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Kojima on Metal Gear Solid V’s open world, different user interface than Ground Zeroes, cloud computing, more

 

Famitsu recently had the opportunity to speak with Hideo Kojima about Metal Gear Solid V and Ground Zeroes. Kojima discussed the open world, teased user interface differences between the two games, touched briefly on cloud computing, and more.

 

You can find all of Kojima’s comments below. Translations come courtesy of Polygon.

 

On the open world…

 

“I think the term ‘open world’ has taken on a life of its own and caused misunderstandings. Of course it’s not going to be a game where Snake fishes all day or changes jobs and pursues a different life. The game map is an open world and you have freedom in that way, but in MGS5, it’s clear what you’re doing. That may be ‘I have to help someone’ or ‘Destroy this thing’ or ‘Go gather intelligence at this spot’. Some missions will have time limits, too.”

 

On how going open-world is something that was overdue for the type of games he creates…

 

“With MGS up to now, we could only build the interior of wherever you were infiltrating. How you got there was shown in a cutscene, and the player would just suddenly be in front of the entrance. Once you finished the mission, there’d be another cutscene, a helicopter or whatever would come by, and you’d escape. It’s not that linear games are bad [...] but really, it’d be fun if you were the one thinking about how and where to infiltrate, what sort of equipment to bring, and how to get out of there.”

 

On how different having MGS5 be open world would really be, especially since you were free to either sneak past your foes or kill them all in past MGS games…

 

“That’s true. I think the way that MGS is combined with an open world here is something that we haven’t really communicated very well yet. In particular, with this game, we’re building the control system and working the visual expressions for a global market to meet the needs of the North American market; that may have an impact on things too. But once you try it out, you should be able to feel like ‘Yes, this is MGS.’ I feel that games are interactive media, and the rush comes in being able to use what you’re given freely to play. Open worlds create that for you, and I think the future of gaming lies in them.”

 

On Ground Zeroes…

 

“The user interface is a bit different, but it’s the same open world. There is a certain goal in separating the game like this, though — if we just threw you into the main open-world game, we figured that veteran MGS fans would get confused.”

 

On how Ground Zeroes exists to help ease gamers into the full open-world experience…

 

“The main section [of the game] is just really big, and you can have enemies attack you from 360 degrees around. As time passes, you reactions in-game will change depending on player actions. If you do a mission, you’ll be tired out. You’d be exhausted after a round of airsoft, right? So let’s take an hour-long break…something sort of like that. So to keep people from thinking ‘This isn’t MGS!’, we’ll limit the amount available to you at first and set a static time and weather pattern. So you’ll get to play this open-world, highly free MGS in those conditions.”

 

On the fact that story-related reasons encouraged the two games’ separation…

 

“GZ takes place in 1975, a year after Peace Walker, and the main game takes place in 1984, nine years later. Something bad happens at the end of GZ, and then you continue into the main game. Unless you play GZ, you won’t understand why retaliation is one of MGS5′s main themes. It really is the ‘ground zero’ of Snake’s story.”

 

On cloud computing…

 

“I can’t talk about that yet. If I could give you a hint, for MGS5, we often talk in terms of ‘removing the rules’. Instead of restricting players with the game design, we want to have it so players advance the way they want to. For example, in an infiltration mission, it’s pretty rare that you go in without any support or intelligence. You have spies and advance forces; you have scouts set up a route for you.”

 

On calling Metal Gear Solid V “Tactical Espionage Operations”…

 

“The reason we’re calling this game ‘Tactical Espionage Operations’ instead of ‘Tactical Espionage Action’ is because we’re at the point where we’re mixing the old MGS, Peace Walker, and this open world together. There’s another world waiting within that mix, and it’s one I hope you’re looking forward to.”

 

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na pasistenge kojima .. :spiderp:

 

ir current genai gaus ta pati tik su maziau astriom teksturom bei seseliais ne tokiais gerais ..is seniau matytu gameplay bent jau taip atrodo. visa kita bus gerai. o kodel ne. AC4 paeme ir padare open worlda irgi be jokiu downgreidu dideliu.

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Metal Gear Solid V: Ground Zeroes Releases Spring 2014: Retail/Digital on PS3/Xbox 360, Digital Only on PS4/Xbox One

 

Finally ending the question of whether or not Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain would be released together or separately, Konami has confirmed that Metal Gear Solid V: Ground Zeroes will be out as a standalone in Spring 2014 on PS4, PS3, Xbox One, and Xbox 360.

 

On PlayStation 3 and Xbox 360, Ground Zeroes will be available for $29.99 at retail, or $19.99 digitally. As for PS4 and Xbox One, you can expect a digital only release for $29.99.

Dont know, dont know. Už prologue'ą, kuris greičiausiai bus MGS2 Tanker level ilgio, mokėti pusę normalaus retail žaidimo kainos.. Ir PS4/Xbox One tik digital bus? Keistoki sprendimai iš Kojima Productions/Konami.

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Metal Gear Solid V: Ground Zeroes Releases Spring 2014: Retail/Digital on PS3/Xbox 360, Digital Only on PS4/Xbox One

 

 

 

Dont know, dont know. Už prologue'ą, kuris greičiausiai bus MGS2 Tanker level ilgio, mokėti pusę normalaus retail žaidimo kainos.. Ir PS4/Xbox One tik digital bus? Keistoki sprendimai iš Kojima Productions/Konami.

 

Ne į temą

Daim, tiesiai ant egzu

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naujas treileris soon .. ir galbut dar kazkas bus paskelbta pvz koks nors isskirtinis contentas tik Sony konsolem..

 

New Metal Gear Solid V trailer, announcement due Thursday

 

Watch it with Hideo Kojima during PlayStation 4 All Access launch event.

