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Far Cry 3

Far Cry 3

  • Platformos

    • Xbox 360
    • PlayStation 3
    • Xbox 360 Games Store
    • PlayStation Network (PS3)
    • +3
  • Kūrėjas

    • Ubisoft Montreal Studios
    • Massive Entertainment
  • Leidėjas

    • Ubisoft Entertainment
  • Išleidimo data


  • Apie žaidimą

    The third installment in the series sees a reluctant victim battling nature, pirates, and the island's insanity-inducing jungle to rescue his friends and family from an island paradise gone horribly wrong.

Far Cry 3

Apie žaidimą

The third installment in the series sees a reluctant victim battling nature, pirates, and the island's insanity-inducing jungle to rescue his friends and family from an island paradise gone horribly wrong.

Aprašymas

Overview

Far Cry 3 is an open-world first-person shooter which tells the story of Jason Brody and his friends, as they mistakenly land on Rook Island, a tropical paradise that is inhabited by brutal pirates, slave traffickers, and deadly animal predators. The game was developed by Ubisoft Montreal for Xbox 360, PlayStation 3 and PC using an updated version of the Dunia Engine used in Far Cry 2. The multiplayer part of the game was developed by Ubisoft Massive. It was released on November 29, 2012 in Europe, Africa and Middle Eastern territories and December 4, 2012 in North America.

Gameplay

Weapons and modifications can be bought in stores.
Weapons and modifications can be bought in stores.

Far Cry 3 is set on a tropical island archipelago. Gameplay involves battling various island factions as well as the occasional wildlife. As with the previous installment, missions can be accepted from various NPCs throughout the world. Side missions such as running deliveries and hunting can be completed for extra cash. Animals that can be encountered include tigers, bears, sharks, deer, and komodo dragons. The player also has multiple vehicles at their disposal, including jeeps, ATVs, jet skis, and hang gliders.

Various towns and outposts are scattered across the island. Attacking and securing enemy outposts allows the player to take control of them. In addition to acting as fast travel hubs, controlling outposts opens up missions in the surrounding area and gives the player access to shops. Weapons and upgrades can be purchased here, and items discovered in the world such as animal skins can be sold as well. Players are given a strong incentive to reset radio towers throughout the island in-order to unlock new weapons in the shops. Resetting radio towers also results in a more detailed mapping of that part of the island, similar to the "syncing" mechanic in the Assassin's Creed series.

No Caption Provided

Far Cry 3 rewards players with experience for completing missions and executing various kill moves, which then feeds into a skill tree system. Players can choose to spend skill points in three separate trees, each pertaining to a different style of play. Spending skill points allows the player to unlock perks, such as increasing the amount of health Jason has, increasing reload speed, and unlocking a myriad close quarters kill moves.

Plot

Like other games in the series, Far Cry 3 has no ties to the previous stories told in the Far Cry franchise. The characters, locales, and plot are all self-contained.

[external image]
Jason and his friends partying.

Jason Brody and his friends head to a remote tropical island while on vacation, but things take a turn for the worse when they are all kidnapped by pirates, who are led by the insane & sadistic Vaas Montenegro. Jason narrowly escapes, and soon finds himself caught in the middle of a bloody power struggle for the island between the native Rakyat population and the occupying pirate forces.

Jason quickly allies himself with the natives after being saved by Dennis Rogers, who introduces him to Citra (Vaas' sister). She informs him that while Vaas is certainly an enemy, the real threat is Hoyt Volker, a brutal human trafficker that is using the islands for his smuggling ring. He has corrupted Vaas with drugs and money, and has given him control of the entire northern island. Jason vows to kill Vaas and free his friends, and one by one he brings his friends to Doctor Earnhart, a man who agrees to help Jason and his friends. They find an old broken down boat nearby, and as Jason progresses through the story, they stay back and make repairs.

As time goes by, the Rakyat (and to certain extent Jason himself) start to believe that Jason is the reincarnation of the Rakyat's mythical warrior ancestor. Citra and her followers revere him, and implore him to stay and liberate their people. Jason agrees, and eventually hooks up with Willis Huntley, a CIA operative working on the island who helps him track down Vaas. Once Vaas is killed, Willis sends Jason off to the south island to connect with Sam Becker, another operative who is in deep undercover working directly with Hoyt. Sam helps Jason get close to Hoyt, and Jason is able to destroy Hoyt's smuggling ring and kill Hoyt in a knife fight, and save his brother Riley from captivity.

Jason & Riley go back to Earnhart and the boat, only to find everything on fire, his friends missing, and Earnhart mortally wounded. He tells Jason that Citra is responsible, and when Jason confronts Cirta at her temple, the player is given a choice to end the game; kill his friends and stay on the island forever, or free his friends and leave behind the Rakyat people.

Characters

Jason Brody

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The protagonist of Far Cry 3, Jason Brody is a 25-year-old from Los Angeles. He starts out with no real combat experience, and has to learn and adapt to the island's dangers in order to survive.

Vaas Montenegro

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Vaas Montenegro is the leader of the pirates, who deals in murder, torture, and slave trading. He's sadistic and more than a little bit crazy. His men control most of the northern island.

Citra Talugmai

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Citra is Vaas' sister, but she has strong connections with the native Rakyat, and makes herself an ally to Jason in fighting against Vaas.

Dennis Rogers

[external image]

Dennis Rogers is the man that saves Jason after he initially escapes from Vaas. Dennis also gives him his first bit of cash and introduces him to the Rakyat people and their struggle.

Doctor Earnhardt

[external image]

Earnhardt is a dubious ally of Jason's. He provides shelter, medical assistance, and supplies, but is also deeply involved with the more psychedelic aspects of island life.

