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Starhawk (Warhawk 2)

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Kūrėjas: Lightbox Interactive
Leidėjas: Sony
Žaidimo variklis:
Žanras: third-person shooter
Režimai:
Išleidimo data: 2012 May 8th, Beta January 17.
Reitingas:
Metacritic įvertinimas:
Platformos: PS3
Puslapis:


http-~~-//www.youtube.com/watch?v=QEzXUEvqQUs&feature=player_embedded#at=21

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http-~~-//www.youtube.com/watch?v=glGvfG9XYlA

Starhawk Direct-Feed Gameplay
geros kokybes video

40+ Minutes of Podcast Discussion

nu tikrai bus wou jei i ta video ideta tuos screenus ir su tokia grafika viskas..ir kovosim tiek ant zemes tiek ore skraidysim..tikrai galingas dar vienas PS3 excl laukia :D grafika ispudinga, bei zaidimas ne tik shooteris bei skraidymas ore, bet dar ir RTS elementu tures, kai galesi statyt pastatus tiesiai ant mapo ir pan. toks biski Red Faction prieskoni turi, bet tikrai labai gerai atrodo. blizga visom prasmem. dar viena PS3 bomba i kuria xbox neturi jokio atsakymo.

Story & Gameplay

The game is set in a lawless frontier somewhere in space. Human colonies are spread to the farthest reaches of this frontier, colonies that have spread to every planet in the system. In a similar manner to what took place in the 1800′s in the western U.S., the story takes place during a time known as “The Rush.” Instead of Gold however, these men are in search of Rift Energy, a valuable form of energy that can be harnessed and used in many interesting ways. Unfortunately for the “Rifters” (men who mine and extract this valuable commodity,) exposure to Rift Energy is incredibly dangerous. If it’s even touched, they begin to mutate, eventually killing almost everyone that’s been exposed. But some are strong enough to resist death. These “Outcasts” that survive leave everything behind and go into hiding, as they are still somewhat mutated and not welcome by the humans. This establishes the core conflict in Starhawk. While the Rifters are still attempting to mine the Rift Energy wherever they can, the Outcasts are hell-bent on protecting and worshipping the rifts from everyone. The Outcasts have essentially become a brutal race, developing tribes all across the frontier, and all making sure that nobody gets near the Rifts.

This Rift Energy, not only being the catalyst for the core conflict and what is used for “currency” in the game, it also fuels the hero of the campaign, Emmett Graves. Unlike others who were exposed to Rift Energy, not only did it not kill him, he didn’t even fully mutate. He carries Rift Energy within every cell in his body, but with the help of his friend and “Tech Guy” Sydney Cutter, he survives although in excruciating pain at all times. Sydney, after some experimentation, figured out a way to regulate Emmett’s condition by implanting a regulator directly into his spine. Unfortunately for Emmett, the uniqueness of his condition alienates him from both factions, as he’s still, in the Humans eyes, an Outcast, but the Outcasts want nothing to do with him. So Emmett and Sydney are Rift Salvagers, helping small Rifter outposts defend against Outcast attacks and getting a share of the profits, in other words, they’re hired guns. As you may have figured out by now, Starhawk has a definite Western theme. Rey said almost immediately that it seemed to have been inspired by Firefly, where I thought it was a tad similar to what we’ve seen of Rage so far.

The core game mechanics are aimed squarely at breaking the mold of first and third person campaigns, where you go from Point A, to Point B, to Point C, all while making every twist and turn that the developers wanted you to make. In Starhawk’s campaign, there are no predetermined routes, there are no predetermined enemy positions, and the enemy AI is smart enough to actually co-mingle and work together. The even bigger feature though, is the fact that you, the player, will actually create the layout of the game-space, on-the-fly, while the game is in-progress. They’re calling this mechanic “Build and Battle.” Think of a 3rd-person shooter, set in a huge section of a Warhawk map. Then imagine an RTS element of being able to place weapons and objects wherever you like, all by holding Triangle to choose an object, then laying it down on the ground using a wireframe model of hat object for reference. So, in our demo, Emmett is up on a ridge, you start running down into a valley and are quickly spotted. I take the first couple of enemies out with y machine gun, then I grab my sniper rifle with the d-pad (yup, weapons are still tied to the d-pad) and start plucking guys off in the distance.

