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Dar šiek tiek atnaujintos info apie Collector's Edition

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UPDATE: Bethesda has announced that the Collector's Edition of The Elder Scrolls V: Skyrim is exclusive to Game and Gamestation in the UK.

 

ORIGINAL STORY: Details of a predictably lavish Collector's Edition of The Elder Scrolls V: Skyrim have just been issued by publisher Bethesda.

 

Priced at a wallet-busting £129.99, the set includes the following swag on top of the rabidly-anticipated RPG sequel itself:

 

* Alduin Statue - Created in conjunction with the IP Factory, this collector's only statue stands 12" tall and is made of high quality PVC. Modeled from actual in-game 3D digital files, it showcases Alduin, the World Eater. He stands perched atop one the game's many dragon walls that teach the player the lethal language of dragons.

* 'The Art of Skyrim' Official Art Book - Featuring over 200 pages of striking, full-color illustrations, sketches and models, this stunning 9 3/8" x 12 1/8" coffee table book showcases the characters, creatures, environments, and weaponry of Skyrim. With a foreword by game director Todd Howard and commentary from Bethesda Game Studios artists, readers will be guided through the game's iconic visual style.

* 'The Making of The Elder Scrolls V: Skyrim' DVD - This documentary DVD contains exclusive, behind-the-scenes footage, including interviews with the Bethesda Game Studios team as they take you from concept to creation and provide insights into the story, gameplay, setting, legacy of the Elder Scrolls franchise, and much more.

 

It's available for pre-order now, ahead of the game's 11th November release date.

 

"We always say that we make the games we want to play. We can also say we create the collector's editions we'd want to own," commented Bethesda marketing VP Pete Hines. "We all want one of these!"

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Ne į temą

KILL THE HORSE! :(

 

Kai pamate moteri kaimelyje kazkas is minios suriko RAPE!! :( , jo tikri geimeriai ten susirinko :(

 

O kas liecia collector's edition , tai manau , kad cia tikrai persisitengta su kaina.

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Nu ka modeliai kaip matom gerokai padetalejo ir nebeissiskiria taip stipriai is aplinkos. Nes Oblivione tai :) o ne modeliai buvo (apart Argonianu).

 

Ziauriai laukiam II.II.II :)

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Dar keleta screen'u ir info :

 

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-Joinable Factions: Rebels with branching path quests (Stormcloaks) and Riverwood Tavern Warrior Clan.

 

-Pickpocket skill provides greater RP opportunities and much more realistic thievery for thieves.

 

-Myriad options for face-paint.

 

-Even minor NPCs have much more complexity and depth compared with Oblivion.

 

- Character Generation remembers your settings when switching between races

 

-You can persuade various random NPCs to accompany you and they feel like fleshed out, interesting companions.

 

-There are six different stages to crafting items. The first two are: Refining crude ore and Assembling materials.

 

-More realistic alchemy labs.

 

-In addition to alchemy ingredients there are also reagents.

 

-Some spells can be learned by reading spell tomes, while others can be bought from merchants.

 

-Hand to Hand attacks have a much improved gravity and physicality.

 

-There are more ways to complete quests.

 

-Lockpicking mini-game is improved.

 

-There are bards in the game.

 

-You can choose not to spend perk points each level, and hold onto them instead.

 

-During Character Generation you can add laugh lines to your character.

 

-There are dozens of sliders for character creation.

 

-Aurora Borealis is confirmed.

 

-You can have animal companions.

 

-Bosmer "Animal Allies" Racial Ability confirmed.

 

- NPCs can throw rocks if they are on a bridge above you

 

-Glow Worms confirmed.

 

-Killable Bees and insects confirmed (you can harvest bees from beehives).

 

-Fast Travel costs money.

 

-Perks do not stop at level 50.

 

-There are more types of poison.

 

-Bosmer are immune to most types of poison.

Redagavo Shliuzas
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Oblivion isleido 2005-2006(nepamenu tiksliai)o skyrim 2011-11-11 nemazas laiko tarpas todel turejo laiko patobulint.Is screenu matosi kad tai gali buti Most Improved Game Of The Year. :)

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Matos, kad kurejai laiko veltui nesvaisto ir tikrai atidirbo. Ziauriai graziai veidai atrodo, pamacius skirtuma tai net juokas ima bet ner ko noret, kiek metu praejo :thumbsup4:

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>Quests are more like Oblivion’s than Fallout 3′s, in that there are more, but smaller quests.