Willis Huntley

[external image]

Willis Huntley is an ex-CIA operative living on the island. Although he has long lost contact with his superiors, he is still gathering intelligence about Hoyt and Vaas, and is able to help point Jason in the right direction, eventually introducing him to Sam Becker.

Sam Becker

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Sam Becker is a CIA operative in deep cover within Hoyt Volker's slave trafficking ring. He is located on the Southern island, and agrees to help Jason get to Volker after being referred by Willis.

Hoyt Volker

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Hoyt Volker is a brutal slave trafficker who controls the southern island, backed up by an army of well-armed mercenaries.

Skills

Jason unlocks skill points by gaining XP throughout the game. Each point can go into one of three branches in the skill tree, and each one has unique abilities and takedowns.

The Heron

Mobility and long ranged takedowns.

  • Long Gun Expert: Improves hip-fire accuracy for assault rifles, sniper rifles, and LMGs.
  • Aimed Reload: It lets the pistol and sniper rifle quickly reload while aiming.
  • Hip Shooter: Improves hip-fire accuracy for pistols, SMGs, and shotguns.
  • Enhanced Syringe Potency: Crafted syringes will last 50% longer when used.
  • Syringe Potency: Crafted syringes will last 25% longer when used.
  • Cook Grenade: Cooked grenade lets you hold grenade for seconds, but don't hold it longer before it explodes.
  • Cool Gunner: Mounted guns can be fired longer before it heats.
  • Soft Landing: Reduce fall damage by 25%.
  • Line Gunner: Shoot while using ziplines for one-handed weapons.
  • Steady Aim: Steady aim will last 2x longer when looking through scope.
  • Gunslinger Takedown: Steal enemy's weapon and use it to kill others nearby. Adds x5 XP per pistol kill.
  • Death From Above: Jumping onto enemy below will automatically kill him. Adds x5 XP per kill.
  • Death From Below: Kills enemy above on climbable ledge. Adds x5 XP per kill.
  • Dual Death From Above: Same as Death From Above but adds x7.5 XP per kill.
  • Dual Death From Below: Same as Death From Below but adds x7.5 XP per kill.
  • Deep Breath: Stay underwater longer before needing to surface for air.
  • Breath Control: Same as Steady Aim although it last 4x longer.
  • Marathon Man: Sprint or run faster.

The Shark

Healing and assault takedowns.

  • Peak Conditioning: Add an additional health slot.
  • Expert Conditioning: Add an additional health slot.
  • Advanced First Aid: Heal 3 slots of health without medicines.
  • Advanced Conditioning: Add an additional health slots.
  • Improved First Aid: Heal 2 slots of health without medicines.
  • Physical Conditioning: Add an additional health slots.
  • Fire Retardant: Reduce 50% damage taken from fire.
  • Field Medic: Restore 4 slots of health when using medical syringes.
  • Adrenaline: Regenerate one health bar 50% faster.
  • Takedown: Kill nearby enemy silently and adds x3 XP per kill.
  • Ironsides: Reduce 50% damage taken from explosion.
  • Evasive Driving: Commandeered vehicles take 50% less damage when using evasive driving techniques.
  • Adrenaline Surge: Regenerate health bars 100% faster.
  • Button Up: Wearing body armor properly will absorb 50% more damage.
  • Field Surgeon: Restore 6 slots of health when using medical syringes.
  • Chained Takedown: String together multiple takedowns, one after another. Adds x10 XP per chained kill.
  • Grenade Takedown: Pull pin on an enemy's grenade, then kick him away. Adds x5 XP per grenade kill.
  • Heavy Beatdown: Heavy gunner or flamer can be killed if near. Adds x5 XP per kill.

The Spider

Survival and stealth takedowns.

  • Nimble Hands: Reload 25% faster for assault rifles, sniper rifles, and LMGs.
  • Quick Swap: Swap weapon faster.
  • Nimble Finger: Reload 25% faster for pistols, SMGs, and shotguns.
  • Running Reload: Reload while running.
  • Takedown Drag: Quickly hides bodies after performing a standard takedown.
  • Knife Throw Takedown: Takedown enemy and use his knife to kill the other near him.
  • Loot Takedown: Takedown enemy will automatically loot him.
  • Combat Archery: Fire or draw arrow 50% faster.
  • Expert Archery: Improve stability with the bow when lining up a shot.
  • Sprint Slide: Can slide when sprinting.
  • Horticulture 101: Receive twice as many items from plant when harvesting.
  • Zoology 101: Receive twice as many items when skinning animals.
  • Penny Pincher: Loot more money on killed enemies or corpse.
  • Ninja Step: Greatly reduce noise made when walking or running.
  • Jungle Run: Moves faster when crouching.
  • Expert Swimmer: Swim 25% faster in water.
  • Stone Wall: Receive less damage from animal attacks and also being knocked down by enemies.
  • Dealmaker: Receive 25% more money when selling looted items.