At that point, Sydney appears in a small window on the screen to let you know that you need to get a transmission working, but that the dish isn’t functional. He tells you that enemies will be landing in certain spots on the map and that you’d better figure something out to hold them off. Their aim is to stop you from transmitting your position, which is also where a huge cache of Rift Energy has been found. Just like that, enemies start shooting-in from the sky in small transport pods. As you fight your way through, a quick press of the Triangle button allows you to choose a locater beacon, which brings three allies in to help you fight. They’ll keep spawning-in to a max number of three as long as the beacon isn’t destroyed. Then, another wave shoots-in on the other end of the map, so I run over, hit Triangle, and build some walls to slow them down. The build portion, once you figure the controls out, is quite intuitive, and it all happens in realtime. Other items in the demo included automatic turrets, a weapons bunker, and oh yeah, Hawk launch pads. The thing that they’re obviously shooting for here though, is the fact that you can play any mission a bunch of different ways, and the game will recognize and reward this kind of play.

So, one change made to the Hawks in Starhawk is that they removed the hover mode. Now, before you zealots freak-out, they replaced it with something a bit more balanced…

The Hawk can now TRANSFORM INTO A MECH!!! While not able to hover any more, the Mech is pretty powerful in its own right. Where the balance comes in is that it has to be on the ground. Also, it’s pretty slow, so it’s a great target for those adept at the rocket launcher. The Hawk itself, like the rest of the gameplay, absolutely feels like Warhawk, with a few adjustments and enhancements (all for the best so far.)



Multiplayer

So, here’s the biggest change in the multiplayer, your team doesn’t start with any vehicles, and limited weapons. There are no more weapon pickups strewn across the map (except for what’s dropped by fallen friends and enemies.) Instead, you start with a certain amount of Rift Energy, shared completely by your team. You use this energy as currency to build everything that you need. So if you’re on a team of randoms that all decide to build 5 4×4 garages, you’ll run out of currency VERY quickly. This one will require the players to definitely play as a team when it comes to resource management, because if you can’t be effective with what you’re building, you’ve already lost the match.

In the map that we played (we got to play 3 rounds,) items that became available included:
- 4×4 Garages
- Weapons Bunkers
- Walls/Gates, which can be upgraded with turrets
- Automated Turrets
- Anti-Air Beam Weapons
- Warhawk Launch Pads

With the garages and launch pads, only one vehicle appears at a time. After that, you merely have to hit a control panel to build another, for a price (war ain’t free!) One of the coolest things that I figured out was the fact, at least in the CTF mode that we were playing, there were no more territories to capture. You do have a designated area for respawns etc, basically considered “your base,” but this doesn’t mean that you can’t build these things anywhere else on the map (although the costs is a bit higher.) So, as in a typical Warhawk map, it’s basically a mirror-image on each side, so I decided to build a weapons bunker right on the hill that’s directly in the center of the map. The good news is that these structures can be DESTROYED! It’s takes quite a bit, but it can be done even with a handheld rocket launcher.

That same great gameplay from Warhawk still exists, from squadrons of Hawks flying in for bombing strikes, to full jeeps rolling-in to capture the flag from a road behind the base, to taking a Hawk down with a few shots from the handheld rocket launcher, the game feels like would be expected. A couple of tweaks have been added, especially when locking-on to an enemy with your weapons, Now, instead of holding the button down to lock-on, it happens automatically when the enemy is in-sight and is being aimed at. The perspective, especially when on-foot takes a bit of getting used to, but once you do, man oh man is it sweet.

