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Project XCloud

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hmmm sako latency labai mazas jauciasi beveik kaip local game

  Citata

We tried out Project Xcloud on a Samsung Galaxy S8, mounted to an Xbox One controller connected via USB. The game was running on the Microsoft Theater's Wi-Fi connection, but a Microsoft representative couldn't comment on the bandwidth or other details of that connection.

Playing Halo 5 on that setup felt responsive to my fingers, running at an apparent 60fps. We didn't have a high-end, custom-built latency testing rig to measure things precisely. But we did have an iPhone with a slow-motion camera to do some quick visual testing.

In our video tests, the time between tapping the A button and seeing a response on the smartphone screen took 16 frames of a 240fps video (or 67 milliseconds) across three subsequent tests. That's almost imperceptibly slower than the 63ms (milliseconds) input latency Digital Foundry measured on the Xbox One version of Halo 5 in 2017 tests.

Testing latency of a wired Google Stadia demonstration at March's Game Developers Conference, Digital Foundry found total latency of 166ms, compared to a low of 100ms on a 60fps PC.



pasak ju ka rode per E3 sukosi ant 7.5mb/s LTE , ant telefu rode 720p/60fps



kai taip galesim  zaist visus savo zaidimus ir uzteks neto i neliks lago tai bus geri laikai. kol kas del neto turim tai ka turim bet su 5G gal viskas pasikeis 

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Gyvenime neesu loses jokio console ar pc zaidimo per telefona ar plansete ir manau niekad nelosiu, tam yra konsoles, kryztu namo, pasiemu alaus, pasijungiu normaliai per tv kazka, palosiu - viskas. Progresas yra gut, bet per telefonus lost kazka tokio yra vejai.

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  2019-06-28 22:23, SoulReaver parašė:

Gyvenime neesu loses jokio console ar pc zaidimo per telefona ar plansete ir manau niekad nelosiu, tam yra konsoles, kryztu namo, pasiemu alaus, pasijungiu normaliai per tv kazka, palosiu - viskas. Progresas yra gut, bet per telefonus lost kazka tokio yra vejai.

Skaityti daugiau  

Teisingai, gerimai, cipsai, uzkandziai, konsole, dar jei keliem zaidejam eina lost tai ziu dar ir xebra. Zjbs. O konsoliu ir pc zaidimai per tlf yra autizmas kazkoks :D

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na jei nesiojama konsole ok tai ir tokia kombinacija turetu but dar geriau.  pats tokia kombinacija laikiau rankose ir labai patiko kaip tai jauciasi o dideli telefu 6' ir panasus ekranai per akis is tokio atstumo.


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Project xCloud Is Getting Exclusive Games, Project Scarlett Hardware

Project xCloud is getting exclusive games. Microsoft's Corporate VP Kareem Choudry confirmed as much in an interview with Stevivor at X019.

In terms of [Project xCloud] exclusives, we’re in early talks with first- and third- parties, but we don’t have any announcements to share. New content and IP takes eighteen months to two years to develop.

The first thing that we’re doing is… just lifting and shifting content that doesn’t require any development changes into the cloud. So right away [with xCloud] we’ve got a platform that can run any of the 3000 games you can run on Xbox today.

This is an interesting turn of events as Microsoft had given no indication of such plans before. The potential of entirely cloud-based games is great, particularly with regards to elastic compute, as reported before in relation to Google Stadia.

While we wait for concrete details on Project xCloud exclusives, Microsoft's Kareem Choudry said a new 'cloud-aware' functionality was recently added to the xCloud SDK.

So that the game knows at runtime [if it is] being streamed or not, [enabling developers] to make any changes that they want, specific to streaming — things like changing the font sizes or… changing some of their networking code to account for the fact that the server is in a data center.

Choudry also revealed that Project xCloud is eventually going to get upgraded with Project Scarlett hardware. We had assumed as much, of course, though it'll be interesting to see whether the Xbox One X step will be skipped or not, as the current xCloud servers are running Xbox One S hardware.

We designed [Project] Scarlett with the cloud in mind as well, and just as you’re going to see our console product family evolve with that next generation, the cloud is going to evolve along with it.

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