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xaxa :D tai jis galetu buti koks klajunas kuris kartais atjotu savo zirgu ir pasiulytu pirkti ginklu arba uz tam tikra suma padetu nudeti koki tai rimta bandita.

 

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kazkas nete kazkur padare gera pastebejima kad atrodo devai pamirso kodel serija vadinosi RED DEAD . butent del to kad jis buvo kaip ir raudonodis o ne kazkoks baltaodis ka dabar gavom. 

vistiek noris tiket devais kad treileri ir gameplay buvo tik viena puse is to ka ten ir kaip galesi daryt. tikiuosi kad charas kietumo nepraras. neisskys ir nepasidarys per daug ten sentimentalus 

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Rockstarai atskleidzia daugiau info

 

"Dutch’s presence loomed over the original Red Dead Redemption, and his influence on events was a big inspiration for the setting and direction of Red Dead Redemption 2," Bass tells THR. "We all wanted to know more about him and the gang — what was it like riding in that gang? What led them to the events of the original game? What happened to them along the way?"


"In Red Dead Redemption 2 you get to see that gang, including Marston, at the peak of their notoriety and at the very moment things begin to fall apart," says Bass. "This story focuses on Arthur Morgan, Dutch’s most trusted enforcer. Adopted into the gang by Dutch when he was a young boy, Arthur considers the gang to be his family — Dutch has given his life some much‐needed purpose, and the gang has served as the one positive and constant in Arthur’s life."


The central plot of the original game focuses on Marston's quest to hunt down his former gang members and stop Dutch from forming a new posse. While the new title focuses on the days when the gang was still in action, it isn't quite set in the heyday of the lawless West, says Bass. "Things are changing — there’s not much room in a rapidly modernizing world for the gang’s way of life. Through Arthur’s eyes, you see events begin to take a toll on the gang as they are forced to flee across America, while at the same time, Dutch’s hold on the gang begins to slip," Bass explains.


"We’ve aimed to capture a wide slice of American life in 1899, a rapidly industrializing nation that would soon have its sights on the world stage — and would do whatever possible to 'modernize,'" Garbut says of the sequel's setting. "It’s a brutal landscape with a sordid history, but also one that’s full of opportunity. One of the most satisfying aspects of creating a world of such scope and scale is the ability to experience a whole range of stories and characters in your journey across that world. The gang’s journey and the game’s epic scope makes room to touch on all aspects of turn-of-the-century America in a meaningful, substantial way."


"We are trying to make a world that’s both expansive and deep at the same time," Garbut says. "We’ve always tried to create worlds that feel like places as much as games, and we’ve been able to use the latest technology to push that idea forward in ways we never have before."


That includes not just the physical surroundings, but also the people that inhabit it. "The contrast between rich and poor, between weak and strong and between civilization and the wilderness really spoke to us," says Garbut. 


"We’re trying to create a world where everything is more cohesive, so that both the player’s actions and the way the world reacts to your actions feel consistent no matter what you do or where you do it," he continues. "It’s persistent and alive, but also more deliberate and intimate in ways which makes sense for a world where you were still mostly getting around by horse or on foot. You can exchange stories with a barman in a saloon, talk yourself out of trouble with a local lawman, hijack a train or simply rummage through the drawers of an old homestead hoping to find cash or just some food to help the gang survive — and seamlessly transition between these things in ways that are both fun and in keeping with Arthur as a character."


"Switching characters made sense and was a lot of fun in Grand Theft Auto V," Bass says, before adding, "Sticking with a single character felt more appropriate for the structure and narrative of a Western. Arthur lives with and fights alongside the other members of the Van der Linde gang, and they are a group of fully realized characters with relationships to each other and to Arthur, but this is Arthur’s story and we are placing players firmly in Arthur’s boots as he and the gang deal with a rapidly changing world. We think people will really love the feeling of being in the gang. It isn’t like anything we’ve done before."

"Grand Theft Auto V set a pretty high benchmark for us as a company, but even the PlayStation 4 and Xbox One versions of that game were based on technical concepts from the PS3 era," Bass says. "Red Dead Redemption 2 is our first game for the latest generation of hardware, and was an opportunity for our teams to upgrade every single aspect of our approach to game design at once, from graphics and lighting to AI, to weather, sound and score, facial and body animation and more. We have used that power to create a world that goes far beyond anything we have ever done in terms of depth, interactivity and persistence."