Weapons

Handguns

NameReal World EquivalentPrice ($)AttachmentsStats
M19111911 (Kimber Warrior variant)$60None
6P9Makarov PBN/A
  • Sound Supressor
  • Illuminated Sights
  • Extended Magazine
.44 Magnum

Smith & Wesson Model 629

$950
  • Sound Supressor
  • Barrel Length Upgrade
  • Tube Reflex Optics
  • Enhanced Damage
D50

IMI Desert Eagle Mark XIX

$1,300None

SMGs

NameReal World EquivalentPrice ($)AttachmentsStats
A2000Agram 2000$600
  • Extended Magazine
  • Reflex Optics
MP5N

Heckler & Koch MP5N

$900
  • Sound Suppressor
  • Extended Magazine
  • Reflex Sight
  • Red Dot Sight
BZ19

Izhmash PP-19 Bizon-2

$1,800
  • Sound Suppressor
  • Extended Magazine
  • Reflex Sight
  • Red Dot Sight
Skorpion

Skorpion Vz. 61

N/A
  • Sound Suppressor
  • Extended Magazine
Vector .45 ACP

TDI Vector

$1,420
  • Sound Suppressor
  • Extended Magazine
  • Reflex Sight
  • Red Dot Sight

Shotguns

NameReal World EquivalentPrice ($)AttachmentsStats
SPAS-12Franchi SPAS-12$1,600
  • Extended Magazine
  • Red Dot Sight
  • Reflex Sight
  • Night Optics
M133Baikal MP-133$860None
1887Winchester Model 1887$130
  • Extended Magazine
  • Night Sight
  • Red Dot Sight
  • Reflex Sight

Assault Rifles

NameReal World EquivalentPrice ($)AttachmentsStats
AK-47AK-103FreeNone
F1FAMAS F1$1,450
  • Sound Suppressor
  • Extended Magazine
  • Optical Sight
  • Red Dot Sight
  • Reflex Sight
ACEGalil ACE 53$2,250
  • Extended Magazine
  • Optical Sight
  • Red Dot Sight
  • Reflex Sight
P416HK416Free
  • Extended Magazine
  • Marksman Sight
  • Optical Sight
  • Red Dot Sight
  • Reflex Sight
STG-90SIG SG 552Free
  • Extended Magazine
  • Red Dot Sight
MS16M14$1,700
  • Red Dot Sight
  • Extended Magazine
  • Reflex Sight
  • Sound Suppressor
  • Optic Sight

Sniper Rifles

NameReal World EquivalentPrice ($)AttachmentsStats
M-700Remington M40A1
  • Sound Suppressor
  • Extended Magazine
  • Hight Power Scope
  • Illuminated Scope
SVDSVD-M DragunovNoneNone
Z93Zastava M93 Black Arrow$3,400
  • Extended Magazine
  • Hight Power Scope
  • Illuminated Scope

LMGs

NameReal World EquivalentPrice ($)AttachmentsStats
MKGFN Minimi$2,800
  • ACOG Sight
  • Extended Magazine
PKMPKM$1,125None
U100STK Ultimax 100 Mark 3$1,950
  • Optical Sight

Launchers

NameReal World EquivalentPrice ($)AttachmentsStats
GL-94GM-94FreeNone
RPG-7RPG-7FreeNone
FlamethrowerLPO-50 FlamethrowerFreeNone
Recurve Bow?
  • Red dot sight
  • Marksman sight
  • Fire arrows
  • Explosive arrows

Signature Weapons

NameReal NameUnlockedAttachmentsStats
AMRAnti-Material Rifle$4,800
  • Extended Magazine
  • High-Power Scope
  • Incendiary Ammo
  • Custom Paint
BullBaikal MP-133$3,010
  • Extended Shell Capacity
  • Reflex Optic
  • Custom Paint
BushmanPatriot Ordinance Factory P416
  • Deactivating all 18 Radio jamming towers
  • $3,800
  • ACOG Scope
  • Extended Magazine
  • Suppressor
  • Custom Paint
CannonSmith & Wesson Model 629uPlay Bonus
  • Extended Barrel
  • Optical Sight
  • Custom Paint
RipperFN Minimi
  • Completing 6 Trails of the Rakyat
  • $4,200
  • Optical Scope
  • Extended Magazine
  • Custom Paint
ShadowKimber Warrior
  • Defeating a set # of enemy strongholds
  • $2,600
  • Larger Magazine
  • Silencer
  • Red Dot Sight
  • Custom Paint
ShredderTDI VectorLocating a set # of relics
  • Reflex Sight
  • Suppressor
  • Extended Magazine
  • Custom Paint

Other Miscellaneous Equipment

  • Flare Gun: A single-shot weapon, usually used to distract enemy's attention.
  • Knife: One of the main items, used to kill enemy silently and skin animal.
  • Mine: Detonates when enemy's is near at it.
  • Grenade: Reduce to detonation by "cooking" it, but don't hold it for to long.
  • C4: Detonates whenever you want by a remote.
  • Molotov: Creates huge amount of fire at grasses, can be crafted as fire arrows.
  • Repair Tool: An oxyacetylene torch that repairs any land and water vehicles.
  • Camera: The Camera viewfinder lets you use your camera to tag and track enemies and animals. It automatically tag enemies when you aim and zoom to them. Scoped weapons can also tag enemies. Enemy and animal has each type and has its own icon:
Target TypeAbilityIcon
NormalRegular enemy.
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ChargerFast moving enemy that attack you.
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Sniper/RPGEnemies that attack from long range.
[external image]
HeavyStrong, defensive heavy armored enemies.
[external image]
HerbivoresNon-aggressive animal that can be hunted for its skin, some can attack but gives low damage.
[external image]
PredatorsDangerous animals that attack if near or player are visible to their sight.
[external image]

Multiplayer

In addition to the single player campaign, Far Cry 3 features competitive online multiplayer, as well as a co-op campaign mode, which supports up to four players. Certain in-game actions will result in player rewards, similar to the kill-streak system in the Call of Duty series. A 'Battle Cry' can also be performed as a boost to nearby teammates.

A new feature introduced in multiplayer is Decoding. Players earn data sources such as hard drives, DVDs, and memory cards for completing matches in multiplayer and co-op. Once a data source has been acquired, the player can proceed to the Decoding tab to begin the process. Initially the player has access to one Decoder, but two more can be unlocked through leveling up and visiting the game's website. Once a Decoder is selected, a list of acquired data sources appears, and one can be selected. The Decoding process takes differing amounts of time depending on the probability of receiving a high ranking weapon mod or XP. Once the item is selected, the countdown begins, and continues even when the game is not on.