Another change is how you spawn-in after dying. Instead of just dying, you now choose a spawn-point in your safe area on the map, and are dropped-in via a rocket-powered pod. Now here’s the cool part, when choosing your spawn-point, you can actually see where teammates are choosing as well, allowing you to coordinate with them if a certain spot is being overrun. Also, if a jeep has happened-in to your base, you can choose that spot to drop-in on. Then, when you’re hurtling-in, you’ll see a bright spot on the ground, which is where you’re going to land. Try to move that spot over the enemy jeep that’s in your base,, and if you succeed, you’ll perform the most powerful kill in the game (yeah, it’ll even take a mech out.) Even more fun, but effective is dropping a bunker on an enemy that’s in your base and trying to hide. In the last round, I had 4 enemies trying to kill me while I hid behind a rock, that is until I saw a shadow of a bunker all around me. I ran as fast as I could (you actually have to hold R2 to run now) but I just wasn’t fast enough to outrun gravity.

The visuals so far (this was a pre-alpha build) look great. It looks like Warhawk still, but with everything amped-up. Textures are cleaner and higher-res, colors are deeper, lighting is even more dynamic, and explosions are much fuller and more dramatic. Even in this early stage, the game looks great! Also, 3D isn’t being shoehorned into Starhawk, and at least from my perspective, I’m happy about that.

A few other items that were discussed but not shown, the online features are definitely going to be the deepest we’ve ever seen on a PS3 game:

- Full Clan support (not just a tag)
- In-game calendar
- Cross-Server Clan Voice Chat
- A Fully Automated and Integrated Tournament System (we heard him say “cell phone,” but we’re not sure if it was something in-game or not)

Obviously, this is the tip of the iceberg. We’ll be getting a lot more information as the months go by. We definitely expect to see more at E3, and so far the plan is to have multiplayer on the show floor. Stay-tuned to PS Nation for even more coverage in the future, and make sure that you grab Episode 215 for our full discussion of the event.

Starhawk is tentatively scheduled for a Q1 2012 release, exclusively on the PlayStation 3.




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dar daugiau Starhawk video preview nuo skitingu saltiniu

G4TV Gamespot IGN

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http-~~-//www.youtube.com/watch?v=bgwA_dl5vLI

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Ne į temą

Nu va, kaip gražiai pristatytas žaidimas. Scalman, nepabijok ateity į spoilą sudėti ir didelių paveikslėlių ar scanų iš žurnalų :rolleyes:
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http-~~-//www.youtube.com/watch?v=u0wgP7SsgEQ

geimas issove tiesiog...wou..

 

11 minuciu Starhawk gameplay

http-~~-//www.youtube.com/watch?v=YlYXnD51yVs&feature=youtu.be

 

http-~~-//www.youtube.com/watch?v=XtV0Pqv7PSI&feature=player_embedded#t=0s

 

 

In-game calendar system for Starhawk detailed

 

Dylan Jobe recently revealed on Twitter that his upcoming Playstation 3 exclusive game, Starhawk

will be receiving an in-game calendar system. When pressed further, he provided several additional details on the feature, mentioning that it will be used for news, events and tournaments in addition to helping you set up games with your clan members and friends.

 

You can check out his comments regarding the in-game calendar system below:

Had a great review of the Starhawk in-game calendar system today -- Really think our fans are going to love it!! Its for multiplayer -- for tournaments, events, news, that kind of stuff. To help players organize online games. Its a great way to setup games for your friends, clan-mates, or just see what Starhawk events are happening on any given day.

 

Interview: Lightbox Interactive’s Josh Sutphin Explains Why Starhawk Is So Awesome and Only Possible on PS3

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Starhawk Launching on May 8th, Public Beta Rolls Out Today

It’s always sad to end a three-day weekend, but we hope this news is good to hear – Starhawk will be hitting store shelves May 8th!