 

>Sprinting while wearing heavy armor drains stamina faster than if wearing light armor.

 

>Common armor, like leather and steel will have a more Nordic feel over it.

 

>Enchanting works like in Oblivion, with the exception that it’s now a skill and can be improved upon. >The effects you can use are also changed, as well as how you learn to use these effects. You learn it by “breaking down” a magic item you find.

 

>Racial movement speed is the same, and is governed by your equipment. Encumbrance is based on your stamina attribute.

 

>There are non-lethal tavern brawls in the game.

 

>Some buildings can be destroyed, but destroyable buildings are rare.

 

>Dragons leave marks and scars everywhere.

 

>Males and females have different animations, and beast races have some different animations.

 

>There is a sort of Karma system in the game, but there are no numbers. If you have been bad, people will acknowledge this, but no number will indicate this.

 

>The only sounds your character makes are combat grunts and shouts.

 

> Skyrim hosts very unique landscapes and dungeons.

 

> 5 major cities: Solitude, Riften, Whiterun, Windhelm, and Markarth.

 

> Eight or Nine smaller towns.

 

> More than 130 dungeons, ranging from 15 minutes long to about 1-2 hours.

 

> Approximately the size of Cyrodiil in areal, but the rugged landscape makes the world bigger, as you will need to go either over a mountain or around it to get to places instead of just straight forward – this makes it feel bigger.

 

> In the northern parts of the county Solitude is the Bard’s College, a busy port town.

 

>Windhelm is the largest city. It has a palace that looks spectacular. This is also the hangout for the Imperial Guards who monitor the path to Morrowind.

 

> Traps and puzzles are used to make dungeons more interesting.

 

> Fish jumps out of the water.

 

> Birds flies in the air above you.

 

> Every big settlement has it’s own unique culture & architecture.

 

> Dwemer ruins are scattered across Skyrim.

 

> High Hrothgar WILL have 7000 steps.

 

> Some locations will have enemies that are too strong for your level, and you will have to come back when you are more powerful, and vice versa.

 

> You can knock oil lamps to the ground, which will then cause fire damage and you can try to catch your enemies on spikes. These are some of the effects

 

> Butterflies will fly around beautiful new flowers which can be picked for alchemical purposes.

 

> Over 100 points of interest across Skyrim. (including Giant camps, Necromancer lairs & Altars to different gods (Aedra and Daedra))

 

> There are hidden caves, hidden ships and secrets in the water.

 

> The higher you climb, the more severe the weather gets.

 

* Draw Distance greatly increased, allowing for little to no grid pattern or low resolution distant land.

 

* Confirmed creatures: zombies, draugr, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses, Elk, mammoth, saber-toothed cats, Centurion Spheres, dogs, Skeevers, boars, rabbits, Horkers.

 

* Random spawns are scaled (stronger enemies appear at higher levels), but weak enemies aren’t written out of the system, just become less common.

 

* A single spawn at lower levels can have enemies spawning in pairs at higher levels.

 

* Stronger enemies exist in the world at the start of the game, but you’re usually given enough warning if you don’t want to fight anything too strong.

 

* You can not fly dragons.

 

* Some Dragons are scripted, while others appear randomly.

 

* In-depth character customization that allows to change your character physique, give them a beard, and other more detailed changes to your characters body.

 

* Armorer is replaced by Smithing.

 

* Leveling is faster than in previous games.

 

* There’s a total of around 280 Perks (Including Ranks).

 

* Perks will, among other things, decrease the sound of your footsteps, Disarm enemies, give you access to Unique Special Moves.

 

* Backwards running speed has been reduced, and you can no longer outrun NPCs while running backwards.

 

* There are three Archetypes: The Warrior, The Mage & The Thief. (You will not choose these, they are merely there for categorizing.)

 

* Each Archetype have a crafting-skill. The Warrior: Smithing, The Mage: Enchanting, The Thief: Alchemy.