Multiplayer Modes

Domination - A conquest type game mode where you capture and hold 3 different points on a map.

Team Deathmatch - The standard one team vs the other, most kills win game mode.

Firestorm - A mode that tasks players with setting fire to two of your opponents bases at the same time. after this, teams have to make it to a radar dish while battling the ever-spreading fire, which blocks routes and paths.

Transmission - Each team attempts to obtain and control propaganda transmitters located all across the map. In order to win, your team must race to each transmitter as it is becoming active and hold it as long as possible.

Co-op Campaign

A completely separate plot from the main single player story, the 4 player co-op takes place 6 months before Jason Brody arrived on the island. Four people, Callum "the Scottish Thug", Leonard "the Crooked Cop", Mikhail "the Russian Hitman", and Tisha "the Ex Soldier" are left on a cruise ship that the captain sold to the Rook Island pirates. The four players battle their way out and follow the captain onto the island, intent on getting their revenge and stealing his money. There are 6 total missions in the co-op, with an additional 2 missions available exclusively to PlayStation 3 players in the High Tides DLC released in January 2013.

Map Editor

Another feature carried over from the previous games is an in-game map editor, allowing players to create their own custom single player & multiplayer maps. These can then be shared online with other players, and the development team will curate the best maps and cycle them into the online rotation for all players to use.

Soundtrack

Brian Tyler composed Far Cry 3 soundtracks and it was released as a digital download on December 4, 2012. Violinist Serena McKinney was featured in track 17 called "Further."

Track NumberTitleDuration
1.Far Cry 35:34
2.Heat3:33
3.The Rakyat3:54
4.Monsoon2:52
5.Falling Into a Dream2:19
6.Journey Into Madness2:55
7.Rook Island5:21
8.We Are Watching You3:33
9.Treasure of Zhang He3:35
10.Fever Dream4:10
11.Call of the Wild3:43
12.Bad Trip5:00
13.Path of the Warrior7:10
14.Lost Child3:54
15.Broken Compass3:20
16.The Giant's Head2:09
17.Further (feat. Serena McKinney)4:03

PC System Requirements

Minimum

  • OS: Windows XP, Vista, or 7
  • CPU: 2.66 GHz Intel ® Core™2 Duo E6700 or 3GHz AMD Athlon™ 64 X2 6000+ or better
  • RAM: 4GB
  • HDD: 8GB free disk space
  • Graphics: 512 MB Graphic Memory with Shader Model 3.0 or higher
  • Sound Card: DirectX 9 Compatible
  • DirectX: Version 9

Recommended

  • OS: Windows XP, Vista, or 7
  • CPU: Intel Core i3-530 or AMD Phenom X2 565 or better
  • RAM: 6GB
  • HDD: 8GB free disk space
  • Graphics: 1 GB Graphics Memory or Shader Model 5.0 or higher.
  • Sound Card: DirectX 9 Compatible
  • DirectX: Version 9

Hi-Performance

  • OS: Windows 7
  • CPU: Intel Core i7-2600K or AMD FX-4150 or better
  • RAM: 8GB
  • HDD: 8GB free disk space
  • Graphics: 1GB Graphics Memory with Shader Model 5.0 or higher

Supported Graphics Card

  • ATI Radeon HD 2900/ 3000/ 4000/ 5000/ 6000/ 7000 series
  • Nvidia GeForce GTX 8800/ GTX 9000/ GT 200/ GT 400/ GT 500/ GT 600 series
Daugiau...

Nuotraukos


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Kūrėjas: Ubisoft Montreal Studios / Massive Entertainment
Leidėjas: Ubisoft Entertainment
Žanras: FPS
Išleidimo data: 2012 11 29

Citata

Nuo tada, kai 2008 metų spalį buvo išleista moderni pirmojo asmens šaudyklė, Far Cry 2, žaidimų serija, atrodo, dingo kaip į vandenį. Tačiau dabar pasklido gandas, kad Far Cry šaudyklių serija jau ruošiasi atbusti.

Du Kanados kaskadininkai, savo darbų santraukoje internete pasiskelbę dirbę Far Cry 3 projekte. Pasak kaskadininko Lee Villeneuve, jis dirbo kaskadininku „motion capture“ studijoje žaidimui Far Cry 3 („motion capture“ – tai spacialus judesių fiksavimas. Kino filmų ir kompiuterinių žaidimų kūrėjai naudoja šią technologiją siekdami, kad jų herojai virtualioje erdvėje judėtų kuo tikroviškiau. Tam specialiomis kameromis yra filmuojami aktoriai (arba šiuo atveju, kaskadininkai), kurie bando perteikti siužeto įvykius, o jų judesiai vėliau perkeliami į virtualius herojus).

Kitas kaskadininkas, Stephane Julien, dirbantis Fast Motion Stunt Team kompanijoje, taip pat išsidavė dirbęs su Far Cry 3 projektu. Nepaisant kaskadininkų tvirtinimų, žaidimo leidėjai/kūrėjai Ubisoft, kol kas nešneka apie Far Cry 3 kūrimą ir gandų oficialiai nekomentuoja.

Far Cry 2 šaudyklė visame pasaulyje parduota daugiau nei milijono kopijų tiražu. Žaidimo veiksmas vyko Afrikos savanose ir džiunglėse, kur siaučia deimantų ištroškę karo vadai su savo gaujomis. Far Cry 2 tuo metu buvo gana inovatyvus su savo sunaikinama aplinka ir besikeičiančiais oro efektais.