 

As excited as we are to get you the full game, we still will be hard at work to make the game “kick ass”. So I’m also happy to announce that our Public Beta begins today!

 

Soooo…it’s time to get online, join the fun and get busy playing!!! If you were in the Private Beta you know what to expect, plus some key things listed below. For those of you new to Starhawk and the Public Beta, “Welcome!” You’ll get to try out a truly unique (and damn fun) multiplayer experience.

 

Here are some helpful pieces of info for you:

 

Who gets in and when?

As we move forward we’ll invite more and more players into the mix. Check out our official Beta Info page at StarhawkTheGame.com for our current schedule..

 

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What’s in the Public Beta?

Everything mentioned in the video with a ton of fixes, updates, etc. At the start we’re adding the following content on top of Private Beta content…

 

Classic Arcade Flight-Mode: Private Beta players asked for it and we’re happy to include the classic arcade flight from Warhawk.

Host Migration: When the host leaves the game, the hosting duties transfer to another player and gameplay will continue, provided the option is checked.

Language Support: European and Japanese languages are included. Korea, China, Latin America and Brazil will be in English…but these will include the appropriate languages for the full game.

Skills: Players will be able to collect unique Skills to use in gameplay based on their performance. Playstation Network Friend Integration: Friends status, messages, and friend requests.

Bug Fixes: Lots and lots of bugs have been addressed.

 

You can expect continued updates throughout the Public Beta so stay tuned for more information. (“Yes,” Private Beta players, we know you want more, more, more. Remember, this is a test and we need to continue to take prudent, methodical steps. We appreciate your understanding.)

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Starhawk upgraded to limited edition at GameStop, free PSOne Warhawk included

 

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Starhawk's Limited Edition isn't the "pay extra for a huge box" variety, it's the "automatic upgrade on first printing" variety, exclusive to GameStop. If you've pre-ordered it from that store already, congrats!

 

This exclusive version comes with extra DLC, including the "Maw of Despair Outcast Pack" (wow, free despair!) with a co-op map and multiplayer skin, the "Echo Scrapyard Rifter Pack" with a new "Homeworld," and another multiplayer skin. You'll also get a PS3 theme featuring Starhawk concept art, a soundtrack and ... oh yeah, a PSOne Classics copy of Warhawk

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taigi nuo dabar Starhawk beta visiems PS3 vartotojam, planet dust mapas ir 32 zaidejai.

kosmoso vesternas su jetbaikais ir milziniski mapai po juos lakstys. :notworthy:

 

http-~~-//www.youtube.com/watch?v=0QQDZIvW9Ds&feature=channel

 

Lightbox Interactive has announced that Starhawk beta will go LIVE for all PS3 gamers across globe at somepoint later today. The developer also revealed some new details about upcoming beta patch 1.3.

 

Starhawk screenStarhawk beta is already available for gamers who bought fresh copy of Uncharted 3. Lightbox Interactive also stated that upcoming beta patch 1.3 will feature plenty of fix for bugs, and also new multiplayer map called The Planet Dust.

 

The Planet Dust is the same map that includes a 32 players battle.

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Starhawk Beta Update: 32 Players, Tanks, Jetbikes

 

http-~~-//www.youtube.com/watch?v=Rbf7j095Gd8&feature=channel

 

32 Player Map: Planet Dust

If you thought 8 vs 8 was fun, things just got EPIC!

Sidewinder Jetbike

This vehicle is all about speed, speed, and more speed. As it’s a very hard target to hit, use the Sidewinder for quick hit and run attacks, fast road kills, or team up with others to SWARM the enemy base.

Did we mention it jumps, too?

 

Ox Heavy Tank

Say hello to our little friend. What the Ox lacks in speed, it makes up for in pure brawn and firepower. You can destroy enemy walls and structures via long range bombardments, assault mechs with explosive shells, and survive barrages while comfortable nestled in its heavily armored shell.

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