 

A new trailer and announcement about Metal Gear Solid V will be revealed during Spike TV’s PlayStation 4 All Access launch event this coming Thursday night at 11 p.m. Eastern, host Geoff Keighley confirmed.

 

It’s possible the announcement might be about the game’s PlayStation-exclusive content, which creator Hideo Kojima unintentionally leaked earlier today.

 

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Hideo Kojima has unintentionally revealed Metal Gear Solid V: Ground Zeroes will have exclusive content on PlayStation 4 and PlayStation 3.

 

Kojima tweeted the right-attached image today, which shows the Ground Zeroes demo room at Sony’s PlayStation 4 review event in New York City happening today.

 

Looking on the TV screen, you’ll see the following points outlined:

Prologue to Metal Gear Solid V: The Phantom Pain

Takes place in 1975, after Peace Walker and nine years before The Phantom Pain

Multiple missions with central story mode and side-ops missions

Exclusive content for PlayStation platform

 

kol kas labiausias laukiamas naujas zaidimas... :megusta:

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..
kai jau galvojom kad MGS 5 bus grynas multiplatformeris , pasirodys Kojima per PS4 launch eventa ir paskelbs kazka gero ..

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Metal Gear Solid: Ground Zeroes getting PlayStation-exclusive 'Deja Vu' mission

http-~~-//www.youtube.com/watch?v=4gMT62CsWHQ

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Retracing 16 years of history, the PlayStation-Exclusive "Déjà Vu" mission brings players back to the 1998 PlayStation classic Metal Gear Solid. In an age when graphics were limited to blocky pixelated polygons, Metal Gear Solid set new standards in videogame storytelling with its memorable characters, cinematic presentation, and complex story. Relive the most memorable moments of the past with this Sony-exclusive mission on PlayStation 3 and PlayStation 4. Past and present collide as the characters and camera angles you remember from the 16-year old classic are brought to life the high-fidelity world of MGS:GZ!

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Metal Gear Solid V on PS4 will let you play as classic Solid Snake

 

At the PlayStation 4 All Access event, Hideo Kojima took a moment to show off a new trailer of the highly anticipated PS4 game Metal Gear Solid V Ground Zeroes.

 

In the footage we saw the new PlayStation exclusive mission called ‘Deja Vu,’ which allows a retro modeled Snake from from the original Metal Gear Solid to be used instead of the HD model previously shown. Throughout the trailer we saw new footage of both the HD Snake and the retro one use a soldier for cover, drive a jeep, use a camera and engage in some Close-Quarter-Combat (CQC).

 

Check it out for yourself:

http-~~-//www.youtube.com/watch?v=ShVSWuAuQJo

Exclusive Classic Solid Snake model? "Mind blowing"? :kid:

Na, ką Kojima moka, tai troll'inti. Ne pirmas, ir spėju ne paskutinis, kartas kai jisai pa'troll'ina visus.

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garantuotas pasirinkimas serijos gerbejam jau ant kuriu konsoliu reikia imt si zaidima. nes tikrai ne ant xbox po sitos naujienos.

 

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Tai, visgi, bus retail kopija ant PS4? Ar čia tik su Premium pack'u galima bus gauti ją? :fedup:

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siek tiek info dar is kojimos

 

Hideo Kojima shared new details about Metal Gear Solid V while speaking with Famitsu. A few translations from the magazine are now available, which we’ve rounded up below.

 

- Ground Zeroes is the prologue to Phantom Pain, and it is intended to be similar to the pre-title sequence of a Hollywood movie, where something major happens to catch the audience’s attention, before the real story starts.

 

- The main content in Ground Zeroes is largely meant to be a tutorial for Phantom Pain. He uses the exact word – tutorial, so there’s no doubt about this at all. The story content in Ground Zeroes is limited to the night setting in the rain, but you’ll be able to see other times of the day via the side op missions. There is no dynamic weather or day/night cycle in Ground Zeroes.

 

- Phantom Pain is the game which will feature the full range of expanded features carried over from Peace Walker – base building, recruiting soldiers, etc. Most of this will not be in Ground Zeroes at all. You will not be able to use the fulton recovery system in Ground Zeroes either, but there are optional captives you can rescue using the helicopter.

 

- The save data in Ground Zeroes will carry over to Phantom Pain, and there will be benefits in the full game for extra stuff you decide to do in Ground Zeroes.

 

- The reason Ground Zeroes is being released as a separate package in the first place is because the main game is taking a long time to develop due to the large amount of content. So the marketing team at Konami worked out this release format with Kojima so gamers can at least experience the prologue segment of the game earlier.

 

- Kojima wants to reward fans who buy both Ground Zeroes and Phantom Pain later on with some sort of content in the full game, but he hasn’t worked out the details with the marketing team yet.

 

- Ground Zeroes (and Phantom Pain by extension) will support a secondary display device via smartphones or tablets. It can be used to display stuff like leaderboards. There have also been feedback from people outside of Japan for a map display and so on, but Kojima has some concerns about players diverting their attention between two screens, so he’s still looking into it.

 

orginalus snake modelis lakstys po naujos kartos MGS.. idomus junginys :megusta:

 

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SNAKE!!!!!!!!!!!!!

 

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PS4 exclusivas

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Čia truputi nuošalė, bet man kas nepatiko tai Kojimos įsivaizduojamas sexy moters vaizdavimas. Kai minėjo viename interviu, kad nori padaryti sexy moterį kuri tiktų ir action figūrelėm, o gavom kažkokią kekšę kur panašių galima pamatyti gėlių gatvėje, Vilniuje. Kažkaip visiškai beskonybė ir labiau norėtųsi, kad toks žmogus eitu The Last of Us keliu, o ne pigiausiu įmanomu.

 

 

 Metal-Gear-Solid-5-Quiet-1-630x472.jpg

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