 

Citata

Far Cry 3 in Development, "Looks Pretty Exciting," Says Ubisoft Writer
No details at this point, but at least we know Ubisoft Montreal is at work on the game.

This isn't the very first time we're hearing about Far Cry 3, but it's been a long time without any word from Ubisoft. While hardly a formal announcement, Ubisoft writer Kevin Shortt told The Official PlayStation Magazine (via CVG) that, while he isn't personally working on Far Cry 3, "I know the team are and what I've seen looks pretty exciting."

That doesn't leave us with any indication of what to actually expect in Far Cry 3. We did get a clue last summer when, prior to the release of Far Cry 2, Ubisoft Montreal's Patrick Redding said they had a "commitment to the African setting" for the next Far Cry game. Redding noted (via VG247), "There are still things we want to do with the African setting, and I think it's safe to say we'll continue to explore it. That said, we might find something new and compelling about the Antarctic setting that wants us to make the next game there, but honestly, we're still at the preliminary stages."

It's entirely possible they've changed their minds since then and the game is now set in outer space, but it does at least give us some insight into what Ubisoft Montreal had in mind early on in the development of Far Cry 3.

 

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Jeigu taip ir bus, turetume sulaukti labai gero zaidimo, imant sio zaidimo pradzia ir baigiant antra dalimi. Lauksim naujienu.

Redagavo Magnitas

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tai ir sulauksim labai gero kas be ko. engine dar patobulins tai isvis neaisku jau kokia grafika pamatysim tada. jau 2 dalis lyginosi laisvai grafika ir efektais su Crysis. ir kai kuom geriau buvo. bet man pagr dalykas kas isskyre zaidima tai buvo laisve, visiskai laisve po open world eiti kur nori , daryt ka nori , vykdyt misijas ar riknt deimantus, ar tiesiog valyt postus nuo blogiuku, ar lakstyt so dzipu nakti siaurais keliukais ir kalnais..tai buvo kazkas tokio ko konsoles tikrai nebuvo mate, teksturu kokybes isvis mind blowing ten.

beje tavo ideti screenai is Far Cry 2 kad nieks nesumaisytu jei ka.

tikiu kad tyliai cia jie vaziuos , bet kai jau pasirodys tai blowins visus krc..

Redagavo scalman

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Uj.. Sorry. Nuimiau tuos screenus, kad nesimaisytu zmones, ir palikau viena itartina, kuri turbut padare nagingas zmogus. :idea: man ir norisi, kad butu pilna laisve. Ne taip, kad turi eiti ten ir daryti ta, o turputeli ir sau, kad galima butu megautis zaidimo laisve. Teks dar palaukti. Kazkodel man atrodo, kad bus nukelta data.

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bet man pagr dalykas kas isskyre zaidima tai buvo laisve, visiskai laisve po open world eiti kur nori , daryt ka nori , vykdyt misijas ar riknt deimantus, ar tiesiog valyt postus nuo blogiuku, ar lakstyt so dzipu nakti siaurais keliukais ir kalnais

 

 

kas is tos laisves kad ten veikt nera ka. nebent vazineti aplinkui rinkti ~150 deziu deimantu kuriu be guide map beveik neimanoma rasti. na dar vykdant misijas dazniausiai reikia pervaziuot kelis kartus map'a tai labai fainai jeigu pamirsi issaugot zaidima ir vel turi pro laukus ~10min. vaziuoti. realistiskumas tenai paliktas antroj vietoj, ziurint i tai kad lyg niekur nieko issitrauki 5 kulkas is saves ir tau viskas ok, tik biski "vaistuku" susileidi ir vel full hp.

 

man FC2 buvo epic fail, gailiuosi ji isidejes i xboxa, tikekimes fc3 kazka geresnio sugalvos.

 

Ne į temą

lazinuos is 5lt kad screenas (box art) netikras/negalutinis
Redagavo kiler01

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Turiu sutikti su kiler01. Grafika gal ir labai net gera anf FC2, bet is gameplay puses tai ten totalus feilas. Lyginant su FC1 tai ten lyg butu varikliuko galimybiu parodymas, daugiau kaip ir nieko .........

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Turiu sutikti su kiler01. Grafika gal ir labai net gera anf FC2, bet is gameplay puses tai ten totalus feilas. Lyginant su FC1 tai ten lyg butu varikliuko galimybiu parodymas, daugiau kaip ir nieko .........

 

na kaip kam ko reikia. FC2 daug kam nepatiko , o man savo laiku FC1 visai nedomino , zinau kad esu loses bet nieko gero man ten nebuvo. o FC2 gal 3 kart perejau visa.jei butu neidomus tai tikrai nebuciau loses. jo cia ne COD ir ne BC. ir na jo biski kai ko truko. o truko misiju daugiau. ir na daugiau veikeju zaidime ir ivairumo. bet is esmes. butent vazinet ir idomu arba isvis peskom vaiksciot, ar krumuose tupet kai kas netoli buna. to nera jokiam kitam geime, ir matyt nebus iki FC3 . tokios gamtos , tokiu lapu zaliu , ir tokiu oru keitimosi.

na tave numeta su malarija ,o tu jau isgyvenk kaip nori. aisku jum matyt noretusi fast travel tarp tasku kad net i autika lipt nereiktu. o as specialiai nevazinejau net autobusais tarp tasku. nes buvo idomu. dar su dlc dave 2 kietus transportus ir kelis ginklus naujus. jokio radaro, jokiu buku priesu sotvinciu vieonj vietoj, net keista dabar pasileidus FC2 po visu tu saudykliu neina palost. nebemoku lost jo ,reiktu ilgokai kol pripranti kad na nera radaro ir kad priesas nelauks kol tu iki jo ateisi ir ji nusausi.

nerealistiskas ? ..idomu o ka tada cia isvardinau ..tai cia kiti visi shooteriai suklipiopinti pagal viena principa.

tikesimes FC3 paliks toki pat, tik padarys dar daugiau visko ir geriau. daugiau veikeju , daugiau misiju ir daugiau story. o laisves reikia. nors vienam geime ji galetu but.

