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Pakeiciau nuomone apie si zaidima super zaidimas tikrai noriu as jo

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Ogo, man viskas labai patiko, tik galetu nuimt pagalbas, tokias kur parodo kad galima paimt pvz. degla ;-)))

 

na tos pagalbos su laiku pacios nusims. cia zaidimo pradzioj bus kaip tutorialas toks na kad suprast kaip valdosi ir ka gali valdyt,kuriuos daiktus gali naudot ir pan. nes kitaip tikrai pasimestum jei isvis nieko nerodytu manau, kadangi kaip supratau kad nebus sudetingumo pasirinkimo,todel vat reikia tokio dalyko ,kad ir tiem kurie pirma kart pasims toki zaidima ,galetu ji pazaist, o kai jau isizaisim, pagalbos bus isjungtom,ir na pats zaidimas aisku sunkes,taigi nebus niekad per daug lengva.

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Na tikrai laukiu sito geimo . Pati ideja lbai gera. Bet tik bijau kad nebutu kaip su mafija 2 - taip gyre o " fail " gavosi ( fail mano nuomone) .

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Tomb Raider developer Crystal Dynamics decided to reboot the Tomb Raider franchise because heroine Lara Croft was starting to lose relevance, so says brand director Karl Stewart.

 

In a Rock Paper Shotgun interview, Stewart argued that gamers were struggling to relate to the invincible, infallible old Lara. Conversely, the revised take on the gaming icon will be more more grounded and accessible.

 

"I think Lara's a beloved character and Crystal has really enjoyed their time they've been able to spend with her," explained Stewart.

 

"We felt she was losing some relevance in the gaming world, that she was a little too hard and removed. We wanted to make her more approachable and relatable.

 

"I think she became an icon," he added. "When you do, you remove yourself from relatability. We wanted to bring her to a place where she didn’t have all those skills, she wasn’t perfect. The modern gamer can relate to that, they want a complex hero."

 

Stewart noted that another factor in the decision to go back to square one was that the studio had run out of new stories it could tell with the original Lara.

 

"I think Lara had done all the growing she could. We'd taken her to a great place, to somewhere she had some closure. There weren’t really many more stories we could have told. So we feel like with this new place we have fertile ground and there’s a lot of places we can go."

 

The last entry proper in the long-running adventure franchise was the sturdy Tomb Raider: Underworld back in 2008, with an excellent top down spin-off, Lara Croft and the Guardian of Light, hitting download services last year.

tau neatrodo kad jei cituoji tai ir naudok citatas ,daug maloniau ir skaityt, ir supranti kad tai citata o ne pusiau gal tavo zodziais persakyta.

Redagavo scalman

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Taip iš trailer'io atrodo nereliai. Nežinau jeigu bus geras survival manau susilauks didelės sėkmės, nes naujų nelabai ir yra.

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Crystal Dynamics has explained why PC, PlayStation 3 and Xbox 360 game Tomb Raider will not release on Wii U.

 

Global brand director Karl Stewart said development on the hotly-anticipated reboot began long before the announcement of the Wii U - and it wouldn't be right to simply port the game to Nintendo's tablet-fuelled Wii successor.

 

"When we started developing the game we made a conscious decision that it was all about building the game for a platform and making sure the game was specific to that platform," Stewart told the Crystal Habit Podcast (via the Eidos forum.

 

"Given that we've been working on the game quite a while before Wii U was announced I think it would not be right to try and port it across. If we started building a game for the Wii U we would build it very differently and we would build it with unique functionality."

 

The game will, however, launch on Mac. Eidos is in discussions with a company to bring it to the platform, but Stewart was unable to guarantee it will launch alongside the PC, PS3 and Xbox 360 versions' confirmed global simultaneous release - expected this year.

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atsakyti beveik visi dominantys klausimai .taigi tai nera prequel.tai nera lara is tu paciu nuotykiu kuriuos mes zaidem tik jaunesne.tai visai kita laros story kuri prasides su siuo zaidimu ir kaip kurejai tikisi kad tesis toliau naujuose zaidimuose. ir tai ne survival horror, o kurejai tai vadina survival - adventure.

FAQ: TOMB RAIDER (2012)

hot chick + hot game

Redagavo Magnitas

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atrodo Lara buvo nukelta i 2013 metus. bent jau kazka naujo parodys per E3

 

Nuotrauka

 

Tomb Raider is now expected to release in the first quarter of 2013, a delay of about six months.

 

Crystal Dynamics studio head Darrell Gallagher announced the delay in a statement published on the official Tomb Raider blog, citing the reboot’s bold new direction as one contributing factor.

 

“We’re doing things that are completely new to Tomb Raider in this game and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve,” he said.

 

“Our priority now is to make sure we fully deliver the very highest quality game. In order to do this, we have decided to move the game’s release date by a few months.”

 

Gallagher noted that the development team had two goals; the first to “surprise and excite” gamers with a “modern” Tomb Raider game, and the second to “make this the best game of our careers, something we would be really proud to be a part of”.

 

“We truly believe that we have something very special on our hands and we can’t wait to share it with you.

 

“We believe this is the right choice and I guarantee it will be worth the wait. The game is looking amazing and we can’t wait to show it to everyone at E3 in a few weeks,” Gallagher added.

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