"It’s the sense of life the game has that most sets it apart," Garbut adds. "When you first enter a town and you see the townspeople going about their business, building houses, selling papers, hanging out, you can instantly tell that we’ve never experienced this detail in an open world game before. Where you see a shack on a hill and you know there is something interesting for you there, maybe you will break in and stumble onto a mystery, or meet the owner and end up getting tangled in something. I think that’s when you can tell that it's new territory, when you are not even sure if what you’ve done was a mission or not. When all the systemic parts of the world come together with our scripted content in the right ways, it’s kind of incredible."


That level of immersion, Garbut says, is their biggest goal. "Making the player forget they are playing a game, and instead leaving them with a memory of a place," he says. "That’s how I leave this project personally, now we are finishing up, I’ve spent years living in this world every day and I’m going to miss it. But I leave it with memories of a place I’ve lived in. That’s pretty amazing."

 

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preview jau daug yra. Easy Alies turi 47min preview. VG247 turi keleta straipsniu kurie fokusuojasi ant tam tikru aspektu.

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Vistiek kazkaip sunku patiket tokiais dalykais.augs plaukai numesi ar priaugsi svorio...??? Galesi but storas zaidejas? Lol

 

1) Arthur’s facial hair grows in the game’s real-time, and his options when styling it depend on how long it’s gotten -- just like facial hair in real life.

 

2) Arthur can shave at his tent in camp, going clean shaven, keeping a full beard and anything between. He can trim the different areas of his face - chin, cheeks, sideburns - so they’re short, medium or long.

 

3) To change his hairstyle Arthur will need to visit a barber in town.

 

4) If you don’t eat and rest, Arthur will suffer from fatigue.

 

5) Arthur will visibly lose or gain weight depending on how much food he eats.

 

6) Bodies of downed enemies are marked as a small ‘x’ on the minimap, so you can go back and loot their corpses.

 

7) Similarly, killed animals are marked with a paw print on the minimap.

 

8) Fellow gang members will also loot downed bodies, so move fast or they’ll bogart all the extra cash and ammo

 

9) If you lose a hat or weapon it will reappear on your horse’s saddle; if you lose your saddle it will reappear at a stable.

 

10) If you lose your hat, it will also appear as an icon on the mini-map.

 

11) You can wear animal carcasses as a hat.

 

12) Outfits are customizable to an insane degree. You can choose to have your pants tucked into your boot or not, or sleeves rolled up or not, for instance.

 

13) Weapons get dirty and clogged up over time, or if you get them wet, so you’ll need to clean them to get the best performance.

 

14) Similarly, your horse will get covered in mud over time, which slows it down, and will need grooming -- though a horse can be cleaned by riding it through a body of water or a rainstorm.

 

15) Arthur’s comments while grooming or soothing his horse will change depending on the sex of the horse.

 

16) If Arthur is covered in mud or blood the reaction you’ll get from those around you will be different than if he were clean.

 

17) Snow on Arthur’s clothing will eventually melt. Mud will harden and wipe away. Blood will dry.

 

18) If you hold the trackpad to turn on the cinematic camera you can set a waypoint and hold X and your horse will automatically make its way to the destination. Or you can move around of your own accord.

 

19) You can switch camera angles while in cinematic view.

 

20) If you’re riding with other gang members, holding X in cinematic mode ensures you ride as a pack at the same pace as them.

 

21) You can choose what position you ride in when you’re in a group.

 

22) Dutch rides an albino horse with blue eyes.

 

23) Composer Woody Jackson returns to create the music for Red Dead Redemption II. There are 192 separate pieces of score, not including ambient themes.

 

24) As Arthur’s Dead Eye skill develops he’ll be able to target critical hit areas such as an enemy’s vital organs. This is also useful for getting clean kills when hunting.

 

25) Tap R2 to rapidly fire from the hip, which proves handy if you’re ambushed.

 

26) If you double-tap L1 Arthur puts his gun away with a flourish.

 

27) Hold up on the D-pad while aiming and Arthur will fire a warning shot in the air, which can be used to attract the attention of other characters or startle an animal he’s hunting.

 

28) Arthur dynamically shields his eyes just before dynamite goes off.

Ir kol kas jokios pc versijos nebus matyt gali ilgokai islikt dar tik konsolinis zaidimas.

Tai beliks ant ps4 imt.

Gal tai tikrai bus tas tikras next gen zaidimas dauguma aspektu zengs i prieki nuo kitu siu dienu open worldu

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Cia turbut ateina nauja mada daryti zaidimus tikroviskesnius. Nors ir medinis pavyzdys, bet per GTA SA tas pats buvo su svoriu. Nesportuojant priaugdavo svoris. Del plauku tik neprisimenu. Gal jie nesikeisdavo. Scum zaidimas imeta nauju dalyku i isgyvenima. Ten reikia nusilengvinti. Galima susisirgti jeigu kazka uzvalgai ne taip.