 

* Your speed is governed by your stamina attribute and your equipment. Racial speed is the same, so a khajiit will run at the same speed as an Orc.

 

-Misc Features-

 

* NPC Children.

 

* There are over 50 beards to pick from.

 

* There’s two types of Fast-Travel: Morrowind-style & Oblivion-style.

 

* Every Race have a unique set of armor.

 

* There is no Multiplayer.

 

* You can buy houses.

 

* You can set oil on fire.

 

* You can hire companions.

 

* Nirnroots have made a return.

 

* There are more weapon and armor types in Skyrim compared to Oblivion.

 

* Soul Gems can be used like in previous TES games to trap souls.

 

* You can buy properties.

 

* Lock picking is still a mini-game.

 

* There are Chain-mail armor in the game.

 

* There’s 13 different types of ore, which are used for crafting.

 

* There’s a separate bounty for each of the 9 holds.

 

* Horses are confirmed, and they act more like real horses and are more detailed compared to Oblivion.

 

* Major Factions: Thieves Guild, College of Winterhold (Mage) and Companions (Warrior). (Their storylines are no longer unaware of other events in the world.)

 

* Other Factions: Dark Brotherhood.

 

* You can catch diseases.

 

* After killing an NPC, you can sleep in their bed.

 

* There will be less, but bigger (Expansion-like) DLCs compared to Fallout 3 & Oblivion

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ir visa tai sulys i 1 XBOX 360 diska. :D

 

People worried about how many discs it will take to fit The Elder Scrolls V: Skyrim can rest easy. It will take just one disc, Bethesda has confirmed. Compared to Rage, this is a much pleasant development.

 

The news came to light as Matt Carofano, Art Director of Skyrim confirmed when asked repeatedly to Ripten.

 

The Elder Scrolls V: Skyrim launches on November 11th for the PC, PS3 and Xbox 360. Microsoft’s platform will be the first to receive the game’s DLC.

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http-~~-//www.youtube.com/watch?v=PTwXvAARGqM

 

http-~~-//www.youtube.com/watch?v=hARh8IzA2-g

 

http-~~-//www.youtube.com/watch?v=hwCojY23dNM

 

Our time with Bethesda was limited so we couldn’t ask every question you all wanted, but I think we did a pretty good job. We’re sorry if we couldn’t answer your questions this time around. We could have asked them questions for hours, but did the best we could. One of the guys told us that our questions were the best string of questions by one media outlet he’s ever heard. I credited the NerdTrek readers and he said he was very impressed. Great job guys! Here you go:

 

The only question that Matt Carofano smiled at with a resounding “No comment!” was Gyrhjörn’s question about Lycans (Werewolves) being in the game. It was the last question I asked and he had gone above and beyond by that point.

 

Toney asked: Will there be Daedric Shrine quests?

This question opened a can of worms. Matt said that they have intentionally avoided confirming or denying this. He said that they have NOT really talked about it yet. Since the press demo we played had an Easter Egg of a Daedric reference in it, he sighed and said that since we were aware and asked him on the spot, he’ll go ahead and tell us: YES! There is involvement with “The Prince” and challenges along the way that should satisfy the Daedric fans.

 

xBUMMx wanted: Clarification on the hand-to-hand matter, lethal or not?

Murder Death Kill, people aren’t just getting knocked out by fists, you can beat them to death in this one.

 

Ploppy asked about armor degradation being a possibility or gone for good…

Matt said it is a POSSIBILITY, but not a probability. The focus in this area is on Smithing as a skill. You’ll be able to modify items. I’ll elaborate on Smithing soon*

 

Matt had 2 good questions:

When given the opportunity, will we be given the chance to turn down being the Guildmaster?

The answer is No.

Will being Guildmaster be more rewarding than in Oblivion?

Yes, previously you were done with an area of play once you become a Guildmaster, but in Skyrim you will be able to continue with specific guild gameplay after becoming the head of a guild.

 

Corby asked: Will dragons be able to utilize every shout that the player can?