Redagavo scalman

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Pritariu ir aš dėl FC2. Gaila laiko, kurį praleidau prie žaidimo, kol galiausiai supratau, kad važinėjimas po mapą pirmyn atgal yra totalus mėšlas.

 

Koks bebūtų FC3 - jis vis tiek bus geresnis. Juk nepagaidins labiau FC frančizės, nei pagaidino su FC2 ;) Ane? Kurių galų iš FPS reikėjo RPG daryti?

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Viskas labai puiku. Primena farcry 1 uz ka URA. Bet kaip minejo kam tie taskai. kai jie sokineja ekrane dingsta tas tikroviskumo jausmas. pasijaucia kad cia tik zaidimas ....... Nu nesuprantu ir kam jie ....

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Ne į temą

Viskas labai puiku. Primena farcry 1 uz ka URA. Bet kaip minejo kam tie taskai. kai jie sokineja ekrane dingsta tas tikroviskumo jausmas. pasijaucia kad cia tik zaidimas ....... Nu nesuprantu ir kam jie ....

 

Vaikam

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taip ir nesupratau apie kokius cia taskus kalbat , nes ziurint normalu gameplay video be komentaru ,jokiu tasku nera. as bent jau toki tik ir maciau

Redagavo Magnitas

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scalman, pažiūrėk tą kur aš parašiau, ten rodo tuos skaičius. Manau juos bus galima išjungt ir gal galima bus peržaist misijas ir high score surinkt, dėl to juos rodo

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scalman, pažiūrėk tą kur aš parašiau, ten rodo tuos skaičius. Manau juos bus galima išjungt ir gal galima bus peržaist misijas ir high score surinkt, dėl to juos rodo

 

tai maciau kad tavo rode, bet daugiau ne vienam nerodo ju, as tiesiogei zejau kai per konfa rode irgi be jokiu tasku jie pristate zaidimo demo. taigi manau ju ir nebus. arba tikrai bus galima be ju lost. siaip laukia labai geras geimas, neaisku dar ar bus toks pats open world, bet saudymu jau matos kad bus daugiau ir na presu daugiau. visaks labai grazu ir gerai losiasi kaip matosi is video.