 

Cia turbut irgi kazkas panasaus bus.

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nu ne mada, bet tokios smulkmenos kelia zaidimo lygi. del to Uncharted ar Last of Us ir buvo aukstinami, Origins gan irgi buvo neblogai padirbeje ties visokiomis detalemis, tokios mazos animacijos pagylina zaidima.

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del valgymo alkio ir gerimo cia jau senai tai yra RPG zaidimuose, bet kai kurie dalykai tikrai naujiena. plaukt galesi bet ne per geriausiai. jeigu mazai valgysi tai itakos tavo matyt ir saudymui. realiai dar gali buti taip kad apie tai tiesiog daug priraso pries zaidimo isejima. o isejus zaidimui pamatai kad tai viskas gan paprata ten. Witcher 3 augo barzda pas ji. na ir kas? . ar man tai labai rupejo ? kad nelabai. tai tikiuosi kad cia bus kazkas daugiau ir bus idomiau. jo san andreas galejai but storas arba uzsikacialint. cia negalesi sportuot viskas tik nuo maisto priklausys. ir nemanau kad kada nors busi be rubu tai ten tos formos bus tik vizualiai kazkiek skirtingos matyt.


tai jo jeigu noretum Origins galetum tiek visokiu smulkmenu rast kad prirasytum ilgiausia sarasa irgi. viskas grazu ant popieriaus surasyta tik ne visi zaidime tai pastebi is tikro. reikia labai jau atidziai ziuret.


kad ir kaip bebutu uz sita zaidima noresiu moket 50 euru US psn ir ji zaist. senai jau nieko nepirkau is tikro. aisku kam moket 60 uk psn kai us tik 50 kainuos. 

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Cia aisku kureju sprendimas, bet pagal mane geriau kazkokius realius dalykus ir nedeti i zaidima. Aisku gali ta barzda augti, po to parodyti intarpa kai ja nuskuta ir panasiai. Bet man tie valgymai ir saves ziurejimai nelabai. Geriau tai liktu uz kadro kaip ir filmuose nerodo kas kada eina i koki tulika ar kas ka valgo. Kietas Riesutelis filmuose to nepamatyti nes tiesiog to nereikia. Zmones ir eina i tuos filmus, kad atitrukti nuo realybes.

 

Man nuo GTA 4 like prisiminimai kai kazkam nepaskambini tai po to jis tave ignoruoja ir kazko negauni. Nepatinka man kai zaidimas reikalauja is taves kazko i mainais kazka. Nereikia taip daryti. Tegul ir zaidime tie dalykai lieka uz kadro. Na, bet bus matyt. Gal kaip ir sakai nebus jie tokie pastebemi zaidime. Gal uzteks valgyti koki pasauta kalakuta ir visada busi formoje.

Redagavo Magnitas

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neuzteks. dabar viskas turesi maista virtis keptis ir barzda skustis bei valgyt normaliai kad nebut storas.  :trl:


o jei nemedziosi savo grupei valgy nenesi tai ismes tave ir po tiltu tada bomzas gyvensi vienas... game over  :yao:


13 klausimu ir atsakymu ka gali pasakyt dabar tie kas jau megino zaidima. 

 

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Siaip buti bomzu po tiltu su open world'u visai nebloga mintis. :D xaxa Siaip jeigu patis turesime maitintis tai gal ir arkliam reiks rasti sieno? Rinkti detales, kad kazka susikonstruoti tai dar suprantu. O ta barzda man siandien sapnuosis turbut :D

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Su wanted bus idomu jei kazka nusausi netycia arba tycia miesteli kad ir suni tave prades medziot ir kai sumedzios atgimsi vel bet wanted vis dar bus kuri galesi issipirkt uz gana daug pinigu ir visi miestelio gyventojai prisimims ka tu padarei ir kalbes apie tai. Tavo svarkas bus susaudytas visas, zodziu bus smagu. Labai gyvas pasaulis bus. Na jau origins jis buvo tikrai gyvas tai ir cia bus labai idomu. Tie kas megino ps4 pro versija sako kad na grafikoj tai jomio wow ten nera bet apsvietimas labai realiskas ir miestas tiesiog gyvas tai tie dalykai didziausia ispudi zmonem paliko.

Gta 5 kiek pamenu kai mentai sudorodavo tave tai atgimdavai policijos skyriuj ir atskaiciuoda o iskart suma. Tai cia reiks paciam moket arba nemoket tada begt is ten reiks. Su tokia sistema gali buti lad greitai susikelsi wanted lygius ivairiuose miesteliuose kur busi visu nekenciamas.

Redagavo scalman

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