Short answer: No. Long answer: The shouts are the language of the dragons. Many dragons for many years have used many different shouts. It is possible to assume that every shout has been used in the past by a dragon, however during the game, the dragons only use certain shouts that make sense for the situations. They are incredibly intelligent AI creatures that use what is appropriate. Some shouts don’t make sense for dragons to use in this game and won’t be used. WE get to learn and use them though. Not all of the shouts are released yet, they are keeping some secret for now…

 

Brett asked: Can you summon more than ONE creature (at once) with Conjuration?

Conjuration has it’s own skill tree. You start off only able to summon ONE. Eventually you WILL be able summon up to TWO Atronachs or Reanimated Zombies though.

 

Khalid asked: Where can we safely store our loot?

In our personal houses.

 

The General asked: Can we dye our armor or clothing?

The answer: No.

 

Luke asked: Does Skyrim boast an array of underwater content… Also, how many species of underwater critters are there?

Yes, you will be able to explore and interact with an underwater environment. There are “fish and stuff” you can find. There are ingredients to collect and although the underwater section is a small part of the game, you can knock your self out exploring if you like. Matt likes the barnacles.

 

Ray Johnson, you want to know about the pickpocketing skill? Prepare yourself because I took care of you and I expect your mind to be blown…

 

The entire pickpocketing skill tree list (Seriously):

 

Light Fingers (0/5)

Pickpocketing bonus of 20% – Item weight and value reduce pickpocketing odds…

Night Thief

Pickpocketing sleeping people almost always works…

Poisoned

Place poisons in other people’s pockets silently to harm or kill…

Cutpurse

Pickpocketing gold is 50% easier…

Extra Pockets

Carrying capacity is increased by 100…

Keymaster

Pickpocketing keys always works…

Misdirections

You can pickpocket equipped weapons…

Perfect Touch

You can pickpocket equipped items…

 

Steve asked: From what we’ve seen, dragons behave like animals, but will they use tactics and strategy with the terrain and dragon shouts?

Short: Yes.

Long: Dragons ARE an intelligent race. They provide a nice challenge to the player and it is rewarding to successfully kill them. Dragons use the shouts that suit them and interact with (and are affected by) the situations and environments they are in at the time.

 

Hey “ThatNeonSquirrel” (SQUIRREL!!)… Can we enchant arrows?

You can enchant bows, which affect the arrows shot from them, so even though you can’t enchant the individual arrows, you should have the enchanted range attack that most people want. I hope that’s ok. Pete and the Bethesda team are sorry they can’t respond to everything, it’s crunch time for them.

 

Jadis232 asked if we can use finisher moves wielding MAGIC like we can with melee weapons…

No, we don’t have special magic finisher moves, but you can combo using magic to deal damage and finishing with a weapon.

 

Ward… Any love for the lefties?!

Much love for the lefties! We at NerdTrek love nerds, we love weirdos, we really love nerdy weirdos!! You CAN wield a weapon in your left hand and a shield in your right, but the opposite is default as usual. I’m sure you’ll be able to figure out the lefty wielding on 11-11-11, but you must be deliberate in your choice.

 

*Smithing elaboration: Caleb, you’re getting the entire Smithing skill tree:

 

Steel Smithing

Create Steel armor and weapons at forges. Improve by double.

Arcane Blacksmith

Improve magical weapons and armor.

Dwarven Smithing

Create Dwarven armor and weapons at forges. Improve by double.

Elven Smithing

Create Elven armor and weapons at forges. Improve by double.

Orcish Smithing

Create Orcish armor and weapons at forges. Improve by double.

Advanced Armors

Create scaled and plate armor at forges. Improve by double.

Glass Smithing

Create glass armor and weapons at forges. Improve by double.

Daedric Smithing

Create Daedric armor and weapons at forges. Improve by double.

Ebony Smithing

Create Ebony armor and weapons at forges. Improve by double.

Dragon Smithing

Create Dragon armor and weapons at forges. Improve by double.

You can collect dragon bone and other parts to make really powerful armor and weapons using this skill, it sounds amazing. Matt was pumped about it and I trust his judgment.

 

Rexx, the team does not have plans to release a Skyrim soundtrack, however I told them “Rexx will buy one if you release it,” not to mention many other people that will buy it. It should be easy to put together some music and upload it to iTunes AT LEAST, so I asked them to. The guys were extremely polite and said they would consider it. Cross your fingers!