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    • Right now, ARC Raiders has that pre-update feeling where every run matters a bit more than usual. With Riven Tides getting close, loads of players are pushing trials hard, stacking XP, and trying not to waste a single decent drop. Some are even looking for faster ways to buy Raider Tokens so they can head into the next patch better prepared. Fair enough, honestly. This week's trial list isn't impossible, but it does ask for a bit of planning, and a couple of tasks can go sideways fast if you treat them like standard checklist stuff. Lightning Touch This one sounds silly until you try it and get flattened. To finish Lightning Touch, you need to be in the Marshlands during an Electromagnetic Storm and live through a direct lightning hit. That last part is where most runs fall apart. You can't just sprint around in open water and hope for the best. You need enough health, some defensive setup, and a route that doesn't leave you exposed to everything else on the map. The storm itself is already messy. Add enemy pressure and bad footing, and it turns into chaos. Still, when it finally works, you'll know. There's that split second where you think you're done, then somehow you're still standing. Swamp Sweep and Resource Extraction Swamp Sweep is more grounded, but it can drag if you go in with the wrong loadout. The ARC units in the marshy parts of the Dam Battlegrounds are annoying to spot, and the terrain slows you down just enough to make every fight feel awkward. A solid mid-range weapon helps more than people think. You don't want to be too close in that mud, and long-range isn't always practical with all the clutter. Then there's Resource Extraction, which is probably the most stressful of the bunch. Calling in high-value air drops sounds simple on paper. In practice, it's a giant signal flare saying, come fight me. If you're solo, set traps early and keep moving between bits of cover. If you've got a squad, one person watching the flanks makes a huge difference. Comet Destruction Comet Destruction is the trial that wastes the most time if you're unlucky. The Comet ARC units don't exactly line up for you. They move, they disappear, and if your damage is weak, the fight gets drawn out fast. Burst damage is the safe play here. A sniper works, sure, but anything that lets you hit hard before they reposition is worth bringing. It's also one of those jobs where patience matters more than aggression. A lot of players rush the chase and end up burning resources for nothing. Better to track carefully, get your angle, and commit when you know you can finish it cleanly. Why this week matters That's really why these trials matter more than they might've a month ago. Riven Tides is close enough now that every bit of progress feels useful, whether that's gear, XP, or just learning how to handle rougher encounters under pressure. If you're trying to go into the update with a stronger setup, it makes sense to squeeze this week for all it's worth, and plenty of players also keep U4GM in mind for game currency and item support when they want to save time and stay ready for the next grind.  
    • Diamond Dynasty feels a bit frantic right now. That big April 10 update dumped a ton on everyone, and this weekend is where most players either catch up or fall behind. If you're still short on progress, now's the time to lock in. Some people are grinding every spare inning, others are cleaning out the market, and a lot of us are doing both. As a professional platform for in-game currency and items, u4gm is known for being convenient and reliable, and you can buy MLB The Show 26 stubs in u4gm if you want a smoother ride while putting the rest of your squad together. XP choices that actually matter The 2nd Inning program is the main pressure point, no question. You can feel it every time you load in. People are chasing those last chunks of XP and trying to decide which boss makes more sense. Randy Johnson or Babe Ruth has become one of those debates that won't die, and honestly, I get why. Early in the year, an elite starter can carry you through a lot of rough games, so Randy has real value. Then again, Babe is Babe. One swing changes a game, and power cards tend to stay useful for a long time. If you're still working missions, don't ignore that 91 OVR Carlos Correa card. His swing plays better than some people expected, and he's one of those cards that quietly helps you stack stats without forcing your lineup into something awkward. Weekend Classic cards and the market shift The other big story is the Weekend Classic ending on Tuesday, April 14. That's where the market gets interesting. Reward cards like 92 OVR Victor Martinez and 92 OVR Bernie Williams are sitting in that familiar spot where supply still exists, but not for much longer. Once the event closes, no fresh cards are coming in. That's usually when prices start creeping, then jump when people realise they waited too long. If one of those guys is part of your long-term lineup, buying before the cutoff makes sense. If you're holding extras, this is the part where patience matters. A lot of experienced players wait for the first wave of post-event panic and then sell into it. Why selling now might be the smart move The April Spotlight Drop 2 market has calmed down enough that you can make clean decisions without guessing every ten minutes. That matters. This is a good window to go through your binder and be honest about what you're actually using. If a card isn't making your Ranked squad, isn't helping with missions, and isn't tied to a collection you care about right now, it's probably worth moving. Plenty of players hang onto too much fluff and then get caught short when the next content wave lands. Building up a stub balance before another mid-April release is just smart roster management. It gives you room to react instead of scrambling. Getting ready for the next reset So the plan for the next couple of days is pretty simple. Finish the XP grind, make a real decision on your boss pick, use the cards that speed up mission progress, and don't let event rewards sit in your binder without a purpose. This part of the cycle always feels messy, but that's also where sharp players get ahead. A little prep now saves a lot of regret later, and if you need a reliable place many players already know for game currency and item support, U4GM is often part of that conversation while people get themselves ready for the next drop.  
    • The Fairytale Partners event lands on April 14, 2026 at 1:00 PM UTC, and if you've been sitting on a pile of dice waiting for something worth burning them on, this is probably it. The event only runs until April 19, so there's not much room to drift through the first day and “figure it out later.” If you're already planning your sticker progress too, plenty of players also keep an eye on places to buy Monopoly Go Stickers while they push event rewards, since this kind of five-day sprint can line up nicely with album goals. Just make sure your account has reached board level 5 before you try to join, because that tiny requirement still catches people every single time. How the event actually works If you've played a partner event before, you'll settle in fast. You team up with four partners and work on four separate fairytale-themed builds. Progress comes from event tokens, and those tokens mostly come from daily milestones, banner events, and tournaments. Once you've got enough, you spin the partner wheel and hope the game feels generous for once. Sometimes it does. Sometimes it absolutely doesn't. That's the part nobody can control. What you can control is how often you're active, when you roll, and whether you're wasting dice chasing low-value rewards when a stronger tournament window is right around the corner. Pick people who'll actually play This is where runs usually fall apart. A lot of players rush their invites, fill empty slots with randoms, and then spend the next four days carrying dead weight. It sounds obvious, but don't partner with anyone unless you trust them to log in and contribute. Friends are best. An active Discord group works too. You want people who respond, not people who vanish after the first few spins. A balanced team matters more than lucky wheel drops. If each person handles their share, the event feels manageable. If one or two players go missing, it turns into a dice sink fast, and that's usually when frustration kicks in. One build first, then move on A smart way to approach this is to finish one landmark before spreading tokens across the whole board. A lot of players split progress too early because they want to see movement everywhere. It looks nice, sure, but it slows down the rewards that could actually help you. Completing one build gets milestone prizes back into your account sooner, and that often means extra dice you can push straight into the next tournament cycle. That little boost matters more than people think. You'll also get a clearer read on which partner is pulling their weight and which one might need a nudge before the event gets deep. Why the grind is still worth it The main reason people go hard in these events is simple: the full clear reward is stacked. If your team finishes all four landmarks, you're looking at 5,000 dice, a guaranteed 5-star sticker pack, and limited cosmetics that usually disappear once the event ends. That's a strong return for five days of focused play. It's still a grind, no question, and the wheel can be cruel at the worst time. Even so, good planning makes a huge difference, and a lot of regular players keep tools like RSVSR on their radar for game-item support while they prep for heavy events like this, especially when every roll and reward starts to matter a bit more than usual.  
