, and you get to search out more First Sons tech to augment your abilities.


New powers will include stuff like the ionic vortex, which creates a tornado that can even be used to take down helicopters. Cole may also get to master non-electric superpowers, although electricity remains the focus.


Sucker Punch is also promising more satisfying melee combat, with electrically-charged melee weapons like pipes.


Cole may be building up again, but he retains a lot of power from the first game - he can still do his cool rail-sliding induction grind, and Sucker Punch has made it easier to reach rooftops quickly. Apparently it will look better too - more improvised and less videogamey.


Cole's immediate adversaries in New Marais will be the Militia, a group devoted to human purity - i.e. a group not too thrilled by the emergence of Cole and people like him.


In one mission, Cole goes after Militia leader Bertrand at a Militia rally, but the rally is also interrupted by "mutant bayou creatures". Sucker Punch is aiming to pack the city with civilians, mutants, traffic and henchmen so it feels more alive than the sometimes-sparse Empire City did.


Indeed, technologically the game is being billed as Uncharted 2 to Uncharted 1, with more mature tech and key tweaks like cinematic camera angles and reconsidered cut-scenes.


The latter will now take place in-game more often, although the first game's comic book-style panels will be used for broader exposition.


Speaking of the story, we're told to expect more ambiguity compared to the first game's good-or-evil Karma system, so it will be less obvious if decisions are one way or the other - and your actions will contribute to two drastically different endings, not just the same ending with slightly different highlights.


We're also told to expect bigger bosses (hurrah) and a return for Cole's Judas-like sidekick Zeke, who makes up for his behaviour in the first game by contributing more directly to missions and building items for Cole.


Sucker Punch also hinted at the possibility of multiplayer in inFamous 2, but wouldn't confirm anything.


We're seeing inFamous 2 at E3 this week, so look out for our own impressions soon.

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PS3 SPUs are 'total monsters', says inFamous 2 dev

Sony has described its PS3 console as being "future proof", but just how powerful is it?


Well, inFamous 2 developer Sucker Punch reckons the PS3 is the business.


"Compare this [infamous 2] to the last game," studio co-founder Brian Fleming told


"It's frickin' unbelievable how far we've come. It's crazy how much we've been able to get out of it [the PS3]. It's crazy how much more we're able to do.


"Is future proof the word I would use? I don't know. The future is always coming and coming and coming. But we're four years in and working on this and we are still getting a lot more out of it; almost five years in on working on the PS3, still getting tons more out of it."


Such is the power of the PS3 that Sucker Punch, which unveiled its open world action sequel during E310 last week, has vastly improved upon the visuals seen in the two million-selling original.


Fleming described the SPUs that make up the much-lauded Cell processor that powers the PS3 as "unbelievable".


"The SPUs kick ass," he said.


"Move your shit there! The SPUs are just total monsters. You just have to move more and more and more and more and more stuff there. We have post-processing graphics passes going on in the SPUs. We have more particle stuff, more collision and physics stuff going on in there. They're unbelievable."


And there's more to come from the PS3, according to Fleming.


"At some point everybody figures out most of the big stuff," he said.


"But we're still figuring out big stuff. There was a check-in today - I sent a mail about it - that was great. There was a big improvement in the performance of our light renderers - that was another thing we figured out, today. Bill Rockenbeck [programmer] back at the office - kudos to Bill by the way - he made a great check-in today taking advantage of some new stuff that we hadn't figured out before."


So, is the PS3 future proof? Perhaps. But games like inFamous 2, due out next year, suggest the console is yet to show its true potential.

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PS3 SPUs are 'total monsters', says inFamous 2 dev

Nice story bro... :D Redagavo G1edrius

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tikrai awesome.tik gaila kad nebera toks tamsus zaidimas koks buvo nauji fintai visada smagu.dar plius nauji slow mo efektu,ir turesim nauja Uncharted 2.

Redagavo scalman

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Sucker Punch Eager to Show Appreciation for Naughty Dog’s Help

Following inFamous 2’s impressive E3 showing, the folks over at Sucker Punch Productions were keen to display their affection for one of Sony’s first party studios. Naughty Dog has been on the receiving end of much praise recently, as Sucker Punch reminisced on the help they were given during the last couple of months of development on the first game.


In an interview with NowGamer, Brian Flemming and Chris Zimmerman spoke about how Naughty Dog had provided invaluable feedback in the run-up to the game’s launch.


We got some notes from Naughty Dog when we were three months from releasing inFamous about what frustrated them about the climbing system … It’s great because it’s like getting feedback from somebody you trust and respect and you know has your best interests at heart. They’re not trying to screw you, they’re saying here’s this piece of information that you can’t get from a focus test.


Flemming also commented about how Naughty Dog helped improve their approach to development.


Our visit to Naughty Dog really showed us some things where they just have better approaches to some problems and we’ve been able to fold that stuff into how we’re doing things.


Naughty Dog’s influence has also led to the team at Bellevue setting some lofty targets for themselves with their upcoming sequel.


Hopefully we’ll be able to make as big an improvement between inFamous and inFamous 2 as between Uncharted and Uncharted 2. That’s the goal.

svarbu kad ir pats zaidimas butu idomus,ne tik grafiskai geriau isnaudoti PS3 SPU's visad yra gerai.

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sweet kaip jis ta masinele pakele ten ir sveite...o tas arkliukas ant galo tai isvis .. <_< siaip gerai tokia tamsi niuri aplinka tinka prie visko.realistiskesne,daugiau detaliu viskam skirta,paciam miestui ir aplinkom.

Redagavo scalman

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Viskas kaip ir patobulinta , bet taikymosi sistema išliko ta pati. Gal tai ir gerai , bet kažkaip stabdo visą veiksmą. Galetu buti kažkoks lock-on.

Atakos su tuo vėzdu idomiai padaryta, bet ir be vėzdo galima duvo sugalvoti idomesnių atakų. Galėtu būti permetimas kaip fighting'uose. Gal visa tai smulkmenos , bet paivairintų kovą.

Dar vienas dalykas pirmoje dalyje man nelabai patiko, tai elektros laidininkai. Žaidime jiems buvo skirta nemažai dėmesio, bet mano manymu per mažai. Pavyzdžiui šauni elektros iškrovą į tvorą , ji visa elektrifikuojasi. Matosi puikūs efektai , bet priešui atsirėmusiam į ją nieko nepasidaro. Žinoma yra specialus šūvis kuris skirtas kaip tik tam , bet manau tai tutėtu nutikt savaime. Kaip tai padaryta su vandeniu. Tarkim priešas stovi baloje ir tu į ją ilipi, tai jį iškarto pakrato. Pats kiečiausias momentas žaidime. <_<

Pirma dalis man patiko ir kai pripranti prie valdymo , viksas atrodo nuostabu. Bet žaidimui dar tikrai yra kur tobulėti. Belieka palinkėti kurėjams sėkmės ir kurybiškumo.

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