 

Sarah Donner, come with me if you want to… know the answer to your questions…

Applying upgrades, as in smithing weapons and armor to be improved will not change the appearance. Enchanting them will make them glow but you’re not looking at customization of appearance.

 

Why did they remove spell-making?

Because… The team worked really hard on creating unique spells. The magic system has been completely revamped and MUCH improved. They want us to focus on our immersion into the world of Skyrim. Matt is confident that you will have a great time using magic in this game.

 

Mike, your question about marriage ended up yielding some fantastic feedback!

There are hundreds of people that you CAN marry, if they want to marry you. They can become your companion. Having a companion offers awesome perks. Your wife can fight by your side, helping you attack or defend. She can carry stuff for you increasing your inventory capacity. She can cook for you once a day increasing your health. There are many “Lovers’ bonuses” available. Possibly the BEST thing: you can delegate tasks and send your followers to do things for you, such as attack, collect food, buy weapons, and more… Unfortunately for you there are no “brown-chicken brown-cow” relationship animations.

 

Sabre asked: Will the persuasion system be revamped?

Answer: ”Elements of it will be better.”

 

Michael asked. Can we play instruments for money?!

No, but you can go to a tavern and pay for a NPC to play an instrument for you. Further, you can tip them to play special requested songs for you! I seriously doubt it’s in the game, but I expect characters to be hanging out in the back of a tavern while someone yells “Free Bird!” (shoot, I’ll do it from my couch, even if my wife asks me why I’m yelling “Free Bird!” at Skyrim for what must seem like no reason to her…)

 

Ricardo asks: Will we be able to sail or at least board ships?

Nope.

 

How about being able to use portable bedrolls to sleep in the wilderness?

You can sleep in the woods but there are no portable bedrolls. Part of the game’s experience is finding a bed to get fully rested. Sleeping like a camping trip is possible, but it will yield less benefits compared to sleeping at home and/or in bed. Possibly with your in-game spouse?

 

Khalid Yassin asks: Will there be . . . Bananas?

No joke, the Devs gave it some serious consideration. The team debated many foods, however the age old topic of appropriate climate and environment kept coming up… It is way too cold in Skyrim to grow something tropical like a banana. Some Devs would really want to include a food item and others would fiercely debate how unrealistic it would be to include that piece of food. The attention to detail is phenomenal.

 

I hope we’ve been helpful! Thanks everyone for such great questions and impressing THE guys that are putting out what looks like a lock for Game of the Year…

 

Redagavo Shliuzas

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GUILDS & FACTIONS

Thieves Guild

College of Winterhold

Companions

Dark Brotherhood

Riverwood Tavern Warrior Clan

Stormcloaks

The Shield-Brothers

There's no joinable Necromancer Faction.

 

Perks we know of (INCOMPLETE)

Warrior

 

Block:

Quick Reflexes - Time slows down when you are blocking during a power attack

Elemental Protection - Allows better protection against magic

Deflect Arrows - Able to deflect arrows

Shield Charge - Able to move faster with the shield raised

Deadly Bash - bashing does more damage

Shield Wall - makes blocking X% more effective - 5 ranks

Power Bash - Able to do a power bash

Bash Disarm - It gives the player the chance to disarm an opponent when power bashing

 

One-Handed:

One-Handed Prowess (1 of 5)

One-Handed weapons do 40% more damage. Requires: One-handed 20.

Hack and Slash (3 levels)

Attacks with war axes cause extra bleeding damage. Requires: One-handed 30.

One-Handed Tactics

Charge!

Bone Breaker (3 levels)

Stand and Deliver

Savage Blow

Bladesman (3 levels)

 

Two-Handed:

Two-Handed Prowess (0 of 5)

Two-Handed weapons do 20% more damage. Requires: Two-handed 30.

Deep Wounds (0 of 3)

Attacks with greatswords have a 10% chance of doing critical damage. Requires: Two-handed 30.

Skullcrusher (0 of 3)

Attacks with warhammers ignore 25% of armor. Requires: Two-handed 30.

Two-Handed Tactics

Limbsplitter (3 levels)

Great Charge!