    • When it comes to healthcare, students in the United States often look for services that are fast, reliable, and easy to access. Whether it’s a sudden illness, a minor injury, or a routine check-up, the need for quality care is always present. In the middle of busy academic schedules, finding the right plano medical clinic can make a huge difference in managing health without stress. Plano medical clinics have built a strong reputation for providing patient-centered care that focuses on comfort, convenience, and efficiency.   Patient-Centered Approach Plano medical clinics prioritize patients above everything else. They focus on listening carefully, understanding concerns, and providing personalized care plans. Unlike traditional healthcare settings, these clinics aim to make every patient feel heard and respected. Students especially benefit from this approach, as they often need clear communication and reassurance when dealing with health issues.   Convenient Locations and Hours Accessibility is one of the biggest strengths of these clinics. They are often located near residential areas, campuses, and busy city centers. Many Plano clinics offer extended hours, including evenings and weekends. This flexibility helps students who have tight schedules and cannot visit during regular working hours.   Quick and Efficient Services Time matters, especially for students balancing classes and part-time jobs. Plano medical clinics are known for their fast service and reduced waiting times. Walk-in options and online appointment booking make it easy to get medical attention without long delays. This efficiency ensures patients can return to their daily routine quickly.   Affordable Healthcare Options Cost is a major concern for students. Plano clinics provide transparent pricing and affordable care options. Many clinics accept a wide range of insurance plans and also offer self-pay options. This makes healthcare more accessible to students who may be on a tight budget.   Advanced Medical Technology Modern technology plays a key role in improving patient care. Plano medical clinics invest in updated equipment and digital systems. Electronic health records, online test results, and digital prescriptions make the entire process smoother and more organized. In the middle of their services, many clinics also provide On-site X-Ray for emergencies, which helps in quick diagnosis and faster treatment decisions.   Friendly and Professional Staff The behavior of healthcare staff can greatly impact a patient’s experience. Plano clinics are known for their supportive and welcoming teams. Doctors, nurses, and administrative staff work together to create a comfortable environment. This is especially helpful for students who may feel anxious about visiting a clinic.   Wide Range of Services Plano medical clinics offer more than just basic treatment. They provide a variety of services under one roof. From preventive care and vaccinations to urgent care and minor procedures, patients can access multiple services without needing to visit different locations. This convenience saves time and effort.   Focus on Preventive Care Prevention is always better than cure. Plano clinics emphasize regular check-ups and early diagnosis. They encourage students to stay proactive about their health by offering screenings, wellness programs, and health education. This helps in identifying issues before they become serious problems.   Minimal Wait Times Long waiting rooms can be frustrating and stressful. Plano clinics aim to reduce waiting times as much as possible. With efficient scheduling systems and well-managed staff, patients are seen quickly. This is particularly important for students who cannot afford to miss classes.   Clean and Comfortable Environment A clean environment reflects the quality of care provided. Plano medical clinics maintain high standards of hygiene and comfort. Waiting areas are designed to be relaxing, and treatment rooms are kept sanitized. This ensures a safe and pleasant experience for every patient.   Easy Appointment Scheduling Booking a medical appointment should not be complicated. Plano clinics offer simple and user-friendly scheduling systems. Patients can book appointments online, through mobile apps, or by phone. This flexibility allows students to manage their healthcare easily alongside their studies.   Community Engagement Plano medical clinics often stay connected with the local community. They organize health awareness programs and educational events. These initiatives help students and residents stay informed about important health topics. It also builds trust between healthcare providers and the community.   Support for Mental Health Mental health is just as important as physical health. Plano clinics recognize this and provide support services. Counseling, stress management advice, and referrals to specialists are often available. This is especially valuable for students dealing with academic pressure and personal challenges.   Reliable Follow-Up Care Treatment does not end after one visit. Plano clinics ensure proper follow-up and continuous care. Patients receive reminders, updates, and guidance for recovery. This ongoing support helps in achieving better health outcomes.   Conclusion Plano medical clinics stand out because they combine convenience, affordability, and quality care. Their patient-focused approach ensures every individual feels valued and supported. With modern technology and friendly staff, they create a stress-free healthcare experience. For students, these clinics provide the perfect balance of accessibility and reliable medical care.  
    • [LT/EU] DOMASAS PUBLIC – kviečiu užsukti į tvarkingą CS 1.6 Public serverį Sveiki, Noriu pakviesti užsukti į mano kuriamą CS 1.6 Public serverį. Tai pirmas mano projektas, bet į jį žiūriu rimtai – tikslas paprastas: sukurti tvarkingą, stabilų ir malonų serverį, į kurį būtų smagu sugrįžti ne vienam vakarui. Pagrindinė informacija: Pavadinimas: [LT/EU] DOMASAS PUBLIC | FREE VIP | 24/7 Modas: Public Regionas: LT / EU Veikimas: 24/7 IP: 46.36.77.173:10220 Discord: dsc.gg/ltdomasas Kas laukia serveryje: • stabilus veikimas ir 1000 FPS • geras ping LT ir EU žaidėjams • FastDL, kad prisijungimas būtų greitesnis • anti-cheat ir papildomos apsaugos • tvarkingas, neperkrautas public gameplay • adminų priežiūra ir normali tvarka Serveryje taip pat veikia free VIPMENU visiems žaidėjams. Pagrindiniai pasirinkimai prieinami nuo 4 roundo, o AWP ir M249 – nuo 6 roundo. Viskas sudėliota taip, kad būtų daugiau veiksmo, bet išliktų normalus balansas. Papildomai serveryje yra: • Damager • C4 bomb timer • Semiclip • Hostage protection • RTV / timeleft / rank / top15 • botai, kai žaidėjų mažiau Map pool orientuotas į klasikinį public žaidimą: de_dust2, de_inferno, de_nuke, de_mirage ir kiti gerai pažįstami mapai. Taip pat yra keli lengvesni ar kiek įvairesni variantai, kad žaidimas neatsibostų. Naudingos komandos: • /vipmenu • /vips • /rtv • /timeleft • /rank • /top15 Šiuo projektu noriu sukurti normalią vietą tiek lietuviams, tiek užsienio žaidėjams – be fake online, be bereikalingo šlamšto, be chaoso. Jeigu ieškai paprasto, prižiūrimo ir stabilaus CS 1.6 Public serverio – kviečiu užsukti, išbandyti ir pasižiūrėti, ar patiks. IP: 46.36.77.173:10220 Discord: dsc.gg/ltdomasas  
  • 32 Dizainas

    1. 1. Ar patinka naujasis PlayManija.lt dizainas?


      • Taip
      • Ne
    2. 2. Kurį dizainą nuo šiol naudosite?


      • PlayManija.lt 4.0
      • PlayManija.lt 3.5 Reboot
      • RetroManija
      • Laukiu PlayManija.lt 4.0 „dark mode“

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