Devastating Blow

 

Smithing:

Steel Smithing - Create Steel armor and weapons at forges. Improve by double.

Arcane Blacksmith - Improve magical weapons and armor.

Dwarven Smithing - Create Dwarven armor and weapons at forges. Improve by double.

Elven Smithing - Create Elven armor and weapons at forges. Improve by double.

Orcish Smithing - Create Orcish armor and weapons at forges. Improve by double.

Advanced Armors - Create scaled and plate armor at forges. Improve by double.

Glass Smithing - Create glass armor and weapons at forges. Improve by double.

Daedric Smithing - Create Daedric armor and weapons at forges. Improve by double.

Ebony Smithing - Create Ebony armor and weapons at forges. Improve by double.

Dragon Smithing - Create Dragon armor and weapons at forges. Improve by double.

 

Thief

 

Pickpocket:

Light Fingers - Pickpocketing bonus of 20% – Item weight and value reduce pickpocketing odds - 5 ranks

Night Thief - Pickpocketing sleeping people almost always works

Poisoned - Place poisons in other people's pockets silently to harm or kill

Cutpurse - Pickpocketing gold is 50% easier

Extra Pockets - Carrying capacity is increased by 100

Keymaster - Pickpocketing keys always works

Misdirections - You can pickpocket equipped weapons

Perfect Touch - You can pickpocket equipped items

 

Way Of The Voice (Dragon Shouts)

"A long practiced spiritual form of Nordic magic, also known as the Tongues, that is based on their worship of the Wind as a personification of Kynareth. Through the use of the Voice the power of a Nord can be formed into a thu'um, or shout - which has a large variety of applications (anything from sharpening blades to a long range weapon). Master Voices (known simply as Tongues) have legendary, and often unbelievable powers, including talking to people of hundreds of miles away or teleportation. The most powerful masters must even be careful whenever they speak, as their voice can cause great destruction and they are commonly gagged. During the Conquest of Morrowind, the Nordic war chiefs were also Tongues (Derek the Tall, Jorg Helmborg, Hoag Merkiller). They needed no typical siege weapons when attacking a city as they merely used the Voice to break down the city gate and allow their armies to storm in. The future of the Tongues was forever changed by the most powerful Tongue, Jurgen Windcaller, also better known as the Calm. Jurgen converted to a pacifist and refused to use the Voice for any martial purposes. In a confrontation with 17 other tongues he reportedly swallowed the Shouts of the 17 for three days until they lay exhausted, later to become his followers. Today, all Tongues live secluded lives on the highest peaks of Skyrim in tough conditions and contemplation, and have only spoken to announce the destiny of the great Tiber Septim (who later created an Imperial College of the Voice in Markarth, returning the Voice to the art of warfare). Those known as Dovahkiin, Dragonborn, can use a type of magic known as "Dragon Shouts." Dragon shouts are spoken in the Dragon Language, and can manipulate dragons in a variety of unknown ways, as well as performing other kinds of magic, also undocumented."

 

NORDS

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BRETON

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ARGONIANS

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DARK ELF

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HIGH ELF

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IMPERIALS

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KHAJIIT

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ORCS

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REDGUARD

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WOOD ELF

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Naujos info:

 

-You can save anywhere. We don't do checkpoints. We now have a 3 autosave system though.

-Yes, there are children. No, you can't hurt or kill them.

-[autosaves] alternates between 3 slots. You set time interval (5, 10, 15, etc) as well as if it saves on sleep, wait, etc.

-No, there is no hardcore mode.

-Finishing moves happen randomly. They aren't under the player's control whether you see them, or which ones you see.

-On Music: Yes, there is a lot of everything. There is hours (plural) of music [by Jeremy Soule] here.

-We don't do deformable terrain. Creating a beautiful, seamless outdoor world w/ no loads is hard enough as it

-On crafting enchanted armor and weapons: You can buy them or create them yourself. DIY is certainly cheaper. May or may not be better than what you've found.

-You can put weapons or magic in either hand. You can only equip shields and torches in your left hand. Bows as well.

-Yes, settings determine how hard enemies are. [Difficulty] adjusts some based on your level and it's more of a range.

-Subtitles for everything in the game. As with our previous games.

-Yes, there is